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Author Topic: Effects  (Read 7582 times)

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Offline craig

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Effects
« on: May 02, 2007, 11:19:17 pm »
I just found your site through the Games for Windows article and wanted to say very nice work. I have been working on the design of a similar type game and found your trailer video inspirational. The art and voice work are top notch. I can't wait for a demo to check out the game-play.

On the artwork... I was wondering if the effects were all hand drawn or if you used a particle engine that you either built or purchased. I've struggled finding good tools for 2D particle effects that are flexible and produce high quality animations. I'm very impressed with the effects in your video and just wondered how they were produced. Any insight would be much appreciated.

Congrats on the award and keep up the good work. I look forward to the release.

Offline Alec

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Re: Effects
« Reply #1 on: May 03, 2007, 12:30:57 am »
Thanks!

There was a Games for Windows article? Which issue? :O

I wrote a particle system for Aquaria. It uses little simple data files.

There's also some full screen ripple effects.

Particle systems are usually pretty simple to set up... you just have a bunch of particle objects that have a lifespan and various timers for animating various properties (color, size, rotation, alpha, etc)

Offline craig

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Re: Effects
« Reply #2 on: May 03, 2007, 02:37:53 am »
Not an article so much as a panel on their IGF Hot Picks (March '07 p42)

Thanks for the info. Nice work!

Offline Loover

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Re: Effects
« Reply #3 on: May 07, 2007, 11:22:02 am »
How did you make these ripple effects that sometimes happen when the character collides with a wall and with some explosions?
Indie Rover The monkeys are reading!