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Author Topic: The ending, final boss, etc. [Obviously spoilers]  (Read 201336 times)

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Offline Alec

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #15 on: December 13, 2007, 04:39:24 pm »
There's a cutscene dude!

Offline dhakkel

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #16 on: December 13, 2007, 04:40:45 pm »
A cutscene where she says she's met Li before? Wow. I must have blanked that from my memory I guess?

Offline Don Andy

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #17 on: December 13, 2007, 04:42:29 pm »
A cutscene where she says she's met Li before? Wow. I must have blanked that from my memory I guess?
I think it is the hidden memory you get at the top of the sun temple. We see a young Li in a boat in the Veil and a young Naija approaching him. He looks at her baffled, she giggles and vanishes again.

Offline dhakkel

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #18 on: December 13, 2007, 04:43:29 pm »
Oh yeah, that's true. So she has been to the Veil before, she just forgot about it. That's kinda lame :/.

Offline Alec

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #19 on: December 13, 2007, 04:46:44 pm »
Oh yeah, that's true. So she has been to the Veil before, she just forgot about it. That's kinda lame :/.

Only lame if you forgot the reason why. ;)

Offline Don Andy

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #20 on: December 13, 2007, 04:48:45 pm »
Oh yeah, that's true. So she has been to the Veil before, she just forgot about it. That's kinda lame :/.

Only lame if you forgot the reason why. ;)
Is that mentioned in the intro, throughout the game, or in the ending? I know she lost her memory, but I think it kinda slipped my radar why.

Offline Alec

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #21 on: December 13, 2007, 04:49:55 pm »
Explained in the secret ending very clearly.

Offline Don Andy

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #22 on: December 13, 2007, 04:51:15 pm »
Explained in the secret ending very clearly.
Ah, OK, I'm still gnawing on the final boss :p

Offline dhakkel

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #23 on: December 13, 2007, 05:00:39 pm »
No, I know why. I don't really like memory-loss stories, that's all.

I do like fighting God stories, though, and so far this is the only game where it is actually feasible to fight God and win, so kudos on that.

Offline Don Andy

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #24 on: December 13, 2007, 05:01:57 pm »
No, I know why. I don't really like memory-loss stories, that's all.

I do like fighting God stories, though, and so far this is the only game where it is actually feasible to fight God and win, so kudos on that.

Heh, the instant I entered The Body I had to think of the Elder God from the Legacy of Kain.

Offline dhakkel

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #25 on: December 13, 2007, 05:04:04 pm »
Haha, same, actually. But he wasn't really a true God/Creator, was he? He's just a big mean squid.

Offline Don Andy

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #26 on: December 13, 2007, 06:04:53 pm »
Haha, same, actually. But he wasn't really a true God/Creator, was he? He's just a big mean squid.
Well, the Elder God WAS independent from time. And apparently had some influence over certain people (although mostly through talking).
And the entire Vampire race committed suicide when he didn't talk with them anymore. Isn't that what makes a god? ;)

Oh, if you like this stuff, you could also try the old DOS adventure I Have No Mouth And I Must Scream, based on the short story of the same name. I too features a bunch of humans up against an allpowerful entitiy (namely a supercomputer named AM).

Offline Lambchops

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #27 on: December 15, 2007, 02:38:31 am »
I'm pleased there's plans for a sequel, although I generally don't like "To be continued" style endings the fact that it's an extra reward makes it alright, especially after such a great game.  As long as it doesn't become another game with a hinted at sequel that never materialises then I'm happy (I don't want to go through another Beyond Good and Evil or Outcast lack of follow up!).

I kind of feel sorry for the poor little creator kid.

As for games with god like creatures, SHODAN springs to mind.  System Shock 2 had her manipulating you to try and sort out her own unruly creations. Guess Aquaria is different in that you've been manipulated to kill a creator.

Also did anyone else tend to feel guilty throughout the game when they killed things. Even with out the game saying that Naija feels that way I still would have felt that way myself. While I have no qualms killing anything that's killing me I always felt bad killing shoals of fish to get fish oil! And I just couldn't bring myself to blast at turtles, they're so cute!

Anyway I'm planning on having a scour for the last 7 or so treasures that I missed.

A very enjoyable game, I loved being able to discover things by myself without being led by the hand, I loved the challenge of some of the puzzles and the boss fights were superbly executed (particularly the final boss and the cathedral boss). Excellent soundtrack, voice acting and story as well.  One of the best games this year.

Offline ZCaliber

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #28 on: December 15, 2007, 01:02:29 pm »
After completing the game, I've only got a few complaints about it.

One thing that really bothered me was Li. The guy had as much depth as the dumbo squid pet. >.> I mean, he played the second banana role to the maximum extent of the phrase. Maybe it was because he had no voice, but he really felt tacked on. In all honesty, in retrospect, I wouldn't have minded of Naija had drowned the bastard in the cave with his Mr. T wannabe 'do. ;P

Another thing that roasts my muffins about this game is that aquatic text stuff scattered everywhere, I figured at some point you would be able to click them to have Naija read them, or even just hover it with yer mouse to have it change like on the title screen. But nope, here there's all this text everywhere that looks like it'd be important or interesting and it's completely lost to those who don't have a PhD in cryptography. =(

Finally, Naija has a distinct need to literally FLY out of suspended bubbles at high velocity no matter how slowly you move to their edge. Granted this only came into play at the Lobster boss... But it was still significant enough to be annoying. (Not that the bubble hopping acrossed the frozen veil wasn't annoying at times...)

That gets rid of the major stuff. Now onto the minor gripes.

I really think the dumbo octopus pet should've followed your cursor rather than Naija... Having the thing trail behind you most of the time basically wastes it. (Though I DID find a use for it on the very last boss... ;P Simply because it wouldn't steal the kills.)

The nature form was rather underused throughout the game. Granted it was VERY useful for scaling walls out of the water, it seemed its only true use was the Lobster boss and the blue plants. Every other form had quite a bit of use associated with it, but the nature form  was basically switch to it and then switch back right away... It kinda bothered me... Though not too bad considering how often I used it as the beast form was the very last form I got. (Besides the obvious dual-form.)

 Though even with those gripes, Aquaria currently takes the spot of the best game I've played all year.

Offline Lambchops

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Re: The ending, final boss, etc. [Obviously spoilers]
« Reply #29 on: December 15, 2007, 01:42:42 pm »
I don't know I found nature form rather useful for blocking off enemies and so on. To be honest the form that I found mos pointless was spirit form. It's only use was to get past steam. While I guess it was required that there was another blocking method that needed a boss fight to get so that the game's structure would work out nicely it just would have been nice if it had had some other kind of use. Maybe if it had allowed you to see extra bits of narrative through the actions of spirits in certain areas while in the form (a bit like Scrying in Clive Barker's Undying) or something along those lines it would have felt a tad less tacked on.