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Author Topic: Next time make it easier...  (Read 16105 times)

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Offline Lord Blade

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Next time make it easier...
« on: December 27, 2007, 04:08:47 am »
Great game and all... for the most part. But maybe for a sequel or expansion... could you perhaps make parts of the game a little easier for the non precision jumping master players?
There's quite a few spots in the game (specifically all the wall jumping) that I simply can't do. I don't have the skill and reflexes for it. Which honestly, after 100 attempts to do the same damn thing over and over... gets incredibly frustrating.

I'm basically stuck in the Sun Temple right now, because I can't do all the wall and gear jumping required to get out the top of the temple.
I'm going to have to wait until the weekend, when my friend (who's great at platform games) can come over and beat it for me.

I've been loving the rest of the game. Even though I've found it extremely hard all around. I tend to go through 20-30 healing items per boss fight (at least).
Including a few deaths.

The story and setting and presentation are all amazing.
This is simply just not a game for people who aren't pros at this type of thing.

Offline Upthorn

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Re: Next time make it easier...
« Reply #1 on: December 27, 2007, 04:39:14 am »
Great game and all... for the most part. But maybe for a sequel or expansion... could you perhaps make parts of the game a little easier for the non precision jumping master players?
There's quite a few spots in the game (specifically all the wall jumping) that I simply can't do. I don't have the skill and reflexes for it. Which honestly, after 100 attempts to do the same damn thing over and over... gets incredibly frustrating.

I'm basically stuck in the Sun Temple right now, because I can't do all the wall and gear jumping required to get out the top of the temple.
I'm going to have to wait until the weekend, when my friend (who's great at platform games) can come over and beat it for me.

I've been loving the rest of the game. Even though I've found it extremely hard all around. I tend to go through 20-30 healing items per boss fight (at least).
Including a few deaths.

The story and setting and presentation are all amazing.
This is simply just not a game for people who aren't pros at this type of thing.
Well, using a game pad might make it easier, but also, you might want to make sure that the complex platforming bit with jumping from gear to gear is actually mandatory before you complain about being stuck because of it.

Offline Lord Blade

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Re: Next time make it easier...
« Reply #2 on: December 27, 2007, 04:50:33 am »
Well, it might not be "mandatory"... but you need to do it to get one of her memories. I've checked that map thing, and it's at the top of the temple.

Offline Xiagan

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Re: Next time make it easier...
« Reply #3 on: December 27, 2007, 11:17:37 am »
If the gear-jumping is to hard for you, try to launch yourself with a charged nature form shot. That works too.
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Offline dhakkel

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Re: Next time make it easier...
« Reply #4 on: December 28, 2007, 02:46:08 am »
What about the people who enjoyed the difficulty?

Offline Lord Blade

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Re: Next time make it easier...
« Reply #5 on: December 28, 2007, 07:02:45 am »
Well, this is why cheats work wonders. ;)

Or maybe a difficulty setting. :p

Offline hanzo

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Re: Next time make it easier...
« Reply #6 on: December 28, 2007, 10:41:30 am »
here we go again with the discussion.
there's already a lenghty discussion about this going on... here
Don't worry, you're not alone. :)

Offline Glamador

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Re: Next time make it easier...
« Reply #7 on: December 28, 2007, 05:57:50 pm »
Actually I didn't see too much discussion in that thread of how to make the game more approachable for...less skilled individuals.  I say we make that the job of this thread.  My suggestions are as follows:

An optional "Hint" option.  If anybody has played the latest episode of Sam & Max then I refer you to it's hint system.  It introduced a variable level of hint "frequency" that allowed the player to set how long he is allowed to be stuck before the game gives a helpful hint.

Typed out or Button sequence cheats.  Things like in old-school games like Goldeneye and Jedi Knight where you type in either a code or a difficult to input sequence of buttons to "unlock" cheats.  That could be very fun for people who have beaten the game and alleviate frustrations of some of the people that CAN'T beat the game.

Variable difficulties are probably the easiest to implement but I dislike that option the most.  By adding variable difficulty there's no challenge to it anymore, you just run in, shoot your brains out, run out.  The only "variable-ness" about the difficulty I can think of would be to give Naija more health, or give the enemies less health, or both.  That just seems like a cop-out.  If I had a choice I'd say go with the hint system, because I firmly believe that with enough food items and a good sense of exactly what to do, anybody can play Aquaria.  Even if they're less fulfilled for not figuring it out themselves.

This...game...ROCKS!
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Offline Lord Blade

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Re: Next time make it easier...
« Reply #8 on: December 29, 2007, 03:52:47 am »
True, the hints or the cheat codes would work best.

As a difficulty difference would be too hard to balance out in a game like this. And wouldn't really change the difficulty of jumps and such, only fights.

One thing that bugs me, is that I have to fight an optional boss (which I haven't been able to hit once) in order to get a max life extension.
Now, I can understand giving rewards for optional bosses. But... the life up item being one seems backwards to me.
As someone who's good enough to beat the boss, wouldn't really need the life extension as much as someone like me who just plain sucks at the game. :p

Offline Alec

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Re: Next time make it easier...
« Reply #9 on: December 29, 2007, 04:12:31 am »
Next game we make is going to be like this:


Press any key to win.


That way everyone will be happy.

P.S. Mouse Input not supported.

Offline thYme

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Re: Next time make it easier...
« Reply #10 on: December 29, 2007, 10:21:37 am »
Next game we make is going to be like this:


Press any key to win.


That way everyone will be happy.

P.S. Mouse Input not supported.

No, I want to win after I double clicked the *.exe file!

Offline Wenzor

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Re: Next time make it easier...
« Reply #11 on: December 30, 2007, 01:25:10 am »
Next game we make is going to be like this:


Press any key to win.


That way everyone will be happy.

P.S. Mouse Input not supported.

No, I want to win after I double clicked the *.exe file!

ah, lazy people xD

billyea

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Re: Next time make it easier...
« Reply #12 on: December 30, 2007, 12:22:13 pm »
Next game we make is going to be like this:


Press any key to win.


That way everyone will be happy.

P.S. Mouse Input not supported.

No, I want to win after I double clicked the *.exe file!

ah, lazy efficient people xD
I want to win even before I double click the .exe file!
Which would probably make the game some sort of virus.

Offline Xiagan

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Re: Next time make it easier...
« Reply #13 on: December 30, 2007, 01:31:48 pm »
* Xiagan refuses to build an even bigger quote-pyramid.

Yeah, you're right, but in this case you don't win, you lose.  ;)
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Offline Wenzor

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Re: Next time make it easier...
« Reply #14 on: December 30, 2007, 07:12:28 pm »
or u can just say
"win after u installed the game"