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Messages - MedO

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1
Games / Re: Eternal Daughter soundtrack
« on: July 11, 2011, 10:44:54 pm »
Pushing this up again for another move of the site, my version of the soundtrack is now hosted at http://www.ganggarrison.com/edost.

In very related news, David Saulesco has released his own version on Bandcamp now: http://withaknife.bandcamp.com/album/eternal-daughter-original-soundtrack
You should definitely go check it out.

2
Games / Re: Eternal Daughter soundtrack
« on: July 14, 2009, 09:56:00 pm »
Just as a small update, the soundtrack is about to change URLs because university is switching servers around. Here's the new location: http://userpages.uni-koblenz.de/~smaxein/edost

Since I released it, there has been a small but steady stream of downloads of the version on Rapidshare (87 of them so far). Thanks for your interest :D

3
Support / Re: Save Issue in sun temple -possible spoilers!-
« on: January 18, 2009, 06:07:05 pm »
IIRC you can raise the water level from a cog in that room, too, so getting up again isn't really this hard. The problem itself happened to me too, even though I entered the sun temple normally - I just didn't raise the water level and climbed up to the save point instead. This problem has been mentioned in another thread, but as far as I know entering the sun temple from above is pretty new :).

4
General / Re: Extract Music?
« on: January 06, 2009, 11:29:33 pm »
I don't know why you'd want to transcode these files (except for playing them on a portable player). Most of the useful software players have Ogg Vorbis support these days, so it should make no difference whether you feed them .ogg or .mp3, and transcoding will only degrade the quality.

5
Support / Re: Possible bug..? *possible spoilers*
« on: January 01, 2009, 08:13:26 pm »
I experienced a annoying thing on the same place. I saved my game and when restarting I found my little heroin at the surface of the room half filled with water, just below where you have to jump up the tube and into the room with the clockworks. Everything else works fine, shortcuts and all, but aren't you supposed to continue the game on exactly the same spot where you left it (=the upper red crystal in the sun temple)?

Really annoying since the climb is quite difficult.

That actually just happened to me as well. I jumped up to the red crystal without raising the water level and thus saved outside of the water, maybe that caused the problem for me. I can send you the savegame if you like.

6
General / Re: Applauding the DRM removal
« on: December 29, 2008, 12:25:56 pm »
Sorry if I am asking the obvious here, but is the Version 1.1.1 for Windows DRM free? Does that mean that I can have it simultaneously installed on my home PC, on my laptop, and on my work's PC, without any problems (and winthout being illegal)?

I'm not entirely sure because my legalese is not very good, but the license agreement says:
Quote
Bit Blot, LLC ("Bit Blot") hereby grants, and by installing the Program you thereby accept, a limited, non-exclusive license and right to install and use one (1) copy of the Program for your use on either a home, business or portable computer.

Point 8 says that you can make a copy for archival purposes, and for some other purpose which eludes me because I don't understand what it means:

Quote
8. Limitations on License. Nothing in this Agreement shall preclude you from making or authorizing the making of another copy of the Program provided, however, that (1) such new copy is created as an essential step in your utilization of the Program in accordance with the terms of this Agreement and for NO OTHER PURPOSE; or (2) such new copy is for archival purposes ONLY and all archival copies are destroyed in the event of your Transfer of the Program, the Termination of this Agreement, or other circumstances under which your continued use of the Program ceases to be rightful.

Can anyone clarify for those who want to know if it's legal?

7
Support / Re: Buying Aquaria as a gift?
« on: December 23, 2008, 06:17:21 pm »
Just bought it again for a friend, but I went with the non-Steam version since he uses Linux most of the time, and when I tried it Steam was often problematic to run via Wine.

8
General / Re: Applauding the DRM removal
« on: December 23, 2008, 12:11:00 pm »
The P-word has been uttered! Everyone state your opinion ere the people take to another view!

Er... I just want to say thank you for releasing the new version without DRM and data encryption as well, also because it's very easy now to listen to the music of the game while you're still producing the official Soundtrack. I just hope nobody rips graphics or sound effects from your game for their own productions now that they are so easily accessible.

9
Gameplay / Re: Anyone beaten the fighting section in Secret Cave Tunnel?
« on: December 19, 2008, 10:55:15 pm »
I beat the nightmare section as well after several tries, it actually got easier with practice a lot faster than I had expected. It would be really nice if there was a little something at the end to reward your perseverance (a snippet of text above the exit for example).

10
Do you mean the foreground-tearing issue? If so, I just didn't think this is related, since my problem isn't tearing.

11
Support / Alleviating framerate drops with vsync enabled - Triple buffering
« on: December 17, 2008, 01:28:33 pm »
I've just enabled triple buffering in my graphics drivers, and as expected it has helped considerably to improve the framerate of the game in "crowded" scenes. There are no more sudden slowdowns, and the jitter and delay it theoretically adds is not very noticable to me, and way preferrable to playing without framebuffer effects or with vsync disabled. I wonder now why this apparently hasn't been mentioned/recommended here before.

Is it possible for an application to set the buffering behaviour (I don't know that much about OpenGL)? If so, could triple buffering be made an option in the config? Is it maybe already available as one of the settings "hidden" in the usersettings.xml? Or am I maybe missing a problem that triple buffering would cause?

12
Games / Re: Eternal Daughter soundtrack
« on: January 05, 2008, 12:03:48 am »
I'm not a composer (yet), in the entire soundtrack, I never touched the actual midi data except one time, for changing one single note (see if you can find it ;)).

It would be awesome if you could talk to David about putting up his version again. After all, he's probably the one who knows best how it's supposed to sound.

13
Games / Re: Eternal Daughter soundtrack
« on: January 03, 2008, 01:05:36 pm »
It's on the download page. The changed tracks are "The Power Of One" and "A Distant Rose" .

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Games / Re: Eternal Daughter soundtrack
« on: January 02, 2008, 08:01:45 pm »
Small update, there's an additional track now (Three Riders Tower) and changes to two existing ones.

15
Games / Re: Eternal Daughter soundtrack
« on: December 28, 2007, 10:27:12 pm »
Thanks. I wasn't the one who extracted the midis though, I just found them on a forum.
Midi files are a bit like sheet music, they say which instrument plays which note, for how long, how loud, with how much emphasis and so on. The problem is that most standard synthesizers (for example the Microsoft software synth) come with low-quality instrument samples. There are better sample collections out there (often in the soundfont format), but the good ones are usually big. The main soundfont I used is the new beta verison of Shan's General Midi font called SGM-V2b, which is around 250MiB.

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