With the amount of time I've put into this so far and with the disappearance of my programmer I felt that I really should put some time into scripting. A) to see if I could understand it and B) to see if it was possible to do what I wanted to do.
Treasures and TurtlesFlag system figured out and thus collectibles show up in their proper location. Turtle transit system works and now comes with a spiffy menu that lets you choose where you would like to go. It still needs a bit of work to get the menu to change based on what turtles are flagged but all of the code is there.
Dialogue SystemIt took forever but it seems to work pretty nice...comes complete with pretty fades.
Blue CrystalsThe above systems offer a lot of extra functionality I could add in. One system I've been kinda thinking of would be a shop vendor. Instead of treasures the player would collect scattered blue fragments. These fragments could be turned in to an Archivist to obtain forms not part of the main storyline as well as allow the player to choose which treasure they want. On top of this would be dream/nightmare scenes from the crystal after say five were obtained. But then again idk. Things to think about.
Here's a video of the transit and dialogue systems in action. wmv(12.1 mb)- sorry about the crappy audio I'm a nub with this stuff
- also this text is filler
As far as a release I'm going to pull a Valve/Blizzard and say it will be done when it's done. There's a side writing project that I need to put some time into off and on over the next 2 months. I've been jumping around working on all sorts of things (maps, writing, programming) but starting this weekend I'm going to focus on moving more linearly.
I'm wondering the same thing... and will you allow people to use your work for the scripting with future mods if we give you credit? Smiley
Sure but it could be a while.