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Author Topic: Portable Possibilities  (Read 16938 times)

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Offline Danger Mouse

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Portable Possibilities
« on: January 03, 2008, 06:46:20 pm »
I would absolutely love to be able take this game on the road with me in the form of a psp game. I know the psp supports lua, and sony is starting to make games downloadable via internet connection. They are also supporting indi devolopers. I know that expanding across multiple platforms is a current goal, and I just wanted to throw this out there as a viable possibility. Would be awesome to see cross compatibility for modding. Of course the widescreen issue would need to be resolved first. 480x272 PSP res ;D

Offline De5

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Re: Portable Possibilities
« Reply #1 on: January 03, 2008, 07:22:06 pm »
I'd prefer the DS + Touch Control.  :P

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Offline Peste

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Re: Portable Possibilities
« Reply #2 on: January 03, 2008, 09:03:51 pm »
I'd prefer the DS + Touch Control.  :P
I am with you De5 ;D

Offline Danger Mouse

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Re: Portable Possibilities
« Reply #3 on: January 03, 2008, 10:11:38 pm »
Does the DS currently already support LUA? It definitly would be nice to see on dual screen with the top screen being the menu screen. However it require a lot of rewrite code, where as a psp version would nearly require none. ^-^

Offline Alec

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Re: Portable Possibilities
« Reply #4 on: January 04, 2008, 12:33:38 am »
Hmm... I think both would require total rewrites.

But for handhelds I'd rather do a semi-sequel / sidestory of Aquaria.

Especially for the DS... it'd be cool to feature a new main character that has a unique ability controlled by the touch screen.

Offline Lenick

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Re: Portable Possibilities
« Reply #5 on: January 04, 2008, 12:57:02 am »
Hmm... I think both would require total rewrites.

But for handhelds I'd rather do a semi-sequel / sidestory of Aquaria.

Especially for the DS... it'd be cool to feature a new main character that has a unique ability controlled by the touch screen.

That would be pretty awesome! I wonder what kind of ability it could be...

Offline Alec

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Re: Portable Possibilities
« Reply #6 on: January 04, 2008, 01:21:45 am »
I think it'd be cool if it was a character who did everything by singing, and if moving the stylus around while holding a shoulder button was your singing ability. Moving to different areas of the screen would change the pitch, and doing simple little gestures would trigger a song and effect. (like say for the bind song, you could draw a circle around a rock to bind it, etc)

Offline Zam

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Re: Portable Possibilities
« Reply #7 on: January 04, 2008, 01:46:00 am »
Meaning the rest of us can't play it  :(

Sounds great already  :o

Offline Danger Mouse

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Re: Portable Possibilities
« Reply #8 on: January 04, 2008, 02:30:19 am »
Way to squash my dreams Alec. LOL *sigh* I guess the PC version will just have to suffice...     ...drat! ::)

Offline Quemaqua

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Re: Portable Possibilities
« Reply #9 on: January 04, 2008, 03:32:31 am »
I'd be very happy with either a port or a direct sequel, and either on DS or PSP.  Could do lots of fun stuff with any of those options, and a portable Aquaria game of any kind would be great.

"All you get from killing monkeys is a deep sense of shame." - Alec

Offline Danger Mouse

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Re: Portable Possibilities
« Reply #10 on: January 04, 2008, 05:25:24 am »
PSP version,...          ...*drewl* Honestly, I'd just be content with some big updates for the editor(as stated in other threads). Certainly would help the mod community.  :P

Offline JSW

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Re: Portable Possibilities
« Reply #11 on: January 05, 2008, 04:02:14 pm »
There's also the Pandora coming out in a few months. It runs Linux with OpenGL acceleration, so once you get the Linux port finished you might just need to do some tweaking and a re-compile to ARM to make a Pandora version.

Offline Access

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Re: Portable Possibilities
« Reply #12 on: January 05, 2008, 05:06:24 pm »
I would love nothing more for this title to be released on DS.

At first I thought it might be a good chance to break into the Japanese market, however thats not really likely.

(Im not sure how happy the devs are with these constant comparisons but I dont think they will shout at us for it) See certainly Aquaria is an original game but definetly has similarities to that of the original Metal Gear, Metroid, Castlevania: Symphony of the Night etc.

ie  You control a character traversing various environments progressively gaining more abilities to allow you to progress even further. But thats great, its the forumla that made those other games great. However for some damn stupid reason these games dont do very well in Japan!

Its really weird! Perhaps a redesign of the character to be more Anime style would give it more market appeal for a Japanese version.  Its is a good idea, if you get a hit on the NDS can you imagine the profits?

I wouldnt concern yourself with the PSP too much with its current sales (although it is picking up). The NDS really should be your priority especially with the more general versus hardcore demographic of each platforms audience (plus dont forget the global sales of the NDS).

For consoles. To appeal to Japanese markests there is no point using the XBLA, since the 360 will never succeed there. However in North America is the ideal platform. With current downloads of PS3 titles being far more popular in Europe combined with the knowledge that the style of game you made appeals to them greatly (even more so than North America) it would be hard to ignore the PS3 either.

IMO I would recommend you release an online version for both XBLA and PS3 if possible! (But I imagine they tend to have exclusive contracts - I would look at your current sales to determine which platform you should release it on) and then attempt to redesign the game slightly for a Japanese audience on the NDS. With a later released for Western Countries.

If you haven't got much experience with the NDS or Japanese market in general, then I recommend you guys outsource if you have enough cash flow or investors. (Seems like you guys dont have much time as it is!).
If your going to outsource for DS development here are some suggestions;
Nex Entertainment, Marvelous Interactive, TOSE, Paon Corporation, Altron, Backbone Entertainment,  Sumo Digital,.

No idea on pricing though.

Good luck!
« Last Edit: January 05, 2008, 05:38:52 pm by Access »

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Offline Danger Mouse

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Re: Portable Possibilities
« Reply #13 on: January 05, 2008, 08:43:45 pm »
JSW do they have a multiboot for pandora?
I haven't supported the homebrew ever since they forced the loss of the location free player. You can message me on this and leave it out of the forums.

I would definetly prefer a psp version over nds version. sreen resolution, processing power, plus the memmory slot for added mods support. ;D

Offline JSW

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Re: Portable Possibilities
« Reply #14 on: January 06, 2008, 01:27:36 am »
I'm not sure what you mean by multiboot. There really aren't many fully-functional operating systems other than Linux available for ARM chipsets, at least none that could be easily adapted for a device that they weren't designed for. I suppose you might be able to get the Pandora to boot to multiple Linux distributions, although I'm not sure why you'd want to.

I'm also not sure what you mean by location-free player. It's not like this thing has a DVD-ROM drive built in. I doubt it supports any kind of DRM-encumbered media at all, frankly. Maybe you're thinking of a different Pandora.