Things that bother me about Soundtracks:
- I already bought the game, why should I pay twice for the sound? "Support the Indie games blablabla", it's still a valid question.
- If the game was a download, why should the soundtrack be a CD? (limited space, will be converted to .ogg/flac/mp3 anyway, an audio CD is an inconvenient medium for me anway)
If you want extra money, why don't you just release it like the game? Passworded zip file, pay by the same methods as the full game itself. Afraid of it hitting the P2P? Guess what, that will happen anyway if it's popular enough. Printing CDs and Booklets (who reads these anyway?) is expensive, complicated, cuts badly into your margins (how much does an artist get anyway? AFAIK iTunes charges 30% to the big ones like BGM, and certainly more for small companies (50%? 75%?) and rumours go as low as 99% taken away by BGM & Co. for CDs. That's what I call parasite.)
Sooner or later there will be an easy way to extract the soundtrack / rip it off the soundcard. I mean, if it's processed, it can be written down. Same with stupid DRM + burn to CD + rip from CD. Complicated, but DRM can never work (in it's current form).
And no, it's not about money, it's about principles. I dislike Audio CDs and I hate DRM.