Pardon the double-post, but I have some of questions about Paper Moon that I wanted to ask, if Alec would be so kind as to answer.
The main thing I'm curious about is the back story and inspiration for the game. How much of a back story is there? How much of the game's elements relate to the back story, and how much is just an interesting environment to look at/play with? We know the environment was intended to feel like a pop-up book, but what was the inspiration for the setting?
Specific things I'm curious about in relation to the story include:
1. What is the relationship between the boy and the moon character? Who are they? Why does he pursue her?
2. What is the significance of the repeated appearance of boats in the game?
3. Why does the moon go down the well and into the cavern? (By the way, the game on Blurst.com does not remove the moon in the sky when this happens, like the beta does, so for a moment there are two moons on the screen.)
4. Why does the alternate entrance to the cavern appear to be a giant pair of jaws?
5. Why does there appear to be a huge set of doors inside the cavern? (Incidentally, is there any way the player can open them?)
6. What's with the pile of bones in the cavern? Do they have any relationship to mysterious statue behind the pile? Who is that statue guy, anyway?
7. What are the strange hooded enemies? Why do they oppose the boy?
8. The clock tower is quite prominent in the game. It is visible in the background during the first stage, and its interior composes the entire last stage. What significance does it have, if any?