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Author Topic: [wip] New Aquaria demo  (Read 8309 times)

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Offline False.Genesis

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[wip] New Aquaria demo
« on: April 30, 2011, 05:32:15 pm »
Hey all,
I took the time to make a new demo, as the current one is from 2007 (which, in software terms, is stone-age).
Its not so appealing to have a demo that is far out of date, especially with things like widescreen support missing, which is sort of a must-have nowadays.

Experimental new demo:
http://dl.dropbox.com/u/22111385/Aquaria/AquariaDemoNew_02.zip


So here's a bit of tech info:
This build is based on http://hg.icculus.org/icculus/aquaria/rev/ebd81d4a03a4 .
Like the old demo, it has a all data stored in a compressed & encrypted container file, but this time this was not done using molebox, but my own code. It should also be a lot harder to extract then the molebox container, and i doubt anyone without some reverse engineering skills could break the encryption :P
So no worries, the datafiles are safe, and can only be used by this specific exe.
I took all files that were in the old demo, and updated them with newer versions (scripts + gfx). Nothing from the full game is included.
You will need a CPU that supports SSE2 (Pentium4 / Athlon64 or newer).

Didn't play it through (lack of time), so i'd like to know from you if it works on your machines, and if there are any glitches or things messed up.
-- [edit] -- Played though it about 1.5 times, found no problems.

Will release the code for this as soon as i cleaned it up a bit more (the code is a mess and was done in a hurry) and ironed out more bugs that may possibly occur.
I can also make linux/32 and linux/64 builds of it, but that later, when the code is fixed :)
MacOSX not, though. Don't have the hardware.

For those wondering: The version number says 1.1.4, as the demo will probably be finalized as soon as a patch for 1.1.4 was released, or something.

Thanks to everyone who ever worked on/contributed to Aquaria, you know who you are!


EDIT: problems with first version solved, uploaded new, updated link.
EDIT: forgot to mark it as played through. still waiting for more feedback, though.
« Last Edit: May 26, 2011, 02:10:41 am by False.Genesis »

Offline GMMan

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Re: [wip] New Aquaria demo
« Reply #1 on: May 04, 2011, 03:50:20 pm »
Now all we need is some beta testing, an installer, and a boxed copy of the full game. I should get back into compiling builds again, but have to sort out my own icculus local clone before I can update the code.

Common consensus: Should I drop the achurch builds, or include more people's repos?
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Offline achurch

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Re: [wip] New Aquaria demo
« Reply #2 on: May 04, 2011, 04:34:03 pm »
Common consensus: Should I drop the achurch builds, or include more people's repos?

I say drop the builds from my repo -- I'm not really updating it anymore, now that all the changes have gone into the icculus.org repository (and since I'm busy with other things).

Offline False.Genesis

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Re: [wip] New Aquaria demo
« Reply #3 on: May 07, 2011, 03:23:50 am »
Uploaded fixed version, updated link in first post.

Now all we need is some beta testing, an installer, and a boxed copy of the full game.

Yep, agreed.
Tho, an installer for the demo isn't really necessary imho, because it forces people to install the demo (d'oh), rather then just unpack and throw it into a folder and start trying it. (This is what i usually do, if i have the choice)

More imporant is to update the FAQ on the main site, and list things like Linux & PSP, that the soundtrack is available, and optionally few more things that have accumulated since 2007 (haven't been following everything because i'm fairly new here, you know. The old forum dogs will know what i mean :P)

EDIT:  Forgot to mention, i changed the nag screen to say $20 instead of $30, hope thats ok (it's true for the windows version, and was discussed on the forum as well, a while ago). Just to reflect the current status. Heck, shoot me.

EDIT2: Any test results anyone?
« Last Edit: May 07, 2011, 04:25:07 am by False.Genesis »