On the other hand if INFINITE AMMO's new game is even half as good I'm excited to see it happen. If you can't spill the beans on the title, plot, art, or characters how about telling us the genre at least Alec?
I tend to start working on games based on the theme first and then everything else follows from that. Katie and I came up with a story that is partly based on our personal experiences, and then when we added Ian and Chris into the mix they got it right away and then added some of their own flavor. It deals with a lot of ideas that are really important to us, and in an interesting way, it builds on the themes that are present in Aquaria. So in a weird way, it may end up working as a thematic sequel to many of the underlying ideas in Aquaria - because both are partly based on stuff that I tend to think about a lot. And since its been nearly a year since the game came out, I now have a lot of different perspectives on those themes.
Aquaria was made when I was living alone in BC. I moved out there for a girl, and I didn't know anyone else in the province. I lived there for 3 years, and it would alternate between being complete freedom/joy and absolute hell. I think a lot of that feeling of isolation, loneliness and trying to make a relationship work made its way into Aquaria.
This last May, that girl dumped me over msn in a couple sentences. I had a really hard time dealing with how someone could go from seemingly being happy in a long lasting relationship, to ending it in an apparently cold and unfeeling way. The added realization that I had moved away from all my family and friends for 3 years and gone through feeling completely isolated and depressed, ultimately for nothing, was not a pleasant experience.
The game I'm planning with Infinite Ammo is partly inspired by that event, and what comes after.