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Author Topic: Marian Goes 2D  (Read 13438 times)

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Offline Alec

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Marian Goes 2D
« on: February 14, 2011, 05:01:15 pm »
Find out all the details here, including never-before-seen screenshots from the 3D and the new 2D version of the game:

http://infiniteammo.ca/blog/marian-from-3d-to-2d/

We've also launched a new forum for Marian, as well as other projects like the Winnitron indie game arcade machine. You can check that out here:

http://bitcollective.ca/forums/

Offline Xiagan

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Re: Marian Goes 2D
« Reply #1 on: February 14, 2011, 06:32:38 pm »
Woah, what a surprise! I can't say I'm sad about it.
I was really curious what you were able to do with 3D but I still totally prefer 2D games. :)
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Offline trojanpooh

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Re: Marian Goes 2D
« Reply #2 on: February 17, 2011, 04:13:53 am »
Since it always controlled in 2D I'm pretty pleased about the change.  While it looked great before, 2D sprites are just so expressive and 2.5D has all the downsides of 3D packed in with the restrictive gameplay of 2D (not to bash 2D, I prefer it to 3D any day).

I'm really looking forward to Marian though.  It looks absolutely stunning, the music is sounding great, and overall it just looks fantastic.

Offline bediii

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Re: Marian Goes 2D
« Reply #3 on: February 18, 2011, 01:44:58 pm »
 thanks for sharing

Offline Alphasoldier

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Re: Marian Goes 2D
« Reply #4 on: February 18, 2011, 04:00:48 pm »
Actually, I really loved Metroid Other M (lolmetroidreference) with their 2.5D. They actually made it so that you still have some 3D functions, but most was 2D. I'm sure Alec would've put in nifty things like that.
Unlike "New Super Mario Bros." that was just really a 2D game with 3D models, which disappointed me.

I can't really express my opinion about this, seeing I thought the 3D was very promising, but I'm absolutely sure the 2D version will be just as amazing.

I do wonder though, will you release some kind of Demo of the progress you made so far on the 3D version WITH the release of the actual Marian, or will it be lost forever?
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Offline trojanpooh

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Re: Marian Goes 2D
« Reply #5 on: February 18, 2011, 05:24:45 pm »
Actually, I really loved Metroid Other M (lolmetroidreference) with their 2.5D. They actually made it so that you still have some 3D functions, but most was 2D. I'm sure Alec would've put in nifty things like that.
Unlike "New Super Mario Bros." that was just really a 2D game with 3D models, which disappointed me.

I can't really express my opinion about this, seeing I thought the 3D was very promising, but I'm absolutely sure the 2D version will be just as amazing.

I do wonder though, will you release some kind of Demo of the progress you made so far on the 3D version WITH the release of the actual Marian, or will it be lost forever?

I saw Metroid more as a 3D game that went 2D occasionally, but I get your point.  I wasn't getting the impression that there would be 3D movement based on his blog post.  It seemed like it would be more like Klonoa or Mega Man X4 where you climbed round towers and they twisted behind you.  Obviously it would look much nicer since this is current day and they're old, but thats what I was picturing.  The 3D looked really promising, and I was looking forward to it but I really love sprites, especially when they're the nice hand drawn kind.

Also, major props for actually liking Other M.  Its the most needlessly hated game since Majora's Mask.

Offline EshDee

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Re: Marian Goes 2D
« Reply #6 on: April 05, 2011, 11:21:28 am »
I think the reason Other M was so disliked by the Metroid Community (and I say "Metroid community deliberatly) is because it took the otherwise, avatar-character of Samus, to that point largely taken as a free-willed, heroic bounty hunter, and turned her into a scared little girl with all the cliche melodrama of a standard anime cheese.

Which I agree with. I thought the story was very badly written and the dialogue especially something way left to be desired.  Samus's characterization is just awful in my eyes.

I always saw her as an Ellen Ripley/ Sarah Connor in her tough, dignified warrior capacity. But Other M really just turns it on its head. I knew things were going down that route when Sakamoto stuck her in that awful Zero suit...>_>

That said, this is my personal opinion, and only because I adore Samus and the Metroid Franchise. That said, there's no detracting from the fact that most non-metroid fans or those familiar with it, hugely loved it. So good for them.

And of course, no offense at all to anyone who liked the game, ^_^;;

Also, Majora's Mask is just absolutely incredible a game. It's my favourite. It's not about "LOL SAVE TEH PRINCESS" it's "everyone you see and know will die and there's nothing you can do - so make the best of it."

It's so dark and depressing a premise. It's delicious! Sadly, Nintendo haven't done anything as vibrantly fresh or original with the series since MM. They're largely been rehashes form OOT. Which itself was a rehash (albeit a superb and magnificent on) of ALttP. Love Zelda nonetheless, but MMis the most exceptional and excellent entry in the series! :D


Okay, that was hugely offtopic, sorry -

One thing I loved about the 3D version is, especially when looking at Marion head-on - how innocent and child-like she is.
You clearly see how much detail and intricacy has been put into her, down to the strands of her hair and the flourishes in the patterning on her dress.
But I think in my opinion the 2D version is untouchable in the charm, warmth and practically tangible its style has. Every environment is embellished in such beautiful, ornate and fantastic design, and in the 3D ones, the textures can look (bearing in mind all Ive seen were the WIP screenshots) rather cool and clinical, and not as warm or as alive as the 2D versions seem. That's not to the detriment of the version, not at all, but the 2D has such a vibrancy to it. It's just incredible!! :D

Offline Alphasoldier

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Re: Marian Goes 2D
« Reply #7 on: April 05, 2011, 02:27:49 pm »
On topic of Other M, her character isn't all that different from the other games.
The few dialogs in Fusion never had any conflicts with Other M, nor did anything that anyone said in 3, even though that didn't say much about her. Second to that, the "perfect" ending I believe in MP3, had her sitting, staring at a sunset, most likely reminiscing about everything.

If there's anything that's different, it's that she got a voice, and that's the only reason why people go all angsty about Other M.

Oh and even Ripley was scared at first. xD
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Offline EshDee

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Re: Marian Goes 2D
« Reply #8 on: April 05, 2011, 02:49:07 pm »
I think it's just your personal link to the character which was changed that got people upset.
She was essentially just an empty slate whereby you could assume and create your own version of. *You* are Samus, and she is you. The same concept was used with Link from the Zelda series. He's even named after the premise of being an avatar for the player.

I think it was defining Samus with a certain personality that put a lot of people off. They were told explicitly what to feel and think, rather than have their own version. And she was defined by such extreme precision that she was left cold to the players to embrace  - such was the extremity of her characterization in Sakamoto's eyes.

Again, I didn't like it either, but that's just how I felt, and others have applauded her character in Other M. :D

I think the problem lies in having an avatar character stay an avatar character for so long, and then suddenly give a voice and complete personality which is defined to a needle point It becomes hard to embrace her as you once did. And some people can get flat-out repulsed by it. The one thing I really WTF'd about and found really, utterly plain wrong was her suddenly being scared of Ridley when at that point, she'd killed him four times at least.

My first M game was Fusion, and then I played the rest in the order they came out. I think Prime 1 and SM are the best.

And yeah, Ripley was scared at first, but I imagine that the difference was that despite being scared, she got her shit together and braved forward as a warrior nevertheless. With Sarah Conner in T2, even though she is distraught over several things - the Terminator's return, the visions of Judgment day in her sleep and killing Miles Dyson, she doesn't let her weakness of vulnerabilities become the point of which she defines herself as a character - she - like Ripley - defines herself through her actions, not her fear. And I believe Samus was sadly prey to that idea of characterizing via induced, forced sympathy.
(Is there any way to split the topic off as another thread? Conscious I'm taking it off topic, sorries.  :-[ )
« Last Edit: April 05, 2011, 03:39:09 pm by SuperDecimal »