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Author Topic: PaperMoon by Infinite Ammo team :)  (Read 27185 times)

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Offline RobertWalker

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Re: PaperMoon by Infinite Ammo team :)
« Reply #15 on: November 24, 2008, 07:16:16 pm »
Played the demo for a few minutes. Lots of fun and interesting puzzles. Unfortunately, I don't have any anaglyph glasses, so I wasn't getting the intended effect, but it was still fun. Didn't beat it, though; need more practice.

Biggest negative for me: the timer. I just personally dislike timers in games. I always thought it annoying that just because some clock hit zero, Mario would up an die as if he'd been shot.

Offline Alec

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Re: PaperMoon by Infinite Ammo team :)
« Reply #16 on: November 24, 2008, 08:34:19 pm »
We're going to add some sounds and rework the timer stuff for the download version. The timer made sense for Gamma3D, but it makes less sense for the "home version".

Offline Echoic

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Re: PaperMoon by Infinite Ammo team :)
« Reply #17 on: December 14, 2008, 06:23:31 am »
Where can I buy some 3d glasses? 8)



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Offline Nava

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Re: PaperMoon by Infinite Ammo team :)
« Reply #18 on: December 14, 2008, 10:32:28 am »
Where can I buy some 3d glasses? 8)
At least in Winnipeg, local toy stores carry them. If not you could always scour cereal boxes ;)

Offline inkblob

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Re: PaperMoon by Infinite Ammo team :)
« Reply #19 on: December 14, 2008, 11:43:41 am »
* reaches into handy envelope full of 3d and spectrum refracting glasses *

holy crap this game is neat! I'll have to check the other ones out too, this is sinfully joyous amount of fun!
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Offline Chibi

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Re: PaperMoon by Infinite Ammo team :)
« Reply #20 on: December 14, 2008, 04:50:08 pm »
I've been having trouble with the game - whenever I try extracting all the files, a message comes up saying that there are duplicates of most of the files. I end up with only two of the several files that compose the game. Any ideas? Thanks.

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Offline Alec

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Re: PaperMoon by Infinite Ammo team :)
« Reply #21 on: December 14, 2008, 05:47:28 pm »
I've been having trouble with the game - whenever I try extracting all the files, a message comes up saying that there are duplicates of most of the files. I end up with only two of the several files that compose the game. Any ideas? Thanks.

Yeah, it seems to have that problem under Vista... I think its because the zip file was made on a Mac.

I'll work on making separate Windows + Mac downloads at some point.

Offline Chibi

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Re: PaperMoon by Infinite Ammo team :)
« Reply #22 on: December 14, 2008, 05:50:26 pm »
Okay, thanks! I had a suspicion that was the case when there was a file named "Mac" and no "Windows" file.

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Offline RobertWalker

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Re: PaperMoon by Infinite Ammo team :)
« Reply #23 on: May 04, 2009, 09:36:42 pm »
Yes, I'm necroing the thread, but for good reason: The completed version of Paper Moon is live on Blurst.com.

Offline RobertWalker

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Re: PaperMoon by Infinite Ammo team :)
« Reply #24 on: May 29, 2009, 10:00:44 pm »
Pardon the double-post, but I have some of questions about Paper Moon that I wanted to ask, if Alec would be so kind as to answer.

The main thing I'm curious about is the back story and inspiration for the game. How much of a back story is there? How much of the game's elements relate to the back story, and how much is just an interesting environment to look at/play with? We know the environment was intended to feel like a pop-up book, but what was the inspiration for the setting?

Specific things I'm curious about in relation to the story include:

1. What is the relationship between the boy and the moon character? Who are they? Why does he pursue her?

2. What is the significance of the repeated appearance of boats in the game?

3. Why does the moon go down the well and into the cavern? (By the way, the game on Blurst.com does not remove the moon in the sky when this happens, like the beta does, so for a moment there are two moons on the screen.)

4. Why does the alternate entrance to the cavern appear to be a giant pair of jaws?

5. Why does there appear to be a huge set of doors inside the cavern? (Incidentally, is there any way the player can open them?)

6. What's with the pile of bones in the cavern? Do they have any relationship to mysterious statue behind the pile? Who is that statue guy, anyway?

7. What are the strange hooded enemies? Why do they oppose the boy?

8. The clock tower is quite prominent in the game. It is visible in the background during the first stage, and its interior composes the entire last stage. What significance does it have, if any?

Offline Alec

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Re: PaperMoon by Infinite Ammo team :)
« Reply #25 on: May 29, 2009, 10:43:56 pm »
There are a few different interpretations.

One has to do with time and mortality...