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Offline Fayefaye

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skinning problem
« on: June 08, 2010, 10:03:16 pm »
Hi all, I have been wanting to try modding aquaria for quite some time and finally got around to doing it.
Anyway, I have a problem with my new Naija skin's head, the rest of the skin loads fine, but the head seems to default back to the normal Naija head, also I'm not sure how to get rid of the cape. I have installed a few  other people's mods to compare and had the same problem with the human skin mod, which loaded the basic head and cape over the top of the human head and red bandanna.
Has anyone else experienced this?  I'm hoping it's just something silly I've overlooked. Thanks for your help!

Also a side note, there seems to be an abundance of programmers and a scarcity of artists modding aquaria at the moment, which is handy since I'm an artist! Check out my portfolio here http://www.faye2441.com I'd love to collaborate at some point!

Offline Yogoda

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Re: skinning problem
« Reply #1 on: June 08, 2010, 10:57:57 pm »
Hello, welcome to the forums !

I feel like you are replacing Naija Graphics in the game directory. I don't know if it works for the head.

Usually for creating a new skin we proceed like this :
http://aquariawiki.ryanballantyne.name/wiki/index.php/Skinning_Tutorial

Tell me if it helps !

PS : I love your


Offline Fayefaye

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Re: skinning problem
« Reply #2 on: June 08, 2010, 11:34:41 pm »
No, they are in the graphics folder for my mod, and properly referenced in their .xml file in the skins folder (I did use that tutorial when I set it up).  Thats mostly why I'm at such a loss here, I've searched the forums and wiki and didn't find any other references to this happening  :-*

I forgot to mention also, the game crashes when i try to place an entity in the level editor. I don't know if that is connected or anything >_< figured that out myself :P
« Last Edit: June 09, 2010, 01:50:43 am by Fayefaye »

Offline Inyssius

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Re: skinning problem
« Reply #3 on: June 09, 2010, 01:32:48 am »
I am given to understand that replacing Naija's default costume, the naija2-[whatever].png series of files, is considerably more difficult than just giving her a new costume and setting her to wear it as soon as the level starts; when she's wearing her default costume, the game sets her head back to its normal texture set on every single tick. This can be circumvented (or so I hear) by adding a script or node or something with an update() function that sets her head texture back to the way you want it, since update() functions are also called on every single tick.

Or you could just make it an alternate costume and add a script that makes her wear it as soon as the level starts.

Offline Fayefaye

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Re: skinning problem
« Reply #4 on: June 09, 2010, 01:50:10 am »
That makes a lot of sense! thanks very much, Inyssius.

Offline Fayefaye

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Re: skinning problem
« Reply #5 on: June 09, 2010, 09:39:25 pm »
Hooray! I got it working, and here it is:

definitely not finished or anything  :P

Offline Inyssius

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Re: skinning problem
« Reply #6 on: June 09, 2010, 09:46:14 pm »
Ha! A fitting complement to the Zero Suit costume Alphasoldier made. Looks good, even unfinished.

Offline Alphasoldier

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Re: skinning problem
« Reply #7 on: June 10, 2010, 09:13:53 am »
Hah, amazing, couldn't have done that better myself. I wonder how those orbs on her shoulders work though, cause that's the number one reason I scrapped that idea, it really fucked up in animations.
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Offline Fayefaye

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Re: skinning problem
« Reply #8 on: June 10, 2010, 07:38:12 pm »
Hah, amazing, couldn't have done that better myself. I wonder how those orbs on her shoulders work though, cause that's the number one reason I scrapped that idea, it really fucked up in animations.

Thank you very much!
The back shoulder pad is part of her torso sprite (I think I need to move it's placement a bit) and the front one is part of the upper arm sprite, it looks a bit off just because of how her arm moves, although it's definitely better than it was since I made the shoulders a bit wider (just by moving how the image was placed in the canvas, I don't know if that is standard practice, though it seemed to work pretty well for me). If you'd like I can send you the current version of this just to see how the animation looks, maybe you can teach me something  :-*

Offline Alphasoldier

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Re: skinning problem
« Reply #9 on: June 11, 2010, 12:50:20 am »
For those spheres to move right you'd need to make new animations and have a three jointed arm with sphere as shoulder.
Not sure what I could teach you though, I've never really gotten into the graphic stuff besides slightly modding existing things seeing I suck at making things from scratch, being colorblind and a failure and at ingenuity and stuff.
« Last Edit: June 12, 2010, 12:46:41 am by Alphasoldier »
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Offline Echolocating

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Re: skinning problem
« Reply #10 on: June 11, 2010, 01:57:46 am »
I've never really gotten into the graphic stuff besides slightly modding existing things seeing I suck at making things from scratch, being colorblind and a failure and ingenuity and stuff.
I think you could be harder on yourself as well. Add that to the list. ;)

Offline Alphasoldier

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Re: skinning problem
« Reply #11 on: June 12, 2010, 12:47:07 am »
Harder on myself? I'm not sure if I get what you mean.
God sees and knows everything, but at least he won't gossip about it.

Offline Inyssius

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Re: skinning problem
« Reply #12 on: June 12, 2010, 02:13:31 am »
I believe Echo is implying, by way of humor, that you may be overstating your own flaws.  ;)

Offline Echolocating

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Re: skinning problem
« Reply #13 on: June 12, 2010, 09:55:36 am »
I believe Echo is implying, by way of humor, that you may be overstating your own flaws.  ;)
When I graduated and started my first computer related job, the lead artist in the company was a crazy color blind french man. The only time he asked for help with colors was picking skin tones for people, other than that, we marveled at his choice of oddly harmonious color palettes. Anyway, yes, Inyssius is correct.  ;)

Fayefaye, I really like your work. Thanks for sharing a link to your portfolio. I can't wait to see what you have in store for creating a mod.


Offline Fayefaye

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Re: skinning problem
« Reply #14 on: June 12, 2010, 07:40:49 pm »

Fayefaye, I really like your work. Thanks for sharing a link to your portfolio. I can't wait to see what you have in store for creating a mod.



Thanks very much! It definitely looks like a lot of fun. :)