Hey, we have forums!

Author Topic: The Widescreen Thread  (Read 95038 times)

0 Members and 5 Guests are viewing this topic.

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
The Widescreen Thread
« on: January 26, 2008, 11:51:34 pm »
This is with frame buffer on.
(the stuff needed to support ripples and water surface reflections)


wide:

(is too squashed)

regular:


wide:
(Menus/overlays work okay, because they're not on the frame buffer)
« Last Edit: January 27, 2008, 12:11:26 am by Alec »

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: The Widescreen Thread
« Reply #1 on: January 27, 2008, 12:05:37 am »
With framebuffer off however, I managed to get stuff to look mostly right:

Here's some shots without black bars.





Here are some of the problems that would have to be fixed:


Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: The Widescreen Thread
« Reply #2 on: January 27, 2008, 12:08:35 am »
So: what I could do is try to fix those problems, and then force the game to disable frame buffer effects if a non-4:3 resolution is detected.

Offline PiscesToAquaria

  • Bit
  • ***
  • Posts: 29
    • View Profile
Re: The Widescreen Thread
« Reply #3 on: January 27, 2008, 12:10:39 am »
Well, the WXGA (16:10)  squash should be (20/15) / (24/15) = 20/24 = 5/6.
The HDTV (16:9) squash should be greater, (12/9) / (16/9) = 12/16 = 3/4.

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: The Widescreen Thread
« Reply #4 on: January 27, 2008, 12:12:05 am »
The aspect ratio is right. (as you can see in the second post)

Those were taken at 1680x1050. The game calcs the ratio fine.

The frame buffer messes it up, because its acting as if the input its getting is 4:3.

Plus the frame buffer quad itself gets changed by the aspect ratio.

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: The Widescreen Thread
« Reply #5 on: January 27, 2008, 12:22:12 am »
Fixed the bg gradient:


Offline Gnerma

  • Bit
  • ***
  • Posts: 22
    • View Profile
Re: The Widescreen Thread
« Reply #6 on: January 27, 2008, 12:58:15 am »
Looking good Alec. What about the static full screen art that the game sometimes displays? Just pillar box it and call it good?

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: The Widescreen Thread
« Reply #7 on: January 27, 2008, 03:00:32 am »
Looking good Alec. What about the static full screen art that the game sometimes displays? Just pillar box it and call it good?

Yeah, title and probably some cut scenes would get the black edges treatment. I doubt that Derek's interested in redoing those.  ::)

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: The Widescreen Thread
« Reply #8 on: January 27, 2008, 09:23:33 am »
Fixed blackout and minimap...


Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: The Widescreen Thread
« Reply #9 on: January 27, 2008, 09:57:57 am »
Wooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooot

(got frame buffer effects to work)



Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: The Widescreen Thread
« Reply #10 on: January 27, 2008, 10:04:37 am »
Here's a big-ass screen to celebrate (click image for full size)


Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: The Widescreen Thread
« Reply #11 on: January 27, 2008, 10:18:55 am »
lol:



(1680 x 300)

Offline Gnerma

  • Bit
  • ***
  • Posts: 22
    • View Profile
Re: The Widescreen Thread
« Reply #12 on: January 27, 2008, 11:02:06 am »
Not a bad result for a day's work. It seems you've underestimated your own coding ability and/or the flexibility of your previous code.

So ummm.... are you looking for testers ;)

Offline Alphasoldier

  • Dream Bit
  • **********
  • Posts: 1810
  • Zero Suit!
    • View Profile
Re: The Widescreen Thread
« Reply #13 on: January 27, 2008, 11:51:49 am »
Like I said before on the IRC, That is AWESOME.

I wish I had alot of screens next to eachother now. =[
God sees and knows everything, but at least he won't gossip about it.

Offline borderking

  • Bit
  • ***
  • Posts: 16
    • View Profile
Re: The Widescreen Thread
« Reply #14 on: January 27, 2008, 03:27:19 pm »
Wait, what does this mean?  Does this mean a widescreen version of Aquaria is not too far off?

Really?