Hey, we have forums!

Author Topic: Aquaria's Art Style  (Read 63551 times)

0 Members and 1 Guest are viewing this topic.

Offline Sindhi

  • Giant Bit
  • ******
  • Posts: 296
    • View Profile
    • Bindhu Artisan Jewelry
Re: Aquaria's Art Style
« Reply #15 on: May 07, 2010, 07:03:10 pm »
well, I am toying with taking Naija into space; we have the backgrounds courtesy of Don Goldman, and a plot idea; we will see what happens when Yogoda gets here and we put our heads together...we are taking her onto land for sure, and flying, which I want to do myself (don't we all have flying dreams? We must have known how at one time in our history...) so there will be lots to do with our backgrounds... and I have the loan of that great zero-g suit... and Li has this ship...hehe
"You are the sky. Everything else is just the weather."  Pema Chodron

Offline Echolocating

  • Bit Bit
  • ****
  • Posts: 77
    • View Profile
Re: Aquaria's Art Style
« Reply #16 on: May 08, 2010, 05:13:15 pm »
I really cant express enough on how useful this kind of system system, this game and the coding is.
If there's ever EVER a part two, I hope the game will be either backwards compatible or simply stays on the same kind of engine.

But to get back on the topic, as far as I know the art style used in most of Derek's work of Aquaria is only having a black outline and everything in there is just layer over layer over layer or brush over brush, I'm not really sure. I've looked at almost every picture in Aquaria and all I can say is that everything fits well together.

It's a great engine, that's for sure. If an official sequel were made, I'd hope that it would simply expand on this existing engine; more physics and effects, etc. I would like to be able to walk/run/jump on land though and slide and falloff edges. Can that be scripted somehow with Aquaria?

I've noticed that many of the smaller creatures have outlines surrounding the parts and bodies, but it's absent from most of the larger entities and environment graphics. There is a slight mix with the existing graphics, but they definitely compliment each other well. Good point, Alphasoldier.

I've finally found a decent brush to use in MyPaint. The Wet Round brush in the Ramon set. I'm still going to have to play around more though because the brush doesn't offer any opacity sensitivity; it just takes your original color and plows through everything with varying degrees of that color based on what's underneath. But it definitely gave me a good painted feeling up close, though that was all lost when I scaled my image down. The result looks a little too airbrushed for my taste, but it seems to be a step in the right direction. Yogoda's suggestion about the lines was a great help. It could be that scaling down 8X might be causing it to be too smooth... so maybe larger brushes or less scaling... or a different brush. Hmmm...  :-\



Back to the drawing board.  :)

Yeah, I used the Gimp color changing tool a lot to change both tiles from Aquaria and my new drawings for the Magic of Aquaria mod; to do gold and earth tones or pale blue scenery , or the Pandora night forest type scene to intensify the colors and make them look fluorescent (see the post on Magic of Aquaria for examples, also the Photobucket link there). Yogoda had to hold me back from having ten colors of anemones...

Yeah... that gives me an idea about creating just a few variants of the same creature to spice up the fauna a bit. Why not have a smaller and a larger version of certain entities, not just scaled in size, but redrawn with some minor detail changes. That and a few color variants could make for a rich looking jungle of life. Maybe that's just a lot more work than it's worth though. We'll see.  :)

Offline Echolocating

  • Bit Bit
  • ****
  • Posts: 77
    • View Profile
Re: Aquaria's Art Style
« Reply #17 on: May 18, 2010, 10:11:18 am »
I had a chance today to try out MyPaint again and used two images from the Aquaria Media Kit as a reference this time. The Wet Round and Ink brushes are where it's at for me it seems. I never even knew such a brush existed a couple of weeks ago. It's pretty awesome. With Naija, her shading is more subdued than most other creatures in the game. It was difficult for me not to add too much contrast when coloring, but I'm pretty happy with the result of my concept character. I also took the liberty of just slightly darkening the limbs behind her torso and, though the effect is subtle, I think it adds a bit of punch.



I ended up scaling the picture down 50% from the resolution I originally created it at, as is seen in the image above. This seems to fix any harsh edges and still keeps a painted feel. I'm going to play around some more, but I think I'm almost there.

As far as her design goes, I'm struggling a bit with her not being all that attractive, but I always thought this character was a bit more animal and alien than human. Perhaps some hair on her head is in order. Also, I'm going to have to figure out how to break a character like this up for animation. That's going to be a lot of work, I think. It may also affect how I create the details surrounding the character's joints and such. For example, I plan on having her webbed feet bend back (like you currently see) and forward when she kicks with a simple sprite swap. I have yet to try the animator though so we'll see what other ideas come from that experience. I even thought about using the cape feature for a braided length of hair. There's just so many avenues to explore.

Other than that, I'm going to start creating concept art for my mod and see if a story is buried somewhere in those sketches.

Kind of off topic, but does anybody know of a free 2D sprite animation tool, like Aquaria's? The reason I ask is that, with MyPaint, I've been thinking about taking this 2D painted sprite look to other genres, like sierra-like adventure and metroid style action games, but a majority of those engines want a unique complete sprite for each frame of animation. As far as I know, you can't export frames from Aquaria's animator while keeping the alpha channel intact. Maybe this open source thing might change all that though. Did I mention that MyPaint totally rocks and I never would have found it without the link in the Aquaria Wiki?  :)

« Last Edit: May 18, 2010, 10:13:23 am by Echolocating »

Offline Yogoda

  • Extra Bit
  • *****
  • Posts: 144
    • View Profile
Re: Aquaria's Art Style
« Reply #18 on: May 18, 2010, 06:57:04 pm »
Wow, it looks great ! I think you successfully replicated Aquaria Style.

I'm glad you like MyPaint, it is such an amazing program. Simple yet powerful, I love it.

For the 2D sprite animator, I don't know know if there is other things like this. The technique used for animating is usually used for 3D games, where you have a skeletal of bones. 2D games usually do the animations frame by frame so I don't know if there is one available. But sure, you can take printscreens at different keyframes, remove the background, and you get a frame animation, but that's a lot of work. Maybe we can modify the animation editor and add an Export button ;)

Offline Align

  • Monster Bit
  • *******
  • Posts: 353
    • View Profile
Re: Aquaria's Art Style
« Reply #19 on: May 18, 2010, 08:06:20 pm »
I'd say the one-piece swimming suit clashes with her otherwise feral appearance.

Offline Echolocating

  • Bit Bit
  • ****
  • Posts: 77
    • View Profile
Re: Aquaria's Art Style
« Reply #20 on: May 18, 2010, 09:26:09 pm »
For the 2D sprite animator, I don't know know if there is other things like this. The technique used for animating is usually used for 3D games, where you have a skeletal of bones. 2D games usually do the animations frame by frame so I don't know if there is one available. But sure, you can take printscreens at different keyframes, remove the background, and you get a frame animation, but that's a lot of work. Maybe we can modify the animation editor and add an Export button ;)

I think Blender (a 3D program) can do 2D bone animation. I just hate trying to use/learn programs that do way more than I need. If I find something, I'll be sure to share though. I'd rather see the Aquaria animator tool become a separate program though. It's my understanding that you have to have the editor open in order to launch it, unless I'm mistaken?

And thanks for the compliment.  :)

I'd say the one-piece swimming suit clashes with her otherwise feral appearance.

Yeah, I agree. I didn't want to design some underwater garb or armor for her so I slapped on a swimsuit. Can't have her swimming around naked now, can we?  ;)

At one point though, I was thinking about a story where she was a genetic experiment that escaped... thus she's wearing whatever the mad scientists who created her gave her. So there!  :P




Offline Alphasoldier

  • Dream Bit
  • **********
  • Posts: 1810
  • Zero Suit!
    • View Profile
Re: Aquaria's Art Style
« Reply #21 on: May 18, 2010, 11:31:23 pm »
Can't have her swimming around naked now, can we?  ;)
I don't see why not. e.e

At one point though, I was thinking about a story where she was a genetic experiment that escaped...
Very original. :P
God sees and knows everything, but at least he won't gossip about it.

Offline Knight

  • Bit Bit
  • ****
  • Posts: 55
    • View Profile
Re: Aquaria's Art Style
« Reply #22 on: May 19, 2010, 02:13:05 am »
Can't have her swimming around naked now, can we?  ;)
...
thus she's wearing whatever the mad scientists who created her gave her. So there!  :P
Dude. Mad scientists are pervs. She'd have had nothing on for "purposes of thorough study" :P

Offline Lady-Succubus

  • Hero Bit
  • *********
  • Posts: 538
  • Aren't I cuuuutee? =^.^=
    • View Profile
    • Woefully Outdated Blog
Re: Aquaria's Art Style
« Reply #23 on: May 19, 2010, 02:23:16 am »
Can't have her swimming around naked now, can we?  ;)
...
thus she's wearing whatever the mad scientists who created her gave her. So there!  :P
Dude. Mad scientists are pervs. She'd have had nothing on for "purposes of thorough study" :P
People who think up these mad scientists are pervs too. ^.–
Bored little neko, pouncing along, scattering posts everywhere. =^.^=

Offline Knight

  • Bit Bit
  • ****
  • Posts: 55
    • View Profile
Re: Aquaria's Art Style
« Reply #24 on: May 19, 2010, 02:46:07 am »
True, but since we're talking fiction convention, the argument stands. ^_^

Offline Lady-Succubus

  • Hero Bit
  • *********
  • Posts: 538
  • Aren't I cuuuutee? =^.^=
    • View Profile
    • Woefully Outdated Blog
Re: Aquaria's Art Style
« Reply #25 on: May 19, 2010, 02:54:55 am »
As does mine. it's okay, we already know that all guys are pervs in some way or another, so it's not saying much. ^.–
Bored little neko, pouncing along, scattering posts everywhere. =^.^=

Offline Knight

  • Bit Bit
  • ****
  • Posts: 55
    • View Profile
Re: Aquaria's Art Style
« Reply #26 on: May 19, 2010, 04:40:29 am »
Now that, I can't deny.  Some of us just have to put it under wraps as we grow up.

... most, just never grow up, I think. >.>

Offline Lady-Succubus

  • Hero Bit
  • *********
  • Posts: 538
  • Aren't I cuuuutee? =^.^=
    • View Profile
    • Woefully Outdated Blog
Re: Aquaria's Art Style
« Reply #27 on: May 19, 2010, 04:50:08 am »
So which are you?

I think we're going off topic. :X

The picture several posts above was pretty. ^.^ The new character looks scary though. :S
Bored little neko, pouncing along, scattering posts everywhere. =^.^=

Offline Alphasoldier

  • Dream Bit
  • **********
  • Posts: 1810
  • Zero Suit!
    • View Profile
Re: Aquaria's Art Style
« Reply #28 on: May 19, 2010, 05:38:33 am »
Nude stuff is just more natural and almost always looks better, there has to be nothing perverted about it.
God sees and knows everything, but at least he won't gossip about it.

Offline Lady-Succubus

  • Hero Bit
  • *********
  • Posts: 538
  • Aren't I cuuuutee? =^.^=
    • View Profile
    • Woefully Outdated Blog
Re: Aquaria's Art Style
« Reply #29 on: May 19, 2010, 05:47:02 am »
Nude stuff is just more natural and almost always looks better, there has to be nothing perverted about it.

Says another guy. ^.^
Bored little neko, pouncing along, scattering posts everywhere. =^.^=