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Author Topic: Labyrinth Mod Released  (Read 58179 times)

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Offline FrancesF

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Labyrinth Mod Released
« on: March 23, 2012, 10:56:12 pm »
Labyrinth Mod is finished!  :D  Download here:

http://fg.wzff.de/pub/aquaria/mods/Labyrinth_v1.zip

Please feel free to contact me with feedback on your gameplaying experience.  Or post feedback here on the forum.  :)

False.Genesis suggests:  Linux people should get the latest build (March 17th) because previous versions fail to load custom particle effects and shots properly.
Mac people should also upgrade.  The mod does run on the older versions, but crashes sometimes, especially on the bosses. Tried everything to get this working properly, but it's an unpredictable engine bug, that even hits on 1.1.1 on windows sometimes.

Download new versions here: http://www.bit-blot.com/forum/index.php?topic=4313.0

Labyrinth Mod is primarily an exploration adventure which takes place over a couple of days shortly after the ending of the main game.  There are treasures to find, mazes to explore, and enemies to fight!  Enjoy!

Offline Xiagan

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Re: Labyrinth Mod Released
« Reply #1 on: March 24, 2012, 05:48:04 pm »
Awesome! I'm not sure if I'll have time to try it the next days, but I'm certainly looking forward to this. :)
"Sire, I had no need of that hypothesis." (Laplace)

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Offline Gringamuyloca

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Re: Labyrinth Mod Released
« Reply #2 on: March 24, 2012, 06:12:33 pm »
I've just fired it up! It looks awesome and can't wait to play more.  ;D
2 things,
The volume control on my headset controls Naija!
Also, double clicking does not bring up the map... what have I done wrong?

Thanks again for sharing this... back to the Labyrinth...  :D

Offline False.Genesis

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Re: Labyrinth Mod Released
« Reply #3 on: March 24, 2012, 06:19:31 pm »
Also, double clicking does not bring up the map... what have I done wrong?

The old version does not support world maps in mods (but there is a workaround script on this forum).
Even though the new version does support them, what point does a labyrinth with a world map have?  :D
(Though, sometime while talking on skype we had a discussion whether to add a partial world map of some sorts, but decided against it.)

The volume control on my headset controls Naija!
Is it an USB headset by chance? Because if i use the volume control buttons on my keyboard, the same thing happens... but this is how the game handles input. Not related to the mod at all. ;)

Offline Gringamuyloca

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Re: Labyrinth Mod Released
« Reply #4 on: March 25, 2012, 03:18:09 pm »

The old version does not support world maps in mods (but there is a workaround script on this forum).
Even though the new version does support them, what point does a labyrinth with a world map have?  :D
(Though, sometime while talking on skype we had a discussion whether to add a partial world map of some sorts, but decided against it.)
;D Makes sense, wouldn't have asked, except that the dialogue in game said to double click on the map to see more... ;)
Quote
Is it an USB headset by chance? Because if i use the volume control buttons on my keyboard, the same thing happens... but this is how the game handles input. Not related to the mod at all. ;)
Yes it is, and it had been the first time I'd seen it...
I've only had about an hour to play, but I'm really enjoying your hard work! Thanks again for sharing... and responding.
Muchas Gracias!

Offline Joey245

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Re: Labyrinth Mod Released
« Reply #5 on: March 26, 2012, 03:51:50 pm »
Wow. This mod is really something special.

I've only had time to put about 33 minutes into the mod (college life is busy and hectic :) ), but what I've seen is pretty great.

Just a few random comments:

You should know that it took me about 33 minutes to find the first song. That Bind song was a tricky one! Pretty obscure location, too. Didn't even think to look there.

Also, putting some of the most dangerous creatures in Aquaria in the first stage alone? Nearly got killed a few times because of those worms with saw mouths and sharks. And the freakin' crabs. Made the wall-jumping frustrating.

On the plus side, the mod looks absolutely beautiful! There's plenty of eye candy, and the use of colors and different wildlife is certainly pleasing.

On the whole, a pretty interesting first impression, and I look forward to playing the rest!
"The Verse binds us, narrator and explorer. My story will become your own, and yours will become mine. You will live my life through my eyes...and you will learn the truth."

Offline Gringamuyloca

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Re: Labyrinth Mod Released
« Reply #6 on: March 26, 2012, 06:14:55 pm »
Yes, I am really enjoying this!
Was wondering if I've done something wrong? - says I have found 3 costumes but only two show.

EDIT: My bad  :-[ didn't realize there were 2 pages.
« Last Edit: March 26, 2012, 08:49:38 pm by Gringamuyloca »

Offline Daxar

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Re: Labyrinth Mod Released
« Reply #7 on: March 27, 2012, 10:28:46 pm »
Fun times! :D
http://oi39.tinypic.com/35c22k7.jpg
http://oi44.tinypic.com/j9u13s.jpg

Don't worry; I'm reporting all bugs to fgenesis via IRC. Very nice mod so far. Bravo! I just have the tendency to abuse anything until I find glitches so I feel better. :)
WAT
The best thing about UDP jokes is that I don’t care if you get them or not.

Offline Gringamuyloca

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Re: Labyrinth Mod Released
« Reply #8 on: April 02, 2012, 12:29:34 am »
Well, I'm 7 hours in.. and have thoroughly  enjoyed the Labyrinth you have shared with us... (still have a few challenges to solve!)
It has been familiar enough to be comfortable, and devious enough to truly engage!
I have enjoyed your art... and wish to show my respect to you and your cohorts / enablers!
Thanks again for helping Aquaria to live on... ;D 

Offline FrancesF

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Re: Labyrinth Mod Released
« Reply #9 on: April 03, 2012, 04:40:14 am »
Thanks, Gringamuyloca.  I'm glad you enjoyed playing!  And it's great to get feedback.  :)

Offline Daxar

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Re: Labyrinth Mod Released
« Reply #10 on: April 03, 2012, 05:23:44 pm »
So far, I've been giving my feedback to fg on IRC, but time to give credit where it's due.

Awesome job! I've been thinking over the past few months how I wish more of Aquaria were like the first half hour or so. The song cave is my favorite part of the game. And you've gone and made a mod where, so far, the WHOLE THING is like the part of Aquaria I love the most. The mazes are all different and very well thought out, and the artwork is amazing. It fits excellently with the whole Aquaria universe, and so far it's just plain brilliant. Love it!
WAT
The best thing about UDP jokes is that I don’t care if you get them or not.

Offline False.Genesis

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Re: Labyrinth Mod Released
« Reply #11 on: April 04, 2012, 03:07:17 am »
Uploaded a new zip with slight bugfixes as reported by Daxar, thanks!
If you have already downloaded the first release there is no need to update.

EDIT: Got a few more minor bugs in the scripts, but still nothing critical, will fix them when i have time (thx again Daxar for reporting)
« Last Edit: April 04, 2012, 03:59:42 am by False.Genesis »

Offline Alec

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Re: Labyrinth Mod Released
« Reply #12 on: April 08, 2012, 07:43:12 am »
Oh man! :D Could someone do a Let's Play of this? I'm not sure if I have time to try it out right now, but I really want to see what it's about.

Offline Daxar

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Re: Labyrinth Mod Released
« Reply #13 on: April 09, 2012, 02:30:13 am »
CHALLENGE. ACCEPTED.

EDIT: YouTube playlist for the LP here.
I've got parts 1-14 uploaded so far, more coming 'soon'.
« Last Edit: April 13, 2012, 04:30:22 am by Daxar »
WAT
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Offline False.Genesis

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Re: Labyrinth Mod Released
« Reply #14 on: April 15, 2012, 04:26:42 am »
Uploaded Labyrinth v1.1 which fixes some important bugs;
I recommend everyone to download the new version.
The download link is the same (see first post) - but the new zip has a changelog file in it.
Quote
Pearlmine:
- Sunform cave: Added darkness so the particle effect flash doesn't show underneath the layer 8 border rocks.
- Fixed wooden door getting destroyed when hit by a laser.
- Fixed entities getting stuck after defeating the boss.
- Replaced small rocks with nudi shells - causes less stuttering when loading the map.

Wheel:
- Fish form is now required to leave the map. (If the map is left without fish form, the ending scene is not triggered)
- Fixed permanently respawning singbulb (2 special cakes) near the pearlmine lens.

Special thx to Daxar for pointing out most of the bugs that creeped up so far ;)