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Author Topic: Question pertaining to the editor  (Read 7747 times)

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Offline sadron

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Question pertaining to the editor
« on: July 10, 2009, 05:02:01 am »
I've noticed when I've edited the sample level that showcases the editor's abilities like moving tiles around, there's a black area where they sat on, so to speak, the outside area. Now, does hitting F1 update their position and remove the extra blackness that was behind the wall tiles, or is there another tool I have to use inside of the editor, because that part wasn't covered in the tutorial.
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Offline TheBear

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Re: Question pertaining to the editor
« Reply #1 on: July 10, 2009, 06:50:14 am »
Copy/Paste from another post a couple pages back.

Quote
MAP TEMPLATES

Once you've created an empty map file and a tileset, go into the "maptemplates" folder. Create a new image in that folder using a paint program (e.g. MSPaint), or use an existing map template as a base. Name the map template the same as your map and save it as a png file (e.g. "mymap.png").

IMPORTANT: All map templates must have a width and height that is the same power of two! E.g. 256x256, 512x512, 1024x1024, etc.

Edit the maptemplate in a paint program. Black for walls, white for open areas.

Now, open up your mod and hit TAB to enter the Level Editor. Press F11 to load the map from your map template, and press F12 to fill in the edges of the walls with tiles. The tiles used to fill the edges are taken from tiles 1 - 4 in the corresponding tileset (e.g. "mymap.txt").

More mod/map  info here.