OK...sorry about all the questions and amendments - you guys have been great. One more thing (for now), so using Edwards' script you need to kill all of the enemies on the whole map to continue, but what if I only want to kill the enemies in a certain part of the map for the door to open? I'd imagine you would have to specify what area the getFirstEntity should look in but I can't figure it out. I think that's all the questions about this I have.