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Author Topic: Microphone support?  (Read 14054 times)

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Offline nerex

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Microphone support?
« on: June 02, 2010, 07:59:10 pm »
I haven't heard of this and haven't seen anyone use it and searching the forums didn't come up with much, but when looking at the config file for Aquaria I see settings for 'Mic on' and 'octave'. Is/was this functionality ever in the game or is it just remnants of a planned feature that eventually got dropped? Would love to know more about it.

Also awesome game by some awesome developers~!
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Offline Alphasoldier

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Re: Microphone support?
« Reply #1 on: June 02, 2010, 08:14:00 pm »
Actually, I believe that once there was an idea that people could sing the notes themselves, but I'm not sure if this was ever an actual idea that was pondered about or was just immediately thought as moot seeing not everyone can sing notes easily.

Or it's just coincidence, we'd have to hear it from Alec.
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Offline nerex

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Re: Microphone support?
« Reply #2 on: June 02, 2010, 09:44:49 pm »
I'd love to hear from him about it, or anyone who knows more. It looks like at least part of something was implemented at one point in time.
My personal guess would be that maybe a rudamentary system was put in place for testing at one point in time, but that it was scrapped eventually. Of course I can only speculate~

For now, I guess I can do naught but ponder this mystery~

Offline Lady-Succubus

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Re: Microphone support?
« Reply #3 on: June 02, 2010, 11:18:08 pm »
Oh no. I am not controlling a game with my voice.

I hate my voice.
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Offline Zoko

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Re: Microphone support?
« Reply #4 on: June 03, 2010, 02:14:44 am »
I agree that it wouldn't be very practical for people who don't sing, it is an interesting concept nonetheless.
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Offline nerex

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Re: Microphone support?
« Reply #5 on: June 03, 2010, 06:49:05 pm »
So I've looked into it a little more and from what I gather from the thread about controls, it seems like the planned implementation wouldn't require you to sing the note perfectly, but would instead pick the note nearest to your current pitch. Maybe it was scrapped due to complexity, maybe due to accessability concerns, I'm not sure, either way still really cool. Wish I could find more information, but glad to have found a little more of the tale. I'm glad the threads from 2007 are still around ~

Offline Alphasoldier

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Re: Microphone support?
« Reply #6 on: June 03, 2010, 10:14:54 pm »
I think it was too much effort for so little people being able to use it seeing barely anyone can sing the tones right, or can skip from a B to a E without screwing up.
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Offline Zanith

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Re: Microphone support?
« Reply #7 on: June 03, 2010, 11:25:15 pm »
Hmm, I wonder if, when tuned, my saxophone would've worked for that? That'd be pretty sick.

Offline Zoko

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Re: Microphone support?
« Reply #8 on: June 04, 2010, 12:09:26 am »
You could use something like say, a flute for that.
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Offline Alec

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Re: Microphone support?
« Reply #9 on: June 04, 2010, 08:41:09 pm »
I wrote pitch detection code for the game at one point. It worked, but only if you had perfect pitch. And it was hard to pull off.

The code is still in there somewhere.

Offline Hiro

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Re: Microphone support?
« Reply #10 on: June 06, 2010, 03:08:54 am »
That would be so totally awesome! Lol someone who knows what they're doing should revive the code and let us try it out (see how bad we fail at singing perfect notes haha) :D
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Where I put pictures and blog posts and stuff..

Offline Lady-Succubus

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Re: Microphone support?
« Reply #11 on: June 06, 2010, 03:11:46 am »
And how many funny faces we can get from our families / coworkers.
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Offline Zanith

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Re: Microphone support?
« Reply #12 on: June 09, 2010, 03:55:35 am »
You could use something like say, a flute for that.
I only have a saxophone. =P Anyway I expect flute would be more awkward. I don't necessarily have to hold a sax with my hands since there's a neckstrap.

So... if the code's in there, does that mean the feature's actually activated in the game? [/noob] >_<

Offline Lady-Succubus

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Re: Microphone support?
« Reply #13 on: June 09, 2010, 03:59:49 am »
You would need at least three hands to play with a flute: two to hold a flute, and one to hold the mouse. Unless you are somehow really, really fast with swapping, or you can move and shoot by playing even more notes. :3
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Offline Alec

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Re: Microphone support?
« Reply #14 on: June 09, 2010, 04:16:28 am »
Feature's not active, but someone could try making the code work again.

I think it only works with FMOD though. (and Aquaria open source uses OpenAL by default)