
Well said Alec and pretty much the point I was trying to get across but you took it a step further by mentioning that indie devs should work together to grow without having to rely on some of the large (albeit money hungry) companies. The problem with some (if not most) of these larger publishers is that they don't give a damn about the developers, they care about the bottom line only so the quality of the game doesn't matter -- just how much it'll make
them, with little to no concern for the developer. I'd really like to drop a few names regarding the matter but I'll force myself not to (two capitalized vowels come to mind -- damn you BioWare! Why! WHY!!!

), I find that with these large publishers game plus game play quality and customer support is far from secondary and barely applicable to their business ethic. This
is a mini-rant as well but it's important to note that what Alec mentioned about being able to succeed and grow without the need to have your choices made for you or another hand in your pocket is important for all indie developers and even mainstream developers who are seeking creative control over their work. I can't say that this is something that Valve intends to do with their Steam service, but I can say that Valve has enough money and will most likely be an available service in the future, so there's no need to rush into things.
In regard to what you had said Stalfos, although finding out about the game is all part of marketing and the gaming "biz" it's important for smaller developing companies to be able to profit from their efforts without relying fully on another large publisher if not only to help the developer recognize where they could make improvements and grow or how to market the game better, but it also gives more meaning to the word "independent" and ensures that these developers retain control over their product. The internet makes it possible to market in numerous and inventive ways. I really think Aquaria will reach it's target audience (which is hopefully anyone who loves video games

)
I can't speak for all indie developers, but I know that when I've put a large amount of time, effort, and work into something I wouldn't want to give it up easily or cheaply just to make a quick buck... I'd personally want to develop my skills and grow so that my efforts or talents would be sought after for some time. Not everyone feels the same way and that's understandable, but I'm just more sentimental and thoughtful about what I want to try to accomplish in life. Doesn't mean I'm right or wrong, but I think it's a healthy and respectable way of looking at things.
And yes Alec, I agree with you, I think indie games are getting better and better. There is a tide coming and I really can't wait to play that game that's somewhat of a cross between Ecco the Dolphin, Castlevania: SoTN, and Metroid... oh what's it called again....

Oh yeah, Aquaria

Johnny
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