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Author Topic: Controls are too hard  (Read 14555 times)

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Offline Heliface

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Controls are too hard
« on: December 31, 2012, 08:02:17 am »
I loved Aquaria on the PC, but the controls make the game unplayable for me on iPad, because i have to make my hand dive all over the ipad in order to play the game. Please implement an invisible joystick option. I want to be able to hold the ipad with both hands and be able to play with my thumbs.

Thanks for reading
-heli

Offline Daxar

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Re: Controls are too hard
« Reply #1 on: December 31, 2012, 08:08:43 pm »
Hmm, I think that was more of just a design decision than anything. I'm not sure how well the game would work with joystick control, but then again I haven't played the iPad version. In any case, since the iPad version has been out a while, I doubt it's likely to change anytime soon, sorry. :/
WAT
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Offline Heliface

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Re: Controls are too hard
« Reply #2 on: January 01, 2013, 05:21:49 am »
Hmm, I think that was more of just a design decision than anything. I'm not sure how well the game would work with joystick control, but then again I haven't played the iPad version. In any case, since the iPad version has been out a while, I doubt it's likely to change anytime soon, sorry. :/

It makes the game hard to play. My hand always ends up blocking the screen. Also i can never really relax while playing because i have to move my hand so far just to make the character go up a little bit. Overall it is not playable for me, so i deleted it. I will not be requesting a refund, because i love Aquaria and the $35 i have contributed to the brand($30 for the PC version and $5 for the iPad version) i am confident will go to future awesome games and making hopefully a sequel to Aquaria. In any case i just wanted to express my disappointment that the control scheme is keeping me from having a functional version of the game for iPad.

Offline Daxar

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Re: Controls are too hard
« Reply #3 on: January 01, 2013, 10:36:41 pm »
Yeah, sorry there isn't much we can do about it.
The best way to reach Alec is actually via twitter, so if you have one you can tweet him @infinite_ammo and he'll likely respond. Maybe even link him to this topic so he'll see it. That's about the extent of my knowledge, though, sorry.
WAT
The best thing about UDP jokes is that I don’t care if you get them or not.

Offline False.Genesis

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Re: Controls are too hard
« Reply #4 on: January 01, 2013, 10:56:00 pm »
Just my 2 cents, this has been suggested by a few people already (not only here but also on a few other forums around the tubez I found by accident), but for now it seems unlikely anyone will do anything. Maybe someday...

Offline Alec

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Re: Controls are too hard
« Reply #5 on: January 01, 2013, 11:54:50 pm »
We actually prototyped joystick controls, but never finalized them...

Offline GMMan

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Re: Controls are too hard
« Reply #6 on: January 06, 2013, 07:46:37 am »
Now, about that source code we want...
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