I was perusing the entity scripts, and I ran across this bit in mamaturtle.lua:
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "idle", -1)
elseif entity_isState(me, STATE_SCREECH) then
entity_animate(me, "screech")
elseif entity_isState(me, STATE_OPEN) then
local nd = 0
if isFlag(FLAG_MAMATURTLE_RESCUE3, 1) then
nd = getNode("P3")
elseif isFlag(FLAG_MAMATURTLE_RESCUE2, 1) then
nd = getNode("P2")
elseif isFlag(FLAG_MAMATURTLE_RESCUE1, 1) then
nd = getNode("P1")
end
cam_toNode(nd)
watch(1)
local plant = node_getNearestEntity(nd, "ancient-plant")
entity_setState(plant, STATE_OPEN)
watch(1)
end
end
Looks like the Mama Turtle in the Turtle Cave, which in the current version of the game seems to do nothing but roar at you, might have originally had a little rescue quest for you to perform. Interesting...