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Author Topic: *SPOILERS* This game is too f*ckin hard!!!  (Read 106140 times)

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Offline Zeno

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #30 on: December 15, 2007, 07:37:29 am »
The only real beef I've had with the difficulty is the save points, which I just hate in general.

But as far as finding out where to go, I've never really had many problems.  If you spend hours just wandering around looking for things, like I have, then you get a general idea of where everything is at and, more importantly, what areas are blocked off so that you can go back with the appropriate power.  If, on the other hand, you try to just get through the game, you end up leaving a large amount of area unexplored and, consequently, don't know where to go.

Of course, the fact that I browse this forum daily has doubtlessly had an impact on my knowing where to go, so maybe I'm just full of it.

Offline durrem

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #31 on: December 15, 2007, 07:51:16 am »
I know the procedure to take him out...using the bloated frogmen and the move song so when he sucks he inhales them, I do that 3 times, the problem is after he inhales the 3rd time, when he becomes very angry and looks sort of blind then he starts shooting all those monstrous heavy-duty bolts that hone in one me...Dodging without a health soup ain't easy.

Try using the shield to bounce the shots back at him.  You have to keep recharging the shield or he will blow through it in half a salvo, though.

Offline Zeno

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #32 on: December 15, 2007, 08:55:06 am »
I know the procedure to take him out...using the bloated frogmen and the move song so when he sucks he inhales them, I do that 3 times, the problem is after he inhales the 3rd time, when he becomes very angry and looks sort of blind then he starts shooting all those monstrous heavy-duty bolts that hone in one me...Dodging without a health soup ain't easy.

Try using the shield to bounce the shots back at him.  You have to keep recharging the shield or he will blow through it in half a salvo, though.

Protip: The '9' key does the shield spell.

Offline Mavor

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #33 on: December 15, 2007, 09:04:20 am »
Huhh!!! What shield? Btw I've already taken care of the fallen Mithalas god....pretty sad story....but seriously what shield?

Offline blackzeroflame

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #34 on: December 15, 2007, 10:03:39 am »
Huhh!!! What shield? Btw I've already taken care of the fallen Mithalas god....pretty sad story....but seriously what shield?

dude, first song you learn, left-right-left-right

Offline Mavor

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #35 on: December 15, 2007, 12:17:21 pm »
lol....ok he made it sound like a physical shield

Offline Mavor

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #36 on: December 15, 2007, 06:33:07 pm »
Hey I need help...I try turning the clock-like mechanisms in the Sun Temple....the instructions I'm given are to left-click on the mechanism and move the pointer clock-wise but it doesn't work....Stuck there

Offline Quemaqua

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #37 on: December 15, 2007, 06:36:35 pm »
I missed the message the game sent the first time (was busy fighting for my life) so couldn't figure it out for a good while.  You're supposed to "roll"... click your move button and then spin around in a circle really fast by moving the cursor around Naija quickly.  You'll get a little water ripple effect if you have framebuffer effects on.  This will spin the devices.

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Offline Alphasoldier

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #38 on: December 15, 2007, 06:37:48 pm »
You could also use the key R i believe.
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Offline Xiagan

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #39 on: December 15, 2007, 06:59:50 pm »
R + holding the left mouse button. Very good to stay in place...
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Offline Mavor

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #40 on: December 15, 2007, 07:01:37 pm »
This doesn't work!!! It's so weird....Naija clings onto the clock-like mechanism, I hold on to the left-click mouse button and I roll clock-wise and counter-clockwise really fast, but nothing happens.

Offline Quemaqua

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #41 on: December 15, 2007, 07:06:13 pm »
Don't attach to it, just stay close.  Your object is to spin the water around the thing, not the thing itself physically.

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Offline Mavor

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #42 on: December 15, 2007, 07:29:45 pm »
Ok...figured it out...thanks, now I raise the water level and I seem to be stuck...I get to a room that has a huge fish in the background, but it's a dead end...to the extreme right I get to a room that has a blue crystal....also a dead end....Any takers?

Offline Alphasoldier

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #43 on: December 15, 2007, 07:34:40 pm »
Try looking at This topic.
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Offline Mull

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Re: *SPOILERS* This game is too f*ckin hard!!!
« Reply #44 on: December 15, 2007, 07:47:09 pm »
But yeah, if you're looking to be lead by the hand everywhere, this game won't do it. Its a stylistic choice.

Fair enough, but there is some middle-ground between providing few to no hints whatsoever and being "led by the hand everywhere".

I am not saying the stylistic choice is bad in any way. Heck, I'm not even saying that a change in this area would improve the game for most, but by providing the option for the player to get a more direct clue of what area to search next, you could make the game more accessible without actually alienating any of the people who prefer to search out everything by themselves.
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