Hey, we have forums!

Author Topic: Aquaria Open Source Project: Online Mod Database  (Read 90648 times)

0 Members and 2 Guests are viewing this topic.

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Aquaria Open Source Project: Online Mod Database
« on: May 15, 2010, 12:25:23 am »
This'd be pretty cool, for someone who has the time and inclination to work on it... Setting up an online database of mods, and creating a UI in the game that can browse them. :)

Offline Hiro

  • Hero Bit
  • *********
  • Posts: 674
  • Kriel's Legionary
    • View Profile
    • The Rat Hole
Re: Aquaria Open Source Project: Online Mod Database
« Reply #1 on: May 15, 2010, 03:06:27 am »
But who has this expertise? :O
My site is: http://www.therathole.co.nr/
Where I put pictures and blog posts and stuff..

Offline Dolphin's Cry

  • Bit Bit
  • ****
  • Posts: 61
    • View Profile
Re: Aquaria Open Source Project: Online Mod Database
« Reply #2 on: May 15, 2010, 01:35:10 pm »
Or even just a nicer browser for the locally installed mods. If you have a couple of mods, it's a bit cumbersome to search through them until you find the one you want. If only I had more time. ;) I'm definitely going to take a look at the source, if only to confirm my theories about your implementation of the Lua integration. :P (Crashes when you pass an entity to a node function? Doesn't sound like you're using user objects!)
Can you hear the dolphin's cry?

Offline Alphasoldier

  • Dream Bit
  • **********
  • Posts: 1810
  • Zero Suit!
    • View Profile
Re: Aquaria Open Source Project: Online Mod Database
« Reply #3 on: May 15, 2010, 01:47:25 pm »
Will this simply be a browser ingame that links to a site or will it actually be able to download, enable and disable mods?
God sees and knows everything, but at least he won't gossip about it.

Offline Dolphin's Cry

  • Bit Bit
  • ****
  • Posts: 61
    • View Profile
Re: Aquaria Open Source Project: Online Mod Database
« Reply #4 on: May 15, 2010, 10:06:30 pm »
Alphasoldier: That sounds like you assume that anybody already has concrete plans for this. Well, I sure don't and I think Alec was also just tossing this out as an idea for someone to pick up. ;)
Can you hear the dolphin's cry?

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: Aquaria Open Source Project: Online Mod Database
« Reply #5 on: May 16, 2010, 04:02:44 am »
Alphasoldier: That sounds like you assume that anybody already has concrete plans for this. Well, I sure don't and I think Alec was also just tossing this out as an idea for someone to pick up. ;)

Totally this. :)

RoadCrewWorker

  • Guest
Re: Aquaria Open Source Project: Online Mod Database
« Reply #6 on: May 17, 2010, 07:32:44 pm »
Will this simply be a browser ingame that links to a site or will it actually be able to download, enable and disable mods?
One would assume that implementing a http request to pull json,xml or plaintext data from an online api to populate a simple listview would be much simpler than integrating a whole full blown browser to render html.

All in all i think its unnecessary, minor changes like loading mods as single-file gz archives or making the mod selector a list/gridview instead of the tedious single-thumbnail preview are much more feasable and useful.

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: Aquaria Open Source Project: Online Mod Database
« Reply #7 on: May 17, 2010, 09:32:46 pm »
Yeah, by "browser" I just mean "nice way to view and select mods" from an online database. :)

Offline Alec

  • Administrator
  • Dream Bit
  • **********
  • Posts: 2211
    • View Profile
Re: Aquaria Open Source Project: Online Mod Database
« Reply #8 on: May 17, 2010, 09:33:27 pm »
Actually, there's probably some way to tie it in with moddb? That'd be cool. http://www.moddb.com/

That way, the database stuff would just mean uploading to moddb. (and game-side, using some API to get the info from the db)

Offline frostyfrog

  • Bit
  • ***
  • Posts: 43
  • Lonely Bit :P
    • View Profile
Re: Aquaria Open Source Project: Online Mod Database
« Reply #9 on: May 19, 2010, 04:26:31 am »
I can make things in php with mySQL/SQLite support in my free time (age: 15 :D ). Only problem is that I have no real host other than localhost witch is on the internet ATM (and I'm pretty much the only person who has the URL ATM)
Linux to play Aquaria and for power, Windows for my dev stuff, Chromium for school surfing. I can't browse the grade system >:D. Join me on the bit-blot IRC channel.

Offline Lady-Succubus

  • Hero Bit
  • *********
  • Posts: 538
  • Aren't I cuuuutee? =^.^=
    • View Profile
    • Woefully Outdated Blog
Re: Aquaria Open Source Project: Online Mod Database
« Reply #10 on: May 19, 2010, 04:54:42 am »
in php with mySQL/SQLite support in my free time (age: 15 :D ).
Showoff :P
Now I feel really stupid... I'm already 17. :(
Bored little neko, pouncing along, scattering posts everywhere. =^.^=

Offline frostyfrog

  • Bit
  • ***
  • Posts: 43
  • Lonely Bit :P
    • View Profile
Re: Aquaria Open Source Project: Online Mod Database
« Reply #11 on: May 19, 2010, 11:05:54 am »
in php with mySQL/SQLite support in my free time (age: 15 :D ).
Showoff :P
Now I feel really stupid... I'm already 17. :(
To tell you the truth, I admire people who are better than me in a lot of things, like art, music, and other programmers :D. I just haven't had too many friends while I was growing up (still don't :( ) and I started by viewing the source code of WoW's website. I'd be glad to also tutor if I could. :)
Linux to play Aquaria and for power, Windows for my dev stuff, Chromium for school surfing. I can't browse the grade system >:D. Join me on the bit-blot IRC channel.

Offline Hiro

  • Hero Bit
  • *********
  • Posts: 674
  • Kriel's Legionary
    • View Profile
    • The Rat Hole
Re: Aquaria Open Source Project: Online Mod Database
« Reply #12 on: May 19, 2010, 12:23:11 pm »
Haha, woah nice there Frosty. I remember teaching myself html back in...junior high? (I dunno, about age 12. Schooling system is different in NZ so I'm trying to convert xD )
Unfortunately that's about as far as I got, excluding playing around with macromedia flash in highschool (pretty much self-taught a lot of coding stuff). I'm useless until I get some real programming into me in the next few years at university (college).
My site is: http://www.therathole.co.nr/
Where I put pictures and blog posts and stuff..

Offline Knight

  • Bit Bit
  • ****
  • Posts: 55
    • View Profile
Re: Aquaria Open Source Project: Online Mod Database
« Reply #13 on: May 19, 2010, 04:52:18 pm »
I've got some programming experience from back in college (when I still thought writing games for a career WOULDN'T be Hell on Earth), but it's rather out of date. I've been in network support for too long.

Offline Dolphin's Cry

  • Bit Bit
  • ****
  • Posts: 61
    • View Profile
Re: Aquaria Open Source Project: Online Mod Database
« Reply #14 on: May 19, 2010, 07:41:08 pm »
Hiro: What are you going to study at university? By the way, I think it's funny that companies hire computer scientists as code monkeys. Seriously, physicists are better at that. Or anyone else who has spent more time on actual programming than learning the theory of programming. ;)

To get somewhat back on topic: Is there already a (preliminary) schedule for the release of the Aquaria source code?
Can you hear the dolphin's cry?