Labyrinth Mod update: Three of the four maps are finished (except for final tweaking) and pretty much ready to go. The fourth is about half done. I was pleased to finally solve the problem I was having with warping between maps, when I didn't want Naija to leave and enter at the same place. (Not much point to a maze if you can just exit the way you came in!) I finessed it by using small intermediate maps, and it's working well.
But I'm in need of some scripting help. I'd like to:
1) Make a node where the first time Naija is in it, if she has discovered fish form, there will be a line of text. She doesn't have to be wearing fish form, just have it in her inventory.
2) Make the collectible treasures work properly. They appear in Naija's inventory, but not in her home cave, where I have placed the nodes. I have added the collectible entity scripts and the collectible treasure node scripts to my mod script file, but that hasn't helped.
3) Modify the round virus script so that it migrates slowly downhill through a fairly narrow tunnel, while still rotating and shooting its poison darts.
4) Modify the dark jelly script so that a group of them in the same room are attracted to each other and bunch up closely, so Naija can not get through them.
Also I've got a good idea and graphic for a boss, but need a script . . . I'll trade artwork for scripts!
Frances
new screenshots:

