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Author Topic: Extract Music?  (Read 100761 times)

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Offline Alec

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Re: Extract Music?
« Reply #30 on: December 31, 2007, 04:09:51 am »
Remixing is great. I say go for it. :)

Might be cool to make a separate remix collection album thing.

Offline emphyrio

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Re: Extract Music?
« Reply #31 on: December 31, 2007, 04:33:05 pm »
Just curious , what  quality did you use for the music  ? (bit rate, compression)



Offline lucifon

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Re: Extract Music?
« Reply #32 on: January 01, 2008, 06:24:48 pm »
Wow I havent checked on my post until today to see it being 3 pages long.


As i said i was merely asking if its possible to extract the music - not about the soundtrack :)

Yeah the problem with the jukebox mod is that it requires aquaria being open and selected to run it. By that i mean i cant sit on MSN browsing the internet etc whilst listening to the fantastic Aquaria music. I would have no major reason to sit there with Aquaria open with the music playing unless I was working - but saying that, i do most my work on the computer on a word processor therefore that wouldnt work either :( If Aquaria could somehow have some form of sound whilst unselected option then that would be fantastic. I know many games have it by default and WoW has it on the options. Would something like that be achievable by the modders behind Jukebox itself?

Offline Kdansky

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Re: Extract Music?
« Reply #33 on: January 01, 2008, 08:30:33 pm »
Things that bother me about Soundtracks:

- I already bought the game, why should I pay twice for the sound? "Support the Indie games blablabla", it's still a valid question.
- If the game was a download, why should the soundtrack be a CD? (limited space, will be converted to .ogg/flac/mp3 anyway, an audio CD is an inconvenient medium for me anway)

If you want extra money, why don't you just release it like the game? Passworded zip file, pay by the same methods as the full game itself. Afraid of it hitting the P2P? Guess what, that will happen anyway if it's popular enough. Printing CDs and Booklets (who reads these anyway?) is expensive, complicated, cuts badly into your margins (how much does an artist get anyway? AFAIK iTunes charges 30% to the big ones like BGM, and certainly more for small companies (50%? 75%?) and rumours go as low as 99% taken away by BGM & Co. for CDs. That's what I call parasite.)
 
Sooner or later there will be an easy way to extract the soundtrack / rip it off the soundcard. I mean, if it's processed, it can be written down. Same with stupid DRM + burn to CD + rip from CD. Complicated, but DRM can never work (in it's current form).

And no, it's not about money, it's about principles. I dislike Audio CDs and I hate DRM.
« Last Edit: January 01, 2008, 08:32:40 pm by Kdansky »

Offline Zixinus

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Re: Extract Music?
« Reply #34 on: January 01, 2008, 08:49:12 pm »
I'm with Kdansky here. Printing it out on CDs would be more difficult and there is no way to properly protect music. Principles go only so far.

Offline IceD

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Re: Extract Music?
« Reply #35 on: January 01, 2008, 09:45:06 pm »
Yeah the problem with the jukebox mod is that it requires aquaria being open and selected to run it. By that i mean i cant sit on MSN browsing the internet etc whilst listening to the fantastic Aquaria music. I would have no major reason to sit there with Aquaria open with the music playing unless I was working - but saying that, i do most my work on the computer on a word processor therefore that wouldnt work either :( If Aquaria could somehow have some form of sound whilst unselected option then that would be fantastic. I know many games have it by default and WoW has it on the options. Would something like that be achievable by the modders behind Jukebox itself?

I think it's possible to use Aquaria's modding tools + some good programming skills to create a stand-alone application integrated with the game, so it would play the music from it without running the game (some sort of a music player). But this would require a perfect knowledge about the game and it's data. Or maybe I'm wrong about the LUA scripting, coz it has few glitches like everything. But back to this, I would say it was a great job to use LUA in the game - it gives so much freedom and accessability to the game itself  :)

Offline Llama

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Re: Extract Music?
« Reply #36 on: January 02, 2008, 04:24:25 am »
think like orgview for cave story (i think that was mentioned in the favorite free games thread)

Offline bungiefan

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Re: Extract Music?
« Reply #37 on: January 02, 2008, 12:29:37 pm »
Yeah, great.
But I don't know:

A) where to get it printed
B) how to ship it
C) whether its worth the investment (if anyone would really buy it, or if it would just prevent the people who have threatened to kill me if I don't make one from actually killing me)

A group of people on OverClocked Remix had a couple albums produced (Project Majestic Mix and SquareDance are the ones I know). There might be some information on their forums. I found it funny when a group of my friends ordered the albums though, as the place that produced them was in my city (in ALASKA of all places), and when he read the shipping address he said he'd skip charging us for shipping and just drive them over to us.

http://www.majesticmix.com/

That's the place they used, by the way, KFSS Studios.

Offline Dozin

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Re: Extract Music?
« Reply #38 on: January 02, 2008, 02:08:22 pm »
I ripped 4 songs from the game by recording from Dolphin's Cry's Jukebox Mod.

They're not perfect quality, but here they are if anyone wants them:

Arboreal - [link removed]
Light - [link removed]
Moment - [link removed]
Superfly Remix - [link removed]

edited 1/06/08:
Unshared and removed songs. Sorry :-[
« Last Edit: January 06, 2008, 12:09:56 pm by Dozin »

Offline IceD

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Re: Extract Music?
« Reply #39 on: January 02, 2008, 03:45:06 pm »
I ripped 4 songs from the game by recording from Dolphin's Cry's Jukebox Mod.

They're not perfect quality, but here they are if anyone wants them:

Arboreal - http://www.mediafire.com/?1sscfmgzjjy
Light - http://www.mediafire.com/?1vjwzxbeh2v
Moment - http://www.mediafire.com/?e1bilamkxzm
Superfly Remix - http://www.mediafire.com/?6hz4bbmnmfb

Wow, great job Dozin! Finally, I can listen to the aquaria music while working, and those few are one of my favourite tracks! And the quality isn't that bad after all, although it would be nice to hear them in 320 kbps  :), since I'm a sound maniac  :D

Offline Danger Mouse

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Re: Extract Music?
« Reply #40 on: January 03, 2008, 06:55:33 pm »
I definitely agree with kdansky on all points mentioned.

Offline Alec

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Re: Extract Music?
« Reply #41 on: January 04, 2008, 12:36:52 am »
I don't think releasing the music on CD would be the only way we'd release it. Its just one way I'd like to release it because I like to collect physical stuff from games, so for me it'd be more about the packaging and the selection of tracks. (I'd put some different versions of certain songs on there and probably a couple new ones, maybe some piano versions as well)

If someone found a way to rip the music out of the game it wouldn't bother me. I don't personally know how to, though.

Offline Zam

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Re: Extract Music?
« Reply #42 on: January 04, 2008, 12:38:17 am »
Excellent, thanks.
« Last Edit: January 04, 2008, 01:45:43 am by Zam »

Offline Danger Mouse

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Re: Extract Music?
« Reply #43 on: January 04, 2008, 05:16:46 am »
Keep us posted on any updates!  ;D

Offline IceD

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Re: Extract Music?
« Reply #44 on: January 04, 2008, 12:47:43 pm »
I'm just experimenting with some stuff and programs to try to rip the music, though it's a hard work. I'm also trying to understand the game mechanics, so there would be an ability to create a stand-alone music player for Aquaria, but what I already discovered is this would require some hard coding  ::) But I rather still like to buy the soundtrack CD or the audio files and download them directly from the net ;)

Btw, Dozin - what program do you used to rip the music? I tried some of them, but nearly all recorded only from the "wave in" input, not from the wave out, which is required to "grab" the sound, for example from the game. I searched the net, but it seems there aren't any programs to do so, even if they tell they "can" grab sound from applications (which is humbug, you cannot record sound from app when using wave in, it requires the sound to be recorded directly from soundcard, when it's processed).
 
Darn, I'm soo confused with all this stuff  :o