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Messages - Uriel-238

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1
Fair enough. Though you did answer my question, and for that I'm grateful.

I'm not fanatic enough to root out the bugs within the source code either, so my solutions will pro'lly be external, or as I have with many games in the past, simply re-enter my preferred profile each time I play.

Despite  my disappointment in the answer, you've been most helpful in answering. Thank you.

D.


2
Your response is somewhat confusing. Is the bug-list for Aquaria closed, so that no further fixes will be made? Or is it possible that the developers will address what is clearly a bug (as opposed to an omitted feature)?

I may be able to create an Autohotkey profile to reinterpret the number pad if that is what is necessary. I already made one tooling keys to activate the mouse buttons on certain keys since the keyboard equivalents don't work as promised (the designated swim key will cease to function once directional swim keys are used, but only until mouse one, rather the mouse swim key is pressed). But the more I rely on an Autohotkey profile, the more likely I will lose commands mid-play, hence I prefer to profile to the game all the control changes than I can, and leave only special changes (e.g. locking the Numlock state and turning the Numlock key into a usable control) to a Autohotkey profile.

I should clarify that by saying my keyboard profile was corrupt I meant that it had changed, but not back to defaults, but instead joystick buttons. It leaves me to wonder what key assignments would be saved permanently.

As to whether I should, as a left-hander be able to conform to a given structure of a game, I could argue that the need to conform to a specific game's control scheme slows the rate at which a given player is immersed in the play. I could also note that no control scheme is suitable for everyone, and the more flexible a system is to conform to the needs / whims of a player, the more inclusive its interface is. But the bottom line is the bottom line: The more a game interface can conform to the needs of the players, the more players will play and consequently buy the game.

Granted, I've been surprised before by what games had schemes that rendered them, to me, unplayable.  I've rejected games before because their control schemes were non-suitable, though less often due to non-lefty-compliance than because Mouse-look (i.e. Freelook) did not feature a reverse-Y for aviation-style vertical control (rather than standard mouse-pointer vertical control).

But obviously the Bit-Blot developers had us lefties in mind, since the number pad can be utilized. It's just buggy.

And as a lefty, I'd really like them to fix it, if that remains a possibility. I'll live without it, but I'll be happier (and like Bit-Blot more) with it.

D.

3
Support / Numberpad / Keypad can be used, but with problems. Please fix.
« on: December 29, 2010, 04:13:53 am »
I'm bringing up an old topic from here that was never addressed.

I like Aquaria very much, yet as one who is left-handed, would much prefer to play it the way I've become accustomed to playing games, that is, controlling the mouse with my left hand, and all my key-actions with my right-hand, using the number pad.

Support for the number pad in Aquaria seems limited, or at least buggy on my system. When, in Aquaria, I remap a function to a number pad key, it appears blank on the mapping screen, yet works normally in play.

Number keys are not recognized when the Numlock key is down.

My keyboard profile is corrupted when next I launch Aquaria, hence I have to reconfigure my keys every time I play.

To Bit-Blot support: Please fix things so that I can see which number-pad key I'm assigning to what on the keybindings layout page, and please fix it so that my keyboard profile is not corrupted between play sessions.

Thank you.

D.

PS: Awesome game, otherwise.

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