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Offline Alec

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Aquaria FAQ
« on: March 10, 2007, 01:17:55 am »
Aquaria FAQ

Are there any plans to bring the game to [insert platform]?

We're currently working with Ambrosia Software to bring the game to Mac.

A Linux version has been started, but it's uncertain when it will be released.

We're considering Steam, Xbox 360, PS3, and Wii all as possibilities, but there's nothing set at this point. :)

Is there support for widescreen?

Sorry, not yet!  Right now we only support 4:3 aspect ratio.  The recommendation for players with widescreen monitors right now is to play windowed.

There will hopefully be widescreen support in the future, but right now Alec is too busy!

Are there any plans for a boxed version, or at least a CD?

Heck yes!  We just need to figure out how best to do it.  Stay tuned... we'd love to go all out on something like this.

Are there any plans to release the soundtrack?

See above!  Yes, we'd love to!

Are mods cross-platform?

Yes they are!  If you make a mod for the PC, Mac users will also be able to play it.

Is there any way to send the game as a gift?

Not directly through Plimus, as far as we can tell... but we're looking into it!  Check out this thread for more information about how to go about doing it.

How are the games' sales doing?  Are you guys doing alright!

The game is selling very well for an independent title, and it's thanks to you guys!  Word of mouth has made this a great debut.

We can't give out exact sales figures, for obvious reasons, but your support has definitely made it seem possible for us to keep making games.  Thank you so, so much. :D
« Last Edit: December 12, 2007, 06:03:46 am by Derek »

Offline Assault

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Re: Aquaria FAQ
« Reply #1 on: March 12, 2007, 11:37:42 am »
Here are a few other questions I'm interested in hearing the answers to and questions that should just be in the FAQ, maybe you could add them:

- How far are you into development?

- How big is the game (In Memory), so far?

- Do you have any plans for a Demo?

- Are there any particular plans for Beta testing?

- Do you have any plans for the next games you would like to develop?

Offline Myster_EE

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Re: Aquaria FAQ
« Reply #2 on: April 16, 2007, 06:06:23 am »
Here's another:  (It'll have to wait, though)

Development-wise, what was the most challenging part of the game?

Offline Assault

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Re: Aquaria FAQ
« Reply #3 on: April 17, 2007, 11:00:19 pm »
Here's another:  (It'll have to wait, though)

Development-wise, what was the most challenging part of the game?

They could cleverly answer this with a "Knowing the most challenging part of the game before we finished developing it".

Offline Hiro

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Re: Aquaria FAQ
« Reply #4 on: April 24, 2007, 07:35:37 am »
That's why he said it would have to wait  :P ::)

I have some questions that could be put in:

Is the game going to be download only or will I buy a CD (and manul)? If I buy the download version will I get a discount/special features if I buy the CD copy?
« Last Edit: April 24, 2007, 07:38:47 am by Hiro »
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Offline Kal

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Re: Aquaria FAQ
« Reply #5 on: May 07, 2007, 07:24:00 pm »
I'm sure you're all tired of hearing this question, but...Is there a set release date?  Or simply "It's out when we say it's out"?

Offline xander

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Re: Aquaria FAQ
« Reply #6 on: May 07, 2007, 08:21:46 pm »
You should probably update your FAQ to note that you have signed a deal with ASW to release Aquaria for Mac.  Congratulations on said deal, by the way.  ;)

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Offline Alec

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Re: Aquaria FAQ
« Reply #7 on: May 08, 2007, 01:54:58 am »
You work for Ambrosia, right? :)

Offline xander

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Re: Aquaria FAQ
« Reply #8 on: May 08, 2007, 04:39:07 pm »
You work for Ambrosia, right? :)
No.  But I am a loyal fanatic, and I moderate their DEFCON board. ;)

xander
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Offline Zam

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Re: Aquaria FAQ
« Reply #9 on: May 09, 2007, 12:17:01 pm »
Question ; can you download the music soundtrack? Or even buy it, for that matter.

*EDIT* I mean, will you be able to?


<-- Also an Ambrosia loyalist.
« Last Edit: May 09, 2007, 08:39:09 pm by zamzx zik »

Offline Alec

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Re: Aquaria FAQ
« Reply #10 on: May 13, 2007, 04:18:50 pm »
It'll probably have it available in some form, as yet to be determined. I'd like to be able to release a nice soundtrack CD, with CD label, booklet and all that...

Offline Loki

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Re: Aquaria FAQ
« Reply #11 on: May 29, 2007, 12:00:41 am »
New question (addressed in another post, but I figure it'd be better suited to this topic):
User-generated content?

A level editor and mod system like that of Doom, UT, or Escape Velocity (long live Ambrosia!) would be awesome.
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Offline Alec

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Re: Aquaria FAQ
« Reply #12 on: May 29, 2007, 12:04:48 am »
Answered :)

Offline Zam

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Re: Aquaria FAQ
« Reply #13 on: June 04, 2007, 07:16:04 pm »
You mentioned you just played the game all the way through. Roughly how long did it take you to beat it, and is there going to ever be a way to time your game? (speedruns, anyone?)

Offline Derek

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Re: Aquaria FAQ
« Reply #14 on: June 05, 2007, 12:58:22 am »
You mentioned you just played the game all the way through. Roughly how long did it take you to beat it, and is there going to ever be a way to time your game? (speedruns, anyone?)

The savegame's are already timed, although it won't keep track of the amount of time spent dying!

Our playtest of the game took roughly 6 hours, although obviously we know all the ins-and-outs (the final version of the game will also have a little more content)... so I'd say the average time for a player experiencing the game for the first time would be around 15-20 hours. :)