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Messages - durrem

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1
Off-Topic / Re: The bit-blot ink blot logo reminds me of...
« on: September 13, 2008, 01:58:21 am »
haha, now I'm kind of scared to take an ink blot test...

Here's some info on the game if you're interested.  The designer notes is a good read.  It's an old hex based board game that was eventually made into a minatures game.  Looks like the board game is out of print for the moment as SJG cashes in on Munchkin stuff...  There was a PC version from the 80s published by origins.  I think it's floating around the net if want to look.

Edit:  I think I need an avatar...

2
Off-Topic / Re: The bit-blot ink blot logo reminds me of...
« on: September 12, 2008, 09:22:31 pm »
It's just such an iconic image (been in use for almost 30 years...) that I can't help but think of the fiery death headed towards my Command Post.






3
Off-Topic / The bit-blot ink blot logo reminds me of...
« on: September 12, 2008, 07:32:32 pm »
the silhouette of a Steve Jackson Games "Ogre" cybertank, a 40 meter long computer controlled tank loaded with many many nuclear weapons.






4
General / Re: Aquaria on STEAM?
« on: September 09, 2008, 07:45:25 pm »
If at all possible, I think you should try to get the 1.1 patch out before you get the game on steam.  Otherwise, there will be a lot of people whining on the steam forums about broken widescreen support.

5
General / Re: Games for Windows (formerly Computer Gaming World) scans
« on: March 20, 2008, 10:18:50 pm »
Thanks a lot for the scans.

np, I have a subscription so I must have gotten it a little early.

Quote
For some reason I had no idea this was in the works.  ::)

That's cuz he took all the money to buy Italian sports cars... Better check the bank account.

6
General / Games for Windows (formerly Computer Gaming World) scans
« on: March 19, 2008, 09:10:00 pm »
From the April/May issue:





Edit: the "It's not free -but it's close enough!" quote refers to the fact that this was posted on the free games page of the magazine.

7
Gameplay / Re: Cooking ingredients and where to get them.
« on: February 05, 2008, 09:00:36 pm »
You've seen cold borscht drop?  Where?  That's the only one I'm missing...

8
General / Re: The Widescreen Thread
« on: January 27, 2008, 10:38:49 pm »
This is good news.   Widescreen support would be a requirement to getting the game on PSN or Xbox :)  (16:9 in particular)

9
General / Re: Aquaria up for GDCA award!
« on: January 22, 2008, 11:57:19 pm »
Congrats.  I was just going to post that :)

Edit:  Valve should be knocking on your door any minute now...

10
Gameplay / Re: Yellow Creature in Kelp Forest drops Arcane Poultice
« on: January 05, 2008, 11:44:13 pm »
Does he drop cold borscht?  That is the only one i'm missing, as I used up all my red bulbs...

11
General / Polishing up for xbox/psn/steam
« on: December 28, 2007, 12:24:09 pm »
I really love this game and would like it to be as polished as it could be when it hits the big time distributions.  Most of this was covered in other threads, but after giving it a lot of thought, here is what I would like to see:

1.  Ingredient sort button.  It would be nice to click a button to have all of the usable items moved to the front of the list and the ingredient moved to the back (maybe alphabetically).  You could tap it again to reverse it (ingredients first).

2.  After game save feature.  Some of you would be familiar with this as the Save+ feature of some console RPGs.  After you beat the game you are given the option to save the game to a new slot.  The game resets back to the beginning of the game and you lose the spells/forms/treasure/map progress but you keep your ingredient and recipes.  This gives you a nice incentive to play through the game again.

3.  Pop up item descriptions of recipes.

4.  If you play the game again (Save+), have pop up translations available for all the Aquarian language messages.  This seems like it might be hard to program, but if you get it working for recipes it might not be so bad.

5.  Be able to see the progress in different map sections than the one you are on.

6.  Map notes.  This might not be viable for xbox/psn...

Spoilers...




7.  A lot of people seem to have problems with the cathedral boss because they don't realize that flashing yellow means no damage.  I think if there was some sort of message/voiceover indicating that yellow means no damage the first battle this happens (the energy temple) then this wouldn't be so much of a problem.  They would be properly trained to recognize this in the cathedral.

8.  I think a little more indication that you should follow Li might be a good idea as well.

Ok, that's all I can think of for now.  I know you are busy working out the bugs, like the widescreen problems.  As mentioned in that other thread I can't find right now, consider this my extended playtest report and take it with a grain of salt :)

12
Gameplay / Re: Minigame (spoilers, I guess)
« on: December 17, 2007, 10:33:14 am »
I tried to get my girlfriend to solve it for me, as she's usually very good at these things.  She couldn't solve it either, and actually got very frustrated at me for making her try it...

13
Gameplay / Minigame (spoilers, I guess)
« on: December 16, 2007, 07:30:04 pm »
I suck at Simon Says.  How many colors do you need to hit to beat it?  I've been trying for half an hour. lol

Sometimes it seems like I do the right combination and I mess up anyway...

14
Support / Patch version
« on: December 15, 2007, 08:34:18 am »
I applied the 12/10 patch, but when I start the game the version is still listed as 1.0.0.  Is this just a little oversight or did I not apply the patch correctly?

15
Gameplay / Re: *SPOILERS* This game is too f*ckin hard!!!
« on: December 15, 2007, 07:51:16 am »
I know the procedure to take him out...using the bloated frogmen and the move song so when he sucks he inhales them, I do that 3 times, the problem is after he inhales the 3rd time, when he becomes very angry and looks sort of blind then he starts shooting all those monstrous heavy-duty bolts that hone in one me...Dodging without a health soup ain't easy.

Try using the shield to bounce the shots back at him.  You have to keep recharging the shield or he will blow through it in half a salvo, though.

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