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Offline Alec

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Editor Dev Thread
« on: June 16, 2007, 10:29:08 pm »
Originally the editor was all mouse input and key presses with no visible menu system, but now in my "spare time" I'm adding some more GUI elements to make it easier to figure out.

Main Menu:


Editing Nodes: (you can use the scroll wheel to zoom in and out, and drag middle mouse button to move the camera)


Selecting a Creature to Drop:
« Last Edit: June 16, 2007, 11:43:57 pm by Alec »

Offline Toom

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Re: Editor Dev Thread
« Reply #1 on: June 16, 2007, 11:18:14 pm »
Sweet! Level editors are such a straightforward way to give a game infinite replayability that I'm surprised more indies don't come with them.

Offline Quemaqua

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Re: Editor Dev Thread
« Reply #2 on: June 17, 2007, 07:55:17 am »
I'd just like to add that the fact that you're putting this in makes you my favorite people ever.  I actually don't tend to play player-made games all that much, but I really enjoy fiddling with them and creating them myself just to get to know the ins and outs of the game better.  I'm really looking forward to getting to know Aquaria more intimately by playing it, and then hopefully even more so by fiddling with the editor.   :)

"All you get from killing monkeys is a deep sense of shame." - Alec

Offline Alec

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Re: Editor Dev Thread
« Reply #3 on: June 17, 2007, 10:17:08 pm »
I actually don't tend to play player-made games all that much

I'm hoping people will come up with some cool ones.

If I get things working right, it'll be possible to script completely new creatures. It'd be really interesting to see what people come up with.

Offline Cobar

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Re: Editor Dev Thread
« Reply #4 on: June 19, 2007, 11:47:05 am »
That actually looks a lot more understandable than most other level editors in commercial games.
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Offline Quemaqua

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Re: Editor Dev Thread
« Reply #5 on: June 19, 2007, 03:44:54 pm »
I'm curious too, Alec.  We actually mentioned your support for this stuff in our latest podcast (heh, our 2nd) over at Overwritten.net, but it isn't up yet due to some technical difficulties.  Audacity crashed during my final edit and I lost basically all the data, so I have to re-edit the entire show.  I hope to have it up by this weekend, though.

"All you get from killing monkeys is a deep sense of shame." - Alec

Offline Tosheros

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Re: Editor Dev Thread
« Reply #6 on: June 19, 2007, 11:05:02 pm »
It looks great! Apparently we have quite a lot of possibilities and we can add our own images.

(Oh my god, I just thought of all thoses noobies who are going to put porn in this lovely game  :-[ )
I should think about something stupid to put in there...

Offline Zam

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Re: Editor Dev Thread
« Reply #7 on: June 20, 2007, 02:40:47 am »

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Offline Alec

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Re: Editor Dev Thread
« Reply #8 on: June 20, 2007, 04:16:54 am »
Uploaded some footage of the editor the 'Tubes.

Offline shinygerbil

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Re: Editor Dev Thread
« Reply #9 on: June 20, 2007, 10:45:29 am »
Uploaded some footage of the editor the 'Tubes.

That is beautiful. It's already up on tigsource ;)

I'm desperately trying to think of a vaguely tasteful way to use the word "fapfapfap" in here ;P
whut, we get signatures? K, lemme put something here. WATCH THIS SPACE >_>

Offline Alec

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Re: Editor Dev Thread
« Reply #10 on: June 20, 2007, 02:49:50 pm »
I'm desperately trying to think of a vaguely tasteful way to use the word "fapfapfap" in here ;P

I think you just did. :)

Offline Zam

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Re: Editor Dev Thread
« Reply #11 on: June 20, 2007, 06:41:41 pm »
...I love it.

This is without a doubt, the best editor system I've seen so far in any game. I mean, not just from one genre,
I mean, from age of empires to counterstrike to PoG to frazel's wand, to EV to  neverwinter nights, this seems to be well-thought out.

It seems to be really easy to make maps.
Just one feature request, if you don't have it all ready...Something I vaguely remember...Bit mapping? Basicly, you draw a picture, and can scan it into the editor, where the editor reads black as solid wall tiles, and white as empty spaces. It saved a lot of time in Mascot to use this feature (Though, I was too nooby at the time to use it)

@ shinygerbil...... 4chan ftl. Tosheros is going to be very much dissipointed, if you stick around : P

Offline Alec

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Re: Editor Dev Thread
« Reply #12 on: June 20, 2007, 07:08:53 pm »
Just one feature request, if you don't have it all ready...Something I vaguely remember...Bit mapping? Basicly, you draw a picture, and can scan it into the editor, where the editor reads black as solid wall tiles, and white as empty spaces. It saved a lot of time in Mascot to use this feature (Though, I was too nooby at the time to use it)

This is actually how carving out the main rock works already. :)

We call it "map templates". Its a black and white PNG file. (and sometimes other colors, for setting other things)

Generating from that resets the black obstructions and it also generates the rock tiles around the edges.

e.g.
« Last Edit: June 20, 2007, 07:13:37 pm by Alec »

Offline shinygerbil

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Re: Editor Dev Thread
« Reply #13 on: June 20, 2007, 08:12:27 pm »
@ shinygerbil...... 4chan ftl. Tosheros is going to be very much dissipointed, if you stick around : P

To be honest, I have never been on 4chan. I don't really like it. But I just happen to like the phrase "fapfapfap"...
whut, we get signatures? K, lemme put something here. WATCH THIS SPACE >_>

Offline Cobar

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Re: Editor Dev Thread
« Reply #14 on: June 21, 2007, 01:00:40 pm »
Whoa... that editor is like the apotheosis of awesome  :o
Wearing a shirt only draws attention to my complete lack of pants!!!