For the past couple of weeks, my wife and I have been working on a mod that focuses on the Beast Form. (We think it's a really fun form, with a lot of untapped potential, so we started building a storyline that would allow the spotlight to be on that particular form.)
It's going to be a while before the entire mod is complete, but we figured that since we've got 5 map levels done and ready, we might as well share a preview with you all. At the end of this post you'll find a download link for Feral Beast: Chapter 1.
Installation:This mod requires a tiny bit more work to install then you may be used to, because the recipe list has been heavily modified and completely rebalanced. (It's now more about the ingredients than about the recipes - you'll see what I mean when you start making and eating things.) For full functionality, you'll need to install the new food and recipe files into your main Aquaria game, in addition to the normal process of placing the mod directory inside your Aquaria\_mods folder.
To install the new recipe files, follow these two steps:
1) Copy the new "ingredients.txt" file into your Aquaria folder (i.e. overwrite and replace Aquaria\data\ingredients.txt with the new one found in Aquaria\_mods\feral\ingredients.txt)
2) Copy all the .png files found in "Aquaria\_mods\feral\newfood" and add them to the Aquaria\gfx\ingredients directory.
If you forget to install those files, many of the singbulbs in the mod will be unable to produce anything. This could even potentially cause the game to crash on some systems, so full installation is recommended.
The new food and recipe files will also affect your main game. In fact, we've had a good bit of fun replaying the original game with the modified recipes. Complete backups of the original versions of all the replaced or altered files are included inside the mod folder, so you don't have to worry about losing the originals.
You can download Feral Beast, Chapter 1, from the following link:
http://dl.dropbox.com/u/8238260/feral_mod.zipAdditional chapters will follow as we get them completed.
EDIT: I forgot to mention yesterday that there are a few areas on some of those 5 maps that you just plain can't get into yet. They require a song or form that you can't access currently. I mention this so that no one spends bitter long hours stuggling against a wall or implied puzzle. If it seems like you can't get to some portion of a map, then you probably can't. This will of course be addressed when we release the future sections of the mod. In the meantime just have some casual fun exploring what you can, and the rest will open up to you sometime down the road.
Given that the wiki lists three mods that are "on-hold" and "may never be released", my wife and I figured it was better to release an incomplete "teaser" version now than run the risk that we too might run out of steam and never release anything playable.