EDIT #1: Added a new question
Currently my modding tests consists of singing songs at floating Naija heads and getting them to follow you about. Soons as I get my art trousers on I can try my hand at custome graphics. However, there are various things I've encountered playing Aquaria and thought I'd ask about the best ways scrpiting them. Granted I haven't dived into *all* the Commands yet as they're still being documented, but I thought up a few specific examples and I was curious of their implementation
The Caped CrusaderNaija's Cape - Is it built in or is it using something similar to
entity_initHair (Which I've yet to get to work...). A little example of how to get something trailing like this would be quite handy for what I have in mind in the long run, particularly if you can specifiy a) What graphic to use and b) what bone to attach it to
FormsWhile I could jimmy-rig this using the character replacement technique (Which would result in that odd flip transition thing) and various state changing, I'm wondering if there isn't a reccommended system in place (Or failing that, how does Naija go about it). IN a similar manner as Costume changes the graphic for Naija changes but her skeleton remains intact. What would be the easiest/best way to go about doing this? Creating new forms is surely something a lot of people would find interesting (Shadow Form, Speed Form, Cake Form, Anglerfish Form, Flight Form etc)
Veil Bubbles & Waterfalls - Answered!
One of the coolest (And most sadistic) areas I found was Turtle Cave and its Waterfall/Bubble jumping airborne fun. Are these shapes classed as Entities or Tiles? If the latter, is there a flag to set them as a swimmable surface? Failing that, and they're entities, how are they scripted? I'd be lying if I didn't say I wanted to include a fair bit of Veil-Surfing action in potential mods
Water Level Changing - Answered!
Seen frequently in the Sun Temple, haven't messed around much with the water level setting but I'm guessing there's a way to trigger a change in water level over time? You could do all sorts of crazy nonesense (The Boss that raises and lowers the water level, Draining an entire lake, Flood-Gates/Reservoirs etc) so I was curious about this one too
Everyone Loves Slow Motion - Answered!
The first time you dive out of the water in the Veil, you're treated to a (Rather Nifty) bit of Slow-Motion Monologue goodness. You also get this when near death. Any tips on the command for this one? A Song with the ability to slow time has obvious advantages
Custom Recipes & IngredientsWorth asking about. Partially because It could be viable to create some kind of basic Crafting objective for a mod (IE Find 3 rare ingredients to eat something that makes you immune to a particular kind of boss/enemy, allowing you to pass by safely)
That's all I can think of for now

Not essentially they're all answered but any nods in the right direction would be handy