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Offline Alec

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Re: development status
« Reply #30 on: June 01, 2007, 08:41:55 am »
The directory stuff is that on Mac everything's in the application bundle right now. We'd want the mod directory to not be in the bundle. I'm just not sure how to access directories that aren't in the app bundle yet.

Offline xander

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Re: development status
« Reply #31 on: June 01, 2007, 04:13:44 pm »
The "correct" place for mods is probably ~/Library/Application Support/Aquaria .  Applications belong in the /Applications or ~/Applications directory, and should not contain writable files.  ASW are trying, it seems to move in a direction where applications are fully contained in their bundles, and extra files go in their appropriate places in ~/Library , i.e. DEFCON.  As such, mod data probably belongs where I stated above.  Though, of course, you would have to speak to the developers there to get it sorted.

PiSketch:  I agree about being able to switch back and forth from the editor to the game.  That is a great feature.  It made life much easier when modding Darwinia.  And, Alec, a cryptic modding system isn't necessarily a bad thing -- it should provide a low hurdle for people to go over which will prevent a flood of crapmods.  ;)  And no matter how cryptic it is, people will figure it out eventually.

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Offline Alec

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Re: development status
« Reply #32 on: June 01, 2007, 09:28:05 pm »
Yeah, I've been lectured about the library directory already. ;)

Offline xander

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Re: development status
« Reply #33 on: June 01, 2007, 09:36:32 pm »
Yeah, I've been lectured about the library directory already. ;)
Heh.  It can take some getting used to, but it makes sense once you get used to it.  ;)

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Offline Ixis

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Re: development status
« Reply #34 on: June 05, 2007, 11:03:16 pm »
This mod stuff fills me with fanboyish glee jelly. Can we mod the characters, npcs and enemies as well? And I'm all up for waiting on a user-friendly mod-engine. :P

Offline Loki

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Re: development status
« Reply #35 on: June 06, 2007, 02:29:00 am »
Quote
Editor's built into the game,

<Snip>

In Mod mode you can hit TAB to switch between editing the level + playing it.

These two points I find very interesting.  In a good way.

A Very Good way.

I love the idea of being able to rapidly change between playing/creating.  Something i've often wished for in EVN, and SketchFighter less so.
Oh, would it be possible to get around the Directory crap by storing the mods in the same folder (Or a subfolder thereof) as the game itself?  I don't know much about windows, and certainly nothing about the directory, but... Oh, i dunno.  You guys just do whatever's easiest/best.



Man, do I wish EV Nova had the capability to test the damn mods without having to quit ResEdit/MissionComputer, load them into the EV Plugins folder, and then fire up Nova, only to find out that your projectile has the wrong flags on it, etc.

So yeah, integrated mod editor = win. That's what made editing LodeRunner (the Mad Monk's Revenge, in particular) so fun - if you wanted to test out timings on disappearing blocks or teleporter links or something, you could just hit the "test" button.

I also agree with Xander about Library/ApplicationSupport; as a longtime Mac user, I can tell you that it will make a lot more sense once you start playing around with it. Also, I would recommend putting a link/alias to the mods folder in the main application directory, just for ease of access.  And if you want noobs to stay out of the game files, just encyrypt them like IV did with Uplink and Darwinia, but please, don't put them entirely outside of player access. Making the editing system cryptic is much better than inaccessible. Plus, it gives us wannabe hackers something to take a whack at.
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Offline Assault

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Re: development status
« Reply #36 on: June 07, 2007, 02:11:03 pm »
Seeing as this game is progressing nicely; I guess I wont be the one to buy the first copy after all  :(
I'm flying to the U.S for a few months. So if the game is released in this time period, I'll loose the chance to post the most common spam message on the net: "FIRST!". Hope by the time I'm back the game is released and sold well.

Save me a copy! :D

Offline p3ter_st0ry

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Re: development status
« Reply #37 on: July 21, 2007, 09:27:30 pm »
Any idea yet wether you're going to release a public beta or just keep it private?
I'd really like to get my hands on a beta version of this game.

Oh, and talking about computers,  I have 8 computers, 10 if you count the ones I'm working on fixing.
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Offline Scoobajaze

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Re: development status
« Reply #38 on: August 17, 2007, 02:18:36 pm »
Hi there,

is there anything going on with the development? I can often see threads about mods, controllers and much other stuff to talk about after releasing a game. Have I missed something??? I don't see the point in discussing things like the available platforms, possibility of mods or other things that belong to finished games...
So when is it going to be released? Or better: Is it ever going to be released?? You could at least put away that really annoying message on your website that says:
RELEASED IN SPRING 2007... I think this is kinda ridiculous to have that there since 3 months without even releasing a demo
« Last Edit: August 17, 2007, 02:53:42 pm by Scoobajaze »

Offline Zam

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Re: development status
« Reply #39 on: August 17, 2007, 03:35:41 pm »
***zamzx looks at Alec and says "Since you're sleeping right now, the community can take care of this" ***

First off, where does it say that it was released in july? The only time he mentions  a release date in the blog is a tentitve _possible_ release date. The other threads about mods (started by yours truely) controllers, platforums, ect. Are all about what people want/think/hope to be in the game. The creators of Aquaria (Alec and Derek) are both active on these fourms and take into consideration what people suggest/think about things. I can see how you got confused about the spring thingy, but it clearly says on the blog : "As for the game, as you’ve all probably guessed, its going to be delayed so we can polish ‘er up nice. We started early beta testing last week. We’re working with just a couple hardcore testers right now, so that we can really focus on polishing up the whole experience before we expose the game to a larger testing group.

Things are going well, and the game will be a many times better thanks to the testing process. But it will take time. So what’s our estimated release date now? Well, we’re not going to pick one just yet! For now we’ll say, “its done when its done”


That's timestamped at july 2'd. There's only two more blog entries after that, neither mentioning the game release.
Anyway.

 Welcome to the fourms!   ;)

Offline KingAl

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Re: development status
« Reply #40 on: August 17, 2007, 03:40:31 pm »
Ultimately, I don't care much about when it comes out - any delay just means that what is eventually released will be better (and, as an added bonus, that I'll have the money to spare to buy it...).

And spring, you say? They've got till November from where I'm standing ;)

Offline Scoobajaze

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Re: development status
« Reply #41 on: August 17, 2007, 03:49:49 pm »
***zamzx looks at Alec and says "Since you're sleeping right now, the community can take care of this" ***

First off, where does it say that it was released in july? The only time he mentions  a release date in the blog is a tentitve _possible_ release date. The other threads about mods ------------ (started by yours truely) ----------

Please correct me if I'm wrong but, do you wanted to say that i started these threads? My English isn't very good so it is possible that I've missunderstood you... I was just wondering why there are so many confusing threas here. Some of them have even screenshots of the installation so I was/am really confused about the status of development...

SORRY I DUNNO WHY IT LOOKS LIKE I'VE QUOTED EVERYTHING... I ONLY WANTED TO QUOTE THE PART UNTILL THE ---------'s

The last edit: Thanx KingAl ;-)
« Last Edit: August 17, 2007, 07:51:25 pm by Scoobajaze »

Offline Sfiera

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Re: development status
« Reply #42 on: August 17, 2007, 04:38:01 pm »
"Yours truly" is an English expression meaning "me." Also, is it possible you wrote "[ quote] (quoted text) [ quote] (your text)"? You need the second one to be "[ /quote]" to end the quote (without the spaces after the "[").


The place where it still says Spring is the webpage for Aquaria itself. Personally, I think it ought to be amended to say "Mac" too, but it's likely that a minor page like that has just been overlooked. The best news is of course the front page, which I think is fairly clear about it not yet being released.

Offline Alec

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Re: development status
« Reply #43 on: August 17, 2007, 05:32:15 pm »
Its getting there. :)

Offline p3ter_st0ry

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Re: development status
« Reply #44 on: August 20, 2007, 02:04:27 pm »
Yay! :)
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