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Author Topic: Aquaria: Sacrifice v1.12  (Read 625615 times)

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Offline SpiritOfNikopolo

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Re: Aquaria: Sacrifice v1.04
« Reply #300 on: November 13, 2009, 07:58:46 pm »
No I found Only 3 big.
need 1 last big of first 4
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Offline TheBear

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Re: Aquaria: Sacrifice v1.04
« Reply #301 on: November 14, 2009, 01:37:44 am »
Crystal4 = rpg_CathedralPriest (drop after killing both Rotcores)
- this is in the map where you fought the 3 priests and talked with Drask for the final time. There are two Rotcores in that map (large red/plink flesh blobs with lots of eye). Once you have killed both of these the second one will drop the Large Crystal. If you killed both of them and forgot to pickup the Large Crystal you won't have another opportunity.

Offline SpiritOfNikopolo

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Re: Aquaria: Sacrifice v1.04
« Reply #302 on: November 14, 2009, 05:31:31 pm »
no, I must know were located all four crystals.
n0 fourth, - all four.
« Last Edit: November 14, 2009, 05:34:12 pm by SpiritOfNikopolo »
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Offline TheBear

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Re: Aquaria: Sacrifice v1.04
« Reply #303 on: November 14, 2009, 06:15:19 pm »
Crystal1 = rpg_ForestWalker (up high)
- If you swim past the Walker you can jump out of the water. There are two small waterfalls and a number of rocks that you will have to traverse as you platform your way up. Keep progressing upward and you'll find the Large Crystal.

Crystal2 = rpg_EnergyTemple02 (behind closed door)
- After the miniboss encounter once you reach the next big room there is an entrance to a smaller map where the Large Crystal is behind an EnergyDoor.

Crystal3 = rpg_Forest02 (drop off Mergog)
- If you continue north past the Mithalan Scout you'll reach a new forest map. In the Northeast where the Druniads are residing there is an entrance to a small map where you fight Mergog (giant frog miniboss). The boss drops the Large Crystal once you kill him.

Offline TerraFire

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Re: Aquaria: Sacrifice v1.04
« Reply #304 on: November 23, 2009, 04:06:55 am »
Hi! I signed up to the forums just to ask you a question. =]

Your mod looks terrific, but whenever I start it up, I start in a black area and can't go anywhere. It's all black, but I can hear and see my minimap and I can exit. Why can't I play? I installed it correctly.
=[

Offline TheBear

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Re: Aquaria: Sacrifice v1.04
« Reply #305 on: November 23, 2009, 08:11:16 am »
Hi Terra! That "bug" is caused by using an out of date version of Aquaria. You need to update to v1.1.1 which can be obtained by sending your purchase information to Alec.

Offline Sheepdude

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Re: Aquaria: Sacrifice v1.04
« Reply #306 on: December 09, 2009, 02:45:55 pm »
Amazing job! This could easily be part of the actual game. It took me over 5 hours to complete, and I blazed through it. Thank you for making this and giving me another opportunity to experience one of the greatest games I've ever played again.

Offline Align

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Re: Aquaria: Sacrifice v1.04
« Reply #307 on: December 13, 2009, 03:40:22 pm »
Help I'm stuck in one of the final levels! I've got a pearl but nowhere to put it.


Mithalas Cathedral, but with a layer of The Body, after seeing Mia confront Eric with Mithalas (and then she teleported me into a mass of mermen, after which I got to the area I am now)


EDIT: Well, I used the editor, and while looking for some way to check properties of entities etc (never used it myself), accidentally hit F1 which I think reloaded the level; this lock simply wasn't there when I came back with the pearl originally. Will try again now.


EDIT2: It vanished again, but after I reloaded the level (and moved myself into it...)  things worked.
« Last Edit: December 13, 2009, 06:00:16 pm by Align »

Offline TheBear

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Re: Aquaria: Sacrifice v1.04
« Reply #308 on: December 13, 2009, 07:18:44 pm »
The door and orbHolder issue should have been fixed in patch 1.02 which came out a day or two after release. If there isn't a file named "patch_notes.txt" in the mod folder (_mods/rpg_PrequelCampaign) then you are running an older version. If you were patched up and still had that problem please let me know.

Offline Align

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Re: Aquaria: Sacrifice v1.04
« Reply #309 on: December 13, 2009, 10:28:36 pm »
patch_notes.txt says I'm on version 1.03

Offline TheBear

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Re: Aquaria: Sacrifice v1.04
« Reply #310 on: December 14, 2009, 06:59:36 pm »
I just remembered there was another problem with the orbHolder/door that I forgot about and didn't get around to patching. The problem is that the abyssOctopus will destroy the orbHolder and door if it's beam passes over them. To fix this I've made both those entities invincible. I've been working on a pretty large content patch but maybe I'll release a smaller one with this fix before then. Move Elena past the door or make sure you kill the two octopus entities before their beams cross over either the door or orbHolder for the time being.

Offline Maelstrom

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Re: Aquaria: Sacrifice v1.04
« Reply #311 on: December 29, 2009, 09:26:07 pm »
i get stuck just where there a door i need to open to get to drask after meeting mithalis but i cant find how! help?

Offline TheBear

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Re: Aquaria: Sacrifice v1.04
« Reply #312 on: December 29, 2009, 10:50:48 pm »
There is a green wormhole up to the northwest in the room with 2-3 Merman that will warp you to a different portion of the map. I've put a more intuitive warp graphic there that will be deployed in the content patch. I really should put a small patch together with some of these smaller fixes.

Offline Joey245

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Re: Aquaria: Sacrifice v1.04
« Reply #313 on: January 03, 2010, 10:53:28 pm »
     Well, after a LONG hiatus of playing Sacrifice, I finally finished it.
      Wow. The ending was really...I can't find the word for it. I thought that the way you tied everything into the start of the main game was brilliant, but the revelation that Elena was Mia's daughter seemed...a bit unexpected.
      Maybe the two months in between first playing it and finishing it made me forget all the hints that were dropped, but still, it felt a bit redundant. It kind of felt like we were just viewing the story of Naija again, though this time we got to choose to be an angel or a prick.
       Also, I was pretty much running short on food the whole game. I know that you can buy pre-made food from the Druniad in the Cathedral (love that he stayed there even though everything turned to a nightmare around him), but there was a severe shortage of cooking ingredients. One of the positives of Aquaria was that you could make food on the go, but in Sacrifice, if you run out of food in a dangerous area, you're screwed.
     Actually, there is a relative lack of difficulty in the Mod. For many, this is a minus, but I found the easyness in Sacrifice to be enjoyable. I am admittedly NOT the best Aquaria player out there, but I practically breezed through, not dying once. Thank you. I can actually be good at Aquaria now.
     All in all, Sacrifice gets a 9.5 out of 10. Awesome, awesome Mod. I'm gonna go play it again now. :)
"The Verse binds us, narrator and explorer. My story will become your own, and yours will become mine. You will live my life through my eyes...and you will learn the truth."

Offline TheBear

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Re: Aquaria: Sacrifice v1.04
« Reply #314 on: January 04, 2010, 07:35:02 am »
Thanks for the comments, Joey! I hadn't made the obvious connection between the similarities of the two endings. Elena being the daughter of Mia does seem a little out of place. It fit well with the events preceding Sacrifice I developed but maybe it would be better if Elena had just been Mia's prodigy or something. I've been meaning to spend some time on this as I've wanted to change the last two dialogue trees quite a bit. As for the food situation I can see how the Small Crystal system would yield problems while in a level. However, I didn't want an absurd amount of items placed in the level plus any further food surplus by overstocking once back at the food vendor.

I'm going to release a small patch tomorrow that should fix/improve a couple of things. And as an update on the content patch I've made a lot of progress but haven't spent much time on it of late.  I may skip the end boss fight addition and dialogue changes for the time being since the rest is nearing completion.