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Author Topic: Aquaria: Lost Treasures Mod  (Read 194338 times)

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Offline Danger Mouse

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Re: Aquaria: Lost Treasures Mod
« Reply #45 on: August 26, 2008, 08:12:03 pm »
Well, have you played around with the editor? You missed level designing. And artwork is welcomed, but I am trying to keep in with the same look and feel that Derek has put into the project. But I'm open to concepts and designs.

Offline Hiro

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Re: Aquaria: Lost Treasures Mod
« Reply #46 on: August 27, 2008, 06:29:07 am »
Lol.

Well true, I didn't mention level design..But I don't think I'd be very good at that. XD
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Offline rt191200

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Re: Aquaria: Lost Treasures Mod
« Reply #47 on: August 27, 2008, 03:45:53 pm »
Just posting my support for this project and am very much looking forward to its release

Offline Hiro

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Re: Aquaria: Lost Treasures Mod
« Reply #48 on: August 30, 2008, 12:39:35 pm »
*Still waits for the day when this is released*
:)
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Offline Danger Mouse

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Re: Aquaria: Lost Treasures Mod
« Reply #49 on: August 30, 2008, 07:57:52 pm »
There are still a lot of things to do Hiro, it takes a lot of time to put all this together in the way that I would like. In fact there are still things that I'm hoping to be fixed with in the next version so that this can be a better release. For instance the lack of the map editing feature. But still, there's a lot of things still needing to go into this project. :/ I'll get there, I'm not giving up on it. I spent all day yesterday finishing 3 other areas and putting some nice touches on them.  But just so you know as far as progress goes it's a ways to go. I'd actually say that I'm only coming up on  10 % complete at this point. I don't mean to dissapoint, but I'm just letting you know this isn't something that's going to be completed really soon. And I'm not going to rush it out the door either and make something that I'm not happy with.

If there are people that want this to come out sooner and feel that they can help with things such as level design, lua scripting, music production, art work.. I'd be happy to have them help with the project.

I hope that Alec has more time to devote to the mod support as well, seems like he's been pretty busy of late, I'm sure once the mac release is complete he'll have more time to focus on the next release and what can help out with mod support.

I definitely can see how it took 2 years to make this game. It's amazing how much code is really involved in all the functions that currently exist. With this much dedication to this project I'm sure that Alec will definitely help out the community supporting his project.

But anyways, thank you for your continued interest in my project. :) I'm sorry to keep you waiting, but I am working on it as much as possible. Don't forget that I'm also currently active full duty and deployed with the US navy, so there's only so much time that I can get to work on it. Even still, I've managed to put a LOT of time into this so far. And I continually find more things to inspire me for design.

Hence, I'm definitely looking into having the a theme involving changing the water level with a certain amount of time to get to certain place and for certain accomplishments in one themed area. It's only on paper right now, but I'm going for something like Zelda had. Should be fun. :)

Offline Hiro

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Re: Aquaria: Lost Treasures Mod
« Reply #50 on: August 31, 2008, 12:55:44 am »
Dude, you're in the US navy? And you're working on a mod for Aquaria? Thats awesome.  :-*

No worries about not pushing it out the door mate. Just make it when you can. ;) For something thats not half-done I'm sure people can handle a wait. (Heck, I waited over half a year for Aquaria ;) )
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Offline silverflagon

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Re: Aquaria: Lost Treasures Mod
« Reply #51 on: August 31, 2008, 02:33:50 am »
Can I just add a little plea here DM. I decided to play a mod tonight for a little light relief and I found the pearls in it a bit bugy, can you make sure that any you instal switch of and stop atracting all the shots after they have opened doors :o I was losing health because I couldn't hit any of the nasties unless I sat right next to them all my shots were heading for the pearl even from other rooms :o
http://dl.getdropbox.com/u/485144/Tiger%20Tank.mp3

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Offline Hiro

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Re: Aquaria: Lost Treasures Mod
« Reply #52 on: August 31, 2008, 09:41:33 am »
Did you perhaps lock on to the pearl and not let go Silver? I don't remember that happening..
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Offline silverflagon

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Re: Aquaria: Lost Treasures Mod
« Reply #53 on: August 31, 2008, 02:24:26 pm »
Did you perhaps lock on to the pearl and not let go Silver? I don't remember that happening..

I did what I normally do with them Hiro, pick them up swim with them until they lock into place and send a bolt into them to open the door, I have never had this trouble before? I sometime just for the hell of it go back to the 3 eyed fish and reopen that place so I have plenty of practice.
No in this case all my shots after opening the door in the mod were being atracted to the pearl even through several walls?
http://dl.getdropbox.com/u/485144/Tiger%20Tank.mp3

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Offline Danger Mouse

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Re: Aquaria: Lost Treasures Mod
« Reply #54 on: August 31, 2008, 06:36:02 pm »
I'll keep that in mind. Thanks for the heads up. I think I recall the same thing happening in the temple mod.

Offline silverflagon

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Re: Aquaria: Lost Treasures Mod
« Reply #55 on: August 31, 2008, 11:01:44 pm »
I'll keep that in mind. Thanks for the heads up. I think I recall the same thing happening in the temple mod.
I think that the mod I played was the temple mod, but I can't be sure?
http://dl.getdropbox.com/u/485144/Tiger%20Tank.mp3

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Offline silverflagon

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Re: Aquaria: Lost Treasures Mod
« Reply #56 on: September 10, 2008, 09:37:52 pm »
DM I am trying to find the costumes you want I can't find it am I missing something or did I misunderstand what you said?
http://dl.getdropbox.com/u/485144/Tiger%20Tank.mp3

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Offline Danger Mouse

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Re: Aquaria: Lost Treasures Mod
« Reply #57 on: September 10, 2008, 10:00:31 pm »
DM I am trying to find the costumes you want I can't find it am I missing something or did I misunderstand what you said?

[Monkey Suit: Walk Outside of Water] New Suit Ability
[Climber Suit: Climb Walls] New Suit Ability
[Invisible Cloak: Invisibility to some creatures] New Suit Ability
[Modified Plant Suit: Ability that lets you stand on the spiny growths, and flowers produce poison to enemies] Modified Suit Ability
[Modified Sun Suit: Shoots a light beem that blinds some enemies] Modified Suit Ability
[Confusion Suit: Makes creatures attack any creature nearby] New Suit Ability
[Muck Paralysis Suit: Primary weapon Vine attack (close range), Charged muck glob spray out making contacted creatures
                                           slowed, slower with more globs attatched] New Suit Ability

Offline silverflagon

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Re: Aquaria: Lost Treasures Mod
« Reply #58 on: September 10, 2008, 10:21:17 pm »
Thank you DM I have at least one idea for the wall climbing suit.. Monkey suit though :o some how I would hate to see Naija in a suit with a tail :o I prefer her jumping and if you want her to walk why not add another foodstuff that gives her the ability to walk without needing a suit, I think a monkey suit might be a bit too corny?  :o
http://dl.getdropbox.com/u/485144/Tiger%20Tank.mp3

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Offline Danger Mouse

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Re: Aquaria: Lost Treasures Mod
« Reply #59 on: September 10, 2008, 10:39:39 pm »
I'd prefer it not to be food, as it would either be temporary or would be permanent. I want something that you can have when you need it without stopping the effect and at the same time not constantly be able to climb otherwise it would mess things up when you are underwater. Monkey suit is too corny??? No it's not! There's monkey's in the game so why not? After all you get a Jelly fish suit... was that too corny? no. Just because it's underwater themed? Well this mod I'm aiming to have support for being outside of the water as well... at least at some point. Maybe if you can come up with a better suggestion for a costume it might inspire other ideas or may even be an idea that I like and think will suit the mod better.