I couldn't stop thinking about this project over the last 2-3 weeks when going about my daily activities. It seemed like the more work I did the more work I realized I had to be done. Just seemed like I was never going to be able to get close to finishing this project. Anyways, I kept my head down and just kept moving and I've made some really great progress. The core 18 maps are all essentially done needing only a bit more visual polish once everything else is done. Dialogue/Story just went through a third revision and although a couple parts need a bit more work it's mostly done as well (around 6,000 words atm). These are two really big milestones and I've begun to import the dialogue in game.
In the scripting world I've rewritten my Dialogue Tree code to be a little bit more efficient but more importantly to be much more easy to replicate. Added code so that the Elena character shown on the Dialogue Tree will be in same costume or form that the player is in. Over the next couple weeks I'll be setting up Dialogue Trees and scripting in the general quest. Hopefully, in say 2 weeks, the entire story will be more or less playable. From there it will be scripting a few cutscenes, the vendor, and some visual polish for the maps. I'm really excited to finally see things come together and I hope I can get this to you guys by March.
I'll post some video gameplay once most of the story is setup in game.