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Messages - Martoon

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1
Support / Re: "Swim" key only works for initial burst
« on: December 18, 2007, 05:25:54 am »
Thanks!

2
Support / Re: "Swim" key only works for initial burst
« on: December 17, 2007, 09:00:16 pm »
I think you could probably just bind a key to "left mouse button" in key config?

I don't have time to try it right now, but it might work.
On the key config screen, the left/right mouse equiv. rows have joystick buttons in the third column and 0's in the first two columns.  If I click one of the 0's, it plays the "you can't do this" sound.

[edit]Also tried editing usersettings.xml directly, setting them to KEY_Z and KEY_X.  They now show that way on the config screen, but still have no effect in game.

3
Support / "Swim" key only works for initial burst
« on: December 17, 2007, 07:22:03 pm »
For mouse-controlled action games, I strongly prefer to use keyboard keys for actions and not mouse buttons.  Constantly clicking and/or holding down mouse buttons gives me RSI in a hurry, and I also get less fine control of the mouse if I have to hold downward pressure on the buttons while moving it.  Things go much better if I can lightly glide the mouse around with my right hand and do any keypresses with my left hand.

Aquaria almost lets me do this.  There are action keys for swim and fire.  Unfortunately, the swim key only works for the speed burst you can do every second or so.  It doesn't follow the mouse cursor around if you hold the key down.

I just bought this game, and I'd be much indebted to you if I could finish it without hand and forearm pain.  :)

4
Support / Minor scripting bug (spoiler)
« on: December 17, 2007, 06:44:33 pm »
Just an FYI, I got to a room where Naija said something to the effect of "these creatures resemble that fallen statue that prompted me to come here" when I hadn't yet seen the statue.  I came across the statue later, where she then suggested I should go to the place where the creatures are.

(Sorry, don't remember the exact dialog, but it was clear I was supposed to see these in the reverse order.)

5
General / Re: Joysticks/Gamepads
« on: December 17, 2007, 06:25:15 pm »
I's got a PS2 controller with a usb converter. :D
What he said.

6
General / Re: Values in init.cfg?
« on: December 17, 2007, 06:21:01 pm »
Hehe, I changed the res to 1440 x 900 and the game shows as crisp as it can, though stretched.
Perhaps alter the values and see what "magic" happens? ;)
Yeah, I've got mine running at 1600 x 1200 to match my monitor's native res, which is why I was messing with the config file to begin with (looks fantastic, btw).

Guess I don't have the time/patience to reverse engineer the mystery values by trial and error, but if anyone else does, let us know what you find.  ;)

7
General / Values in init.cfg?
« on: December 16, 2007, 05:59:55 pm »
What are the "mystery" values in init.cfg?  I've figured out the ones that aqconfig.exe changes, but that leaves four values of unkown purpose.

Here's the default values, and the meaning of the ones I've deduced:
800 - Horizontal resolution
600 - Vertical resolution
32 - Bit depth
1 - Fullscreen
1 -VSync
0 - Framebuffer effects
255 - ?
0 - Enable gamepad
0 - ?
1 - ?
1 - Mipmap
0 - ?

So what do those other four values control?

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