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Offline Tosheros

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Re: development status
« Reply #45 on: August 20, 2007, 06:58:19 pm »
I guess it won't be easy to mod our own charachters or objets in the game. But after looking a screenshot of the editor it looks like we can introduce any unmoving image that we want in the game, can't we?
I should think about something stupid to put in there...

Offline Alec

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Re: development status
« Reply #46 on: August 23, 2007, 06:56:58 am »
Animation Editor will be included too, requires scripting to bring an animated character into the game.

Offline Zeno

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Re: development status
« Reply #47 on: August 24, 2007, 04:31:28 pm »
So, will it be possible to create total conversions?

Offline KingAl

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Re: development status
« Reply #48 on: August 24, 2007, 04:43:38 pm »
Well, it's confirmed you'll be able to design and script your own characters and provide your own art. How 'total' did you have in mind?

Offline Alec

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Re: development status
« Reply #49 on: August 24, 2007, 07:12:55 pm »
You probably won't be able to change the main character too much. You might be able to replace the skeletal file, [effectively letting you make Naija look like anything, as long as you meet certain requirements] at some point, but I don't think its possible yet. The controls for the player are hard coded, so they won't be able to be changed that much.

The main menu and other hud elements won't be able to be replaced either, at least not in the first iteration.

The main focus will be to let you make new environments for Naija to explore using the Aquaria game play systems. You'll be able to script and animate new creatures, make up your own weird puzzles if you like, create an area with all your own images or use graphics from the game, use the included music + sounds or your own... etc.

It should be possible to create a whole side story adventure if you wanted to.

As more people fiddle with the tools, I'm sure we'll figure out what other weird things are possible, and I'll probably release some  patches to make the editing process easier after we get feedback from people who have tried it out.

Someone pm-ed me about doing a full conversion of AQ to make a remake of Exile. I don't think it'll be completely possible with the first release version, since you'd have to replace the character and add some extra functionality to the controls. But it might be doable in a later release.

Creating the level and enemies would be easily done from the get go, tho.

Offline ArcticSwan360

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Re: development status
« Reply #50 on: August 26, 2007, 09:54:13 pm »
I don't mean to sound impatient or anything, but is there an estimated month when this will be available?

Offline Alec

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Re: development status
« Reply #51 on: August 26, 2007, 10:25:14 pm »
We gave up trying to estimate a release date.  ^-^

For now its "done when its done".

Right now we're in the testing and polishing phase. The polishing is fairly involved, and it often means adding new content or retooling some sections of the game.
« Last Edit: August 26, 2007, 10:30:34 pm by Alec »

Offline p3ter_st0ry

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Re: development status
« Reply #52 on: August 27, 2007, 02:26:36 am »
That's fine  :)
Just as long as it gets done, I'm sure all of us will be satisfied.

How long did it take Microsoft to finish up Vista? Something like 5 years  :P


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Offline xander

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Re: development status
« Reply #53 on: August 27, 2007, 06:13:25 pm »
At least this isn't Duke Naija Forever;)

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Offline ArcticSwan360

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Re: development status
« Reply #54 on: August 28, 2007, 06:58:42 pm »
So far as we know, it isn't. And I care much more about this game than Duke Nukem, even if I really want to play Forever.

Offline Tosheros

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Re: development status
« Reply #55 on: August 29, 2007, 10:55:38 pm »
Well, if there is no release date, can you tell us if we have to wait 2008 or not? :-\
I should think about something stupid to put in there...

Offline 2disbetter

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Re: development status
« Reply #56 on: October 12, 2007, 01:12:20 pm »
That's fine  :)
Just as long as it gets done, I'm sure all of us will be satisfied.

How long did it take Microsoft to finish up Vista? Something like 5 years  :P

Kind of like comparing apples and oranges.

An Operating system, despite how poorly constructed it is percieved, is far more entailed and complicated than a video game, even a really good one.

Duke Nukem Forever, that was a good approach.

2d

Offline KingAl

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Re: development status
« Reply #57 on: October 12, 2007, 02:43:14 pm »
Kind of like comparing apples and oranges.

True - I can live without Vista ;)

Offline p3ter_st0ry

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Re: development status
« Reply #58 on: October 15, 2007, 12:47:38 am »
I suppose you may be right 2disbetter, sorry for my poorly constructed comparison  :( I'm sorry it wasn't up too par...  :'(

I too can do without Vista, here's to hoping that Microsoft's next operating system keeps the flair, but drops the hardware requirements (anything over 256 megs RAM required is way too much in my opinion).
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Offline Zeno

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Re: development status
« Reply #59 on: October 15, 2007, 01:11:04 am »
I suppose you may be right 2disbetter, sorry for my poorly constructed comparison  :( I'm sorry it wasn't up too par...  :'(

I too can do without Vista, here's to hoping that Microsoft's next operating system keeps the flair, but drops the hardware requirements (anything over 256 megs RAM required is way too much in my opinion).

... Seriously?

I didn't even know they still made computers with that little RAM.