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Author Topic: Aquaria: Lost Treasures Mod  (Read 194323 times)

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Offline silverflagon

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Re: Aquaria: Lost Treasures Mod
« Reply #15 on: August 16, 2008, 04:47:00 pm »
Don't look at me DM, I don't understand much of that at all you need Alec, Derek or one of the others.. :(
http://dl.getdropbox.com/u/485144/Tiger%20Tank.mp3

Duct tape is like 'The Force'. It has a light side and a dark side, and it holds the universe together

Offline Danger Mouse

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Re: Aquaria: Lost Treasures Mod
« Reply #16 on: August 16, 2008, 09:26:07 pm »
[Edit #3] Posted: New Creature, Pet.

Offline Alec

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Re: Aquaria: Lost Treasures Mod
« Reply #17 on: August 17, 2008, 05:06:57 am »
Nice!

One thing I'd suggest if you have problems, is to check the debug.log at the point around where the level is loaded. (reload it to see it easier) Sometimes there'll be hints in there.

Offline Xiagan

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Re: Aquaria: Lost Treasures Mod
« Reply #18 on: August 17, 2008, 11:50:26 am »
That looks incredible! Very good work! :)

PS: If you look on DM's ava (how I miss this cartoon!) only from the corner of your eyes, it looks like a Nautilus. ;)
"Sire, I had no need of that hypothesis." (Laplace)

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Offline silverflagon

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Re: Aquaria: Lost Treasures Mod
« Reply #19 on: August 17, 2008, 03:11:50 pm »
That looks incredible! Very good work! :)

PS: If you look on DM's ava (how I miss this cartoon!) only from the corner of your eyes, it looks like a Nautilus. ;)

Great you've got your help DM :D I hope that this solves it for you because I would love to see it run :D

Xiagan, here's an episode on Yt for you to watch if you miss DM so much :D http://www.youtube.com/watch?v=gL6xyGfKhnY
http://dl.getdropbox.com/u/485144/Tiger%20Tank.mp3

Duct tape is like 'The Force'. It has a light side and a dark side, and it holds the universe together

Offline Danger Mouse

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Re: Aquaria: Lost Treasures Mod
« Reply #20 on: August 17, 2008, 07:57:52 pm »
Nice!

One thing I'd suggest if you have problems, is to check the debug.log at the point around where the level is loaded. (reload it to see it easier) Sometimes there'll be hints in there.

Thanks, I'll give that a shot, maybe it will help. If anyone sees something obvious let me know.

[Edit #4] Jelly Fish!

Offline Danger Mouse

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Re: Aquaria: Lost Treasures Mod
« Reply #21 on: August 17, 2008, 11:56:31 pm »
[Edit #5] Sea Kelp in varieties. More plant life to come. :)

Offline Danger Mouse

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Re: Aquaria: Lost Treasures Mod
« Reply #22 on: August 18, 2008, 03:19:08 am »
[Edit #6] Tropical Fishies,... well, I need something to be swiming around near those shallow waters! :)

Offline Hiro

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Re: Aquaria: Lost Treasures Mod
« Reply #23 on: August 18, 2008, 07:35:02 am »
Dayum. Those are some nice graphics you have there...

:(

Wishing I could draw that good...
My site is: http://www.therathole.co.nr/
Where I put pictures and blog posts and stuff..

Offline Danger Mouse

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Re: Aquaria: Lost Treasures Mod
« Reply #24 on: August 18, 2008, 05:51:53 pm »
I'm sure you probably could, it's quite easy. I use to use adobe photoshop, but these days I find that Gimp Portable does the job just fine. It can be obtained at www.portableapps.com for free. Derek Yu has a really good tutorial for making pixel art on his website www.derekyu.com under the "extras" tab. It's a 10 step process and gets easier and easier every time you go through the process.

Anyways, Thanks for the compliment! :)  Very much appreciated! If you find that you get comfortable with making some cool stuff I'd be glad to have more content, I'd definitely put your name or anyones name as a contribution to the credits for those that contribute. :D

Offline silverflagon

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Re: Aquaria: Lost Treasures Mod
« Reply #25 on: August 18, 2008, 11:07:26 pm »
I'm sure you probably could, it's quite easy. I use to use adobe photoshop, but these days I find that Gimp Portable does the job just fine. It can be obtained at www.portableapps.com for free. Derek Yu has a really good tutorial for making pixel art on his website www.derekyu.com under the "extras" tab. It's a 10 step process and gets easier and easier every time you go through the process.

Anyways, Thanks for the compliment! :)  Very much appreciated! If you find that you get comfortable with making some cool stuff I'd be glad to have more content, I'd definitely put your name or anyones name as a contribution to the credits for those that contribute. :D

Dm would you like to try your hand at turning my character into a kind of boss for your mod? Simply it's my idea of what Cthulu looked like before I saw other artist's versions , and because I don't do much pixel art now I am quite willing to allow others to paint their versions of him.

The link to the thread page, and it's the last one one just incase you can't guess http://www.bit-blot.com/forum/index.php?topic=133.30
http://dl.getdropbox.com/u/485144/Tiger%20Tank.mp3

Duct tape is like 'The Force'. It has a light side and a dark side, and it holds the universe together

Offline Danger Mouse

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Re: Aquaria: Lost Treasures Mod
« Reply #26 on: August 19, 2008, 01:31:05 am »
That's the sort of the thing I was already going for, and certainly in the Call of Cthulu genre, I like the artwork by the way. I'm surprised I had never visited that thread. Guess I was missing out! I like the head, however I was thinking of longer tenticles, and less humanoid on the body features. I do love the artwork though. :)

Offline silverflagon

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Re: Aquaria: Lost Treasures Mod
« Reply #27 on: August 19, 2008, 05:56:53 pm »
That's the sort of the thing I was already going for, and certainly in the Call of Cthulu genre, I like the artwork by the way. I'm surprised I had never visited that thread. Guess I was missing out! I like the head, however I was thinking of longer tenticles, and less humanoid on the body features. I do love the artwork though. :)
Did you know that they can make their tenticles longer DM? So you go for it and make him as ou want :D
And thank you for the critique :)
It was Alec who game me the idea for allowing  it to be used for a mod though :)
http://dl.getdropbox.com/u/485144/Tiger%20Tank.mp3

Duct tape is like 'The Force'. It has a light side and a dark side, and it holds the universe together

Offline Danger Mouse

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Re: Aquaria: Lost Treasures Mod
« Reply #28 on: August 19, 2008, 10:28:11 pm »
Quote
cannot open scripts/maps/premap_title.lua: No such file or directory
(error loading script: scripts/maps/premap_title.lua from file [scripts/maps/premap_title.lua])
Could not find script file [scripts/maps/premap_title.lua]

cannot open scripts/maps/premap_title.lua: No such file or directory
(error loading script: scripts/maps/premap_title.lua from file [scripts/maps/premap_title.lua])
Could not find script file [scripts/maps/premap_title.lua]
setting flag [600] to 0
luaScriptError: anemone : postInit : attempt to call a nil value
luaScriptError: anemone3 : postInit : attempt to call a nil value
luaScriptError: songleaf : postInit : attempt to call a nil value
luaScriptError: songstalk : postInit : attempt to call a nil value
luaScriptError: songstalk : postInit : attempt to call a nil value
luaScriptError: songstalk : postInit : attempt to call a nil value
luaScriptError: songstalk : postInit : attempt to call a nil value
luaScriptError: healthplant : postInit : attempt to call a nil value
luaScriptError: healthplant : postInit : attempt to call a nil value
no sing
no sing
luaScriptError: anemone4 : postInit : attempt to call a nil value
luaScriptError: anemone2 : postInit : attempt to call a nil value
luaScriptError: anemone : postInit : attempt to call a nil value
luaScriptError: anemone4 : postInit : attempt to call a nil value
playMusic
FMODEX error: 23: Unknown error code
playmusic end

loading map init script
cannot open scripts/maps/map_title.lua: No such file or directory
(error loading script: scripts/maps/map_title.lua from file [scripts/maps/map_title.lua])
Could not find script file [scripts/maps/map_title.lua]
reset timer
Game::applyState Done
phonograph : attempt to call a nil value animationKey
phonograph : attempt to call a nil value animationKey
phonograph : attempt to call a nil value animationKey
songleaf : attempt to call a nil value animationKey
songstalk : attempt to call a nil value animationKey
songstalk : attempt to call a nil value animationKey
songstalk : attempt to call a nil value animationKey
songstalk : attempt to call a nil value animationKey

FMODEX error: 36: Unknown error code

ID conflict between triffle and pullplantnormal
ID conflict between triffle and pullplantnormal
ID conflict between triffle and pullplantnormal
ID conflict between triffle and pullplantnormal
ID conflict between triffle and pullplantnormal
ID conflict between triffle and pullplantnormal
ID conflict between triffle and pullplantnormal

ID conflict between anemone3 and pullplantnormal
ID conflict between anemone2 and beluga-bubble
ID conflict between anemone2 and pullplantnormal
ID conflict between anemone2 and beluga-bubble
ID conflict between anemone and pullplantnormal
ID conflict between anemone and beluga-bubble
ID conflict between anemone4 and pullplantnormal

ID conflict between anemone3 and beluga-bubble
ID conflict between anemone2 and pullplantnormal
ID conflict between anemone2 and beluga-bubble
ID conflict between anemone and pullplantnormal
...Done

cannot open scripts/maps/premap_islands2trench.lua: No such file or directory
(error loading script: scripts/maps/premap_islands2trench.lua from file [scripts/maps/premap_islands2trench.lua])
Could not find script file [scripts/maps/premap_islands2trench.lua]
setting flag [600] to 0
luaScriptError: jellysmall : postInit : attempt to call a nil value
luaScriptError: jellysmall : postInit : attempt to call a nil value
luaScriptError: jellysmall : postInit : attempt to call a nil value
luaScriptError: jelly : postInit : attempt to call a nil value
luaScriptError: jellyshock : postInit : attempt to call a nil value
luaScriptError: jellyshock : postInit : attempt to call a nil value
luaScriptError: jellyshock : postInit : attempt to call a nil value
luaScriptError: anemone2 : postInit : attempt to call a nil value
luaScriptError: anemone : postInit : attempt to call a nil value
luaScriptError: anemone2 : postInit : attempt to call a nil value
luaScriptError: anemone2 : postInit : attempt to call a nil value
luaScriptError: anemone3 : postInit : attempt to call a nil value
luaScriptError: anemone3 : postInit : attempt to call a nil value
luaScriptError: anemone2 : postInit : attempt to call a nil value
luaScriptError: anemone2 : postInit : attempt to call a nil value
luaScriptError: anemone2 : postInit : attempt to call a nil value
luaScriptError: anemone : postInit : attempt to call a nil value
luaScriptError: anemone : postInit : attempt to call a nil value
luaScriptError: anemone4 : postInit : attempt to call a nil value
luaScriptError: anemone3 : postInit : attempt to call a nil value
luaScriptError: anemone2 : postInit : attempt to call a nil value
luaScriptError: anemone2 : postInit : attempt to call a nil value
luaScriptError: anemone : postInit : attempt to call a nil value

loading map init script
cannot open scripts/maps/map_islands2trench.lua: No such file or directory
(error loading script: scripts/maps/map_islands2trench.lua from file [scripts/maps/map_islands2trench.lua])
Could not find script file [scripts/maps/map_islands2trench.lua]
fading in
FADEIN
FMODEX error: 11: FMOD_ERR_CHANNEL_STOLEN: The specified channel has been reused to play another sound.
reset timer

pos
  • , file :./_mods/lost_treasures/graphics/pinkjelly/top

LOADED TEXTURE FROM DISK: pinkjelly/top ref: 1 idx: 765
luaScriptError: pinkjelly : postInit : attempt to call a nil value
Map AutoSaved to auto/AUTO_0_islands2trench
WINDOW INACTIVE
SoundManager::pause
mus
vox
sfx
master channel
update
done

Alec: Here are the portions of the debug.log that look like they have actual errors.
           Nothing here would help me figure out what is wrong and what I can do to fix it. Any suggestions?
           I also don't understand why it's looking for a file named premap_title.lua when I have no pointers to such a file, nor a map_title.lua or
           premap_islands2trench.lua

          The part related to the animation not working I'm assuming is this part:
Quote
luaScriptError: pinkjelly : postInit : attempt to call a nil value
« Last Edit: August 19, 2008, 10:34:09 pm by Danger Mouse »

Offline Danger Mouse

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Re: Aquaria: Lost Treasures Mod
« Reply #29 on: August 20, 2008, 07:41:23 am »
Hmm I was just thinking how a multi-player version would be kind of cool, both Co-op, and deathmatch aspects could be implemented. By multi-player I don't mean MMO either. I don't mean having a bunch of players but having a 2 players would be pretty neat with this type of game mechanics. -wandering thought for the day.