MapleStory - I found immensely buggy, repetitive, and there was no logic to the difficulty curve. One area has level 5 monsters, the next screen has level 45 monsters than one hit kill you, sending you with your tail between your legs back to the last city. Bleh!
WoW - Level 70. Easily one of the best MMORPG's out. Looks gorgeous, plenty to do, but still a bit of a grind fest and towards the end gameplay is heavily focused on groups of 20 and above. Not particularly a lot of fun playing on your own, but probably the best attempt at an MMO so far
Eve Online - Meh, haven't really played it.
Tabula Rasa - Another Immense Grind-Fest. Combat is identical to Mass Effect, with various Territory Control aspects floating around. Quests are more or less "Go to A and Kill B" ordeals, with a bit of Exploration thrown in hunting for specific artifacts/Lore/Spell things/"LOGOS" and what not. It's alright, but it suffers from a slightly dodgy UI and lack of "Where is a good place to go now?" direction
LOTR Online - It's Warcraft but more Brown, and it's also a bit like...
Guild Wars - Loved the Free Aspect, Loved the Instanced-Outside Areas, Loved the Graphics and Character Generation and Warp-To-Area things, Hated the whole "Learn a new skill every 12 seconds and you cna only take 8 of them", got ridiculously over complicated after 5 minutes.
Tales of Pirates was cute, but buggy and generally not that fun.
Dragonfable is good if you just want to have a character to level and improve, plus it doesn't take itself too seriously and is probably the easiest thing ever to play :p All you need is Flash Player
Part of the appeal over MMOs is exactly what Battlerager seemed to argue against: You start off in tattered rags and by the end of it you've a big glowing sword, riding a massive armoured Dragon and dealing 50 figure damage. Other people will see this and either a) Call you amazing and/or b) call you sad.
Single Player games don't have this. You can customize your Fable/FF/Oblivion character to high hell but nobody but you will ever see it. This is where MMOs come in to their own success - The sense of Community and Progress is visible by everyone. There is indeed the fabled "Max Level" characters, not just any level 70 - There are those who form 25 Man raids, charge into the highest level dungeons where other guilds can't even get through the door and loot the final boss for all his worth, walking through the main cities coated in mystical armour riding a large, flaming Pheonix - THe trouble is this sort of thing will take the rest of your life to achieve, and then it's rendered pointless when an expansion pack comes out :p This is both a blessing and a curse, but I do see why you'd dislike them (Heck, I even hate that aspect :p But at least unlike other MMO's you can't buy your way to glory in WoW, it has to be earned)
I've kinda gone off MMOs though. You've played one you've played 'em all - Give it a few years until someone comes up with a truely great idea, 'till then I'm happy with AI
