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Author Topic: Infinite Ammo  (Read 55187 times)

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Offline Alec

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Re: Infinite Ammo
« Reply #15 on: August 25, 2008, 06:29:09 am »
Yeah, BC is a pretty cool place. I'm sure I would have liked it a lot better if I'd known more people there.

Offline Hiro

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Re: Infinite Ammo
« Reply #16 on: August 25, 2008, 06:58:23 am »
Guts Alec. But glad to know you hang in there!  O0

Well, hope this other project rocks as much as this one did. :D
My site is: http://www.therathole.co.nr/
Where I put pictures and blog posts and stuff..

Offline Nightmareshadow

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Re: Infinite Ammo
« Reply #17 on: August 25, 2008, 01:15:42 pm »
On the other hand if INFINITE AMMO's new game is even half as good I'm excited to see it happen.  If you can't spill the beans on the title, plot, art, or characters how about telling us the genre at least Alec?

I tend to start working on games based on the theme first and then everything else follows from that. Katie and I came up with a story that is partly based on our personal experiences, and then when we added Ian and Chris into the mix they got it right away and then added some of their own flavor. It deals with a lot of ideas that are really important to us, and in an interesting way, it builds on the themes that are present in Aquaria. So in a weird way, it may end up working as a thematic sequel to many of the underlying ideas in Aquaria - because both are partly based on stuff that I tend to think about a lot. And since its been nearly a year since the game came out, I now have a lot of different perspectives on those themes.

Aquaria was made when I was living alone in BC. I moved out there for a girl, and I didn't know anyone else in the province. I lived there for 3 years, and it would alternate between being complete freedom/joy and absolute hell. I think a lot of that feeling of isolation, loneliness and trying to make a relationship work made its way into Aquaria.

This last May, that girl dumped me over msn in a couple sentences. I had a really hard time dealing with how someone could go from seemingly being happy in a long lasting relationship, to ending it in an apparently cold and unfeeling way. The added realization that I had moved away from all my family and friends for 3 years and gone through feeling completely isolated and depressed, ultimately for nothing, was not a pleasant experience.

The game I'm planning with Infinite Ammo is partly inspired by that event, and what comes after.

I know that we'll probably have to wait a whiel longer for an Aquaria sequel, but it's nice to know that the themes held in Aquaria are still being carried on in your new project.  I just hope that the end of this game will be a tad less depressing than Aquaria's.

You're a very gifted storyteller Alec, so I'm sure that you're already working everything out but, call me a sentimentalist if you must, I've always prefered a happy ending after a great deal of trials for players in games.

Still, I intend to follow your work right until the release of your game.  Don't forget about your fans here on the forums, and good luck with your new team.

Your music and storytelling are amazing, and I'm sure in no time your name will jon the other pantheon of game developers that are worshipped and revered as the best.

BTW, do you watch Bleach?  I can't help but look at your avatar and think of a character called Sosuke Aizen.

Well, that's my random question for the day.

Take it easy.
I'll keep asking for an Aquaria sequel until we get it, the sequel to the greatest Indie game of all times, and one of the greatest games period.

Offline Alec

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Re: Infinite Ammo
« Reply #18 on: August 25, 2008, 02:22:33 pm »
Hehe, I've already written 6 themes for the new game and I'm really proud of 'em. :D

The ending of the new game is pretty different from Aquaria's. It'll probably a change a bunch from what we have planned now before we get to the end of the project as well.

I also have this idea that's been kicking around for a while, of doing a mobile Aquaria game - probably for the iPhone. It wouldn't be a port, it'd be a side story that fills in some of the gaps between Aquaria 1 and Aquaria 2. (kind of like Aquaria 1.5)

I think I could actually do most of that game without requiring too much work from Derek. I could get him in as a "Producer" and he could help make creative decisions, but I could get someone else to do the more 'annoying' parts of creating the art for the game. I already have an iPhone game engine for another project I'm working on...

I think that'd be pretty cool, right? :)

Offline p3ter_st0ry

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Re: Infinite Ammo
« Reply #19 on: August 25, 2008, 03:47:01 pm »
Then I'd have to get an iPhone...  :P

But yea, that'd be awesome! You'd be using the same art from your first Aquaria, right?


-Peter
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Offline Alec

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Re: Infinite Ammo
« Reply #20 on: August 25, 2008, 03:56:32 pm »
I think we'd probably make new art in a variation on the style.

Originally that project was planned as a Nintendo DS game, so it was going to have pixel art...

The game has a different tone than Aquaria 1, and a different main character, so it would fit to give it a somewhat different look.

But yeah, if there was a way to leverage a bunch of art from AQ1 that would certainly cut down on development time.

Offline p3ter_st0ry

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Re: Infinite Ammo
« Reply #21 on: August 25, 2008, 04:07:17 pm »
I know Nintendo did that (used art from their GameCube release) for a bunch of their handheld Zelda games.

I've always wondered how much the APIs differ between Apple's desktop Mac OS and their handheld version. That'd make a cool blog post.
Albeit a confusing one.  ;D


-Peter
"Legally-imposed culture-reduction is cabbage-brained!"

Offline Alec

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Re: Infinite Ammo
« Reply #22 on: August 25, 2008, 04:08:14 pm »
I've always wondered how much the APIs differ between Apple's desktop Mac OS and their handheld version. That'd make a cool blog post.
Albeit a confusing one.  ;D

In my case, its mainly about the graphics library, which is OpenGL. (same library I used for Aquaria) So as far as graphics go, its mostly the same kind of stuff.

Offline p3ter_st0ry

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Re: Infinite Ammo
« Reply #23 on: August 25, 2008, 05:13:07 pm »
The reason I ask is because I've been wondering how difficult it'd be to port some open source mac games to the iPhone.

Sorry for getting off topic :)


Thanks,
-Peter
"Legally-imposed culture-reduction is cabbage-brained!"

Offline Danger Mouse

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Re: Infinite Ammo
« Reply #24 on: August 25, 2008, 07:07:04 pm »
ooo ooo, a little off topic but going from what p3ter_story was talking about mac ports, I have been dying to play Oids.X and was quite dissapointed that they didn't make a PC version. I'm a big fan of the old game that I use to have on my Atari ST computer. It's a simple game, but extremely fun and very easily modifiable.

Offline Ataraxia

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Re: Infinite Ammo
« Reply #25 on: August 25, 2008, 09:03:28 pm »
This is pretty darn good news to me! It's somewhat sad that Derek isn't on board for Infinite Ammo, but I've been around the interwebs for quite some time and that guys got a million things going on at the same time all the time, so it's understandable. I can't wait to find out what thew new game is and what it's about, but nonetheless I'm sure it will be A-mazing. Also, being a  prairie province guy myself, it's pretty cool knowing your games are being made so close to home. (FLATLANDERS UNITE!)

Offline silverflagon

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Re: Infinite Ammo
« Reply #26 on: August 25, 2008, 09:24:04 pm »
I'm a bit late coming in on this thread again but I want to say that I understand your story Alec, my son has had a rough year with his ex partner also WUTB now though. I hope this new relationship works out better for you and all power to any new projects, though I do prefer the swimming game :D
http://dl.getdropbox.com/u/485144/Tiger%20Tank.mp3

Duct tape is like 'The Force'. It has a light side and a dark side, and it holds the universe together

Offline Alec

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Re: Infinite Ammo
« Reply #27 on: August 25, 2008, 09:42:39 pm »
Also, being a  prairie province guy myself, it's pretty cool knowing your games are being made so close to home. (FLATLANDERS UNITE!)

Hells yea!

Offline Danger Mouse

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Re: Infinite Ammo
« Reply #28 on: August 25, 2008, 11:42:55 pm »
Something IRONIC about the whole flatlanders comments on aquaria's forums. :P Just thought I'd make note of it.

Offline silverflagon

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Re: Infinite Ammo
« Reply #29 on: August 25, 2008, 11:59:58 pm »
Something IRONIC about the whole flatlanders comments on aquaria's forums. :P Just thought I'd make note of it.

lol yea :D

I live in an area full of low hills myself, and I live miles from the sea in all directions, you can't get further from it in the UK and that's a fact :D  I would love to live near it :'(
http://dl.getdropbox.com/u/485144/Tiger%20Tank.mp3

Duct tape is like 'The Force'. It has a light side and a dark side, and it holds the universe together