http://bit-blot.com/files/aqpatch_1_0_3.zipI didn't have the means or desire to do a full run through, so there's a chance I may have broken something. I tried to include everything that might of changed.
One of these days I'm going to join a game development team so I don't have to do everything myself!
Oh wait...
If someone could test out the patch for me that would be great!

To install, navigate to "c:\program files\aquaria\" (or wherever you installed the game to)
Backup your existing "aquaria.exe" by renaming it something (like "b-aquaria.exe")
Extract the contents of the zip file to that directory:
* aquaria.exe
* data.001
(note: if you have older patches, this one will replace data.001. that's expected! it has the stuff from the last patch.)
If you run into problems, let us know! Thanks.
Changes: (spoilers)* fixed frame rate dependency w/ Mithalas boss suction attack (might affect other areas of the game)
* fixed mama turtle flying away
* fixed predatory tunicate crash w/ nature form vines (abyss eater enemy)
* got rid of an excessive debug output thing
* fixed **, dual form + plant gate bug
* removed: ** attacking monkeys
* removed: ** attacking sleeping starmie
* fixed predatory tunicate crash with killing enemies / collecting health
* sea turtles are now invincible to biting
* forest walker is invincible
* active menu section in ingame menu is now slightly more opaque than the others
* shark, leopardshark, tigershark are now affected by currents
* added map tokens for mantis, mergog and king jelly bosses
* sun temple gear hint can be replayed
* form abilities are now blocked while on an "active" spot (i.e. glowing cursor)
* blocked entity and node activation in spirit form
* song cave note rocks light up when corresponding note is played
and
* probably some other stuff that i forgot to make a note of