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Author Topic: Sun Temple Song Door [Minor Potential Spoilers]  (Read 9002 times)

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Offline See.Blue

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Sun Temple Song Door [Minor Potential Spoilers]
« on: November 01, 2009, 08:16:49 pm »
My first time through the game, I managed to clip through the song door in the basement of the Sun Temple without bothering with lighting up the crystal.  I think I had used fish form at the time to do this but I'm not sure whether it is necessary.  Has anyone else had similar experiences (preferably of the replicable variety  ;))?

Offline calebj

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Re: Sun Temple Song Door [Minor Potential Spoilers]
« Reply #1 on: November 01, 2009, 09:16:49 pm »
When I got to that point in the game I remember trying everything, including fish form.  Do you think it could have just been a glitch?

Offline See.Blue

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Re: Sun Temple Song Door [Minor Potential Spoilers]
« Reply #2 on: November 01, 2009, 09:50:29 pm »
I'm sure it was.  I'm currently working on a speed-run of the game and I'm trying to figure out the fastest way to get through that area. Some of the people at Speed Demos archive have reported being glitch though it in fish form too though no one can yet replicate it it seems.  If that's the case I'm going to measure which costs more time, simply using the crystal or getting Fish form.  Ideally though I'd like to see if the glitch is replicable and whether or not it can be performed in other forms

Offline Align

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Re: Sun Temple Song Door [Minor Potential Spoilers]
« Reply #3 on: November 01, 2009, 10:52:53 pm »
Wasn't this fixed in a patch?

Offline See.Blue

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Re: Sun Temple Song Door [Minor Potential Spoilers]
« Reply #4 on: November 02, 2009, 12:15:19 am »
Probably.  I know it's a point of contention between many fans of a video-game and runners but runs are always performed on whichever version allows the fastest time, in this case, 1.00 by a long shot.  The reasoning behind this is if someone were to run a game while only patch A was out, then the game was patched to B which took away numerous sequence breaks and time-saving glitches in A, it would be unfair to require subsequent runners to use patch B (as it would render a new record or even roughly equivalent time effectively impossible), but also unfair to throw out the run that was performed on patch A (as it was a legitimate run and the fastest at the time).  If possible, glitching the Sun Temple's song door would be far from the largest glitch employed in the run.  It rankles many fans to see a loved game disassembled like that, but personally I see it as dedication to the game.  I was hoping to hear if anyone who was around in ye olde days remembered any experiences relating to this.

Offline Alec

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Re: Sun Temple Song Door [Minor Potential Spoilers]
« Reply #5 on: November 02, 2009, 09:42:31 am »
Interesting, I don't remember patching anything like this so it might still be in there. :)

Offline See.Blue

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Re: Sun Temple Song Door [Minor Potential Spoilers]
« Reply #6 on: November 03, 2009, 04:33:59 am »
 :D :D :D

Alec, I don't know if you'll even read this (or bother responding  :P) but I was wondering (and now for something completely different), if you happen to remember, does the hit-box around the Energy God's tail extend all the way to the ceiling of the hallway you fight him? When you push him back all the way, the little bit of added height in the hallway's ceiling makes it look like you might be able to get above and around him when he lunges. I've been playing around with using +speed items and I can get what looks like ~an inch by in-game measurements away from getting behind him before he straightens up.  Any information about how if I ever manage it I'll just be ramming Naija's pretty head into an invisible (and damaging) wall would be appreciated  :P

Offline Alec

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Re: Sun Temple Song Door [Minor Potential Spoilers]
« Reply #7 on: November 03, 2009, 05:49:20 am »
Hmmm I think he might have a check that's like... if naija's x value ever gets to the left of his x value, set her x value back.

But I'm not 100% sure about that. You could check his lua script? :)