This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Messages - mitm
Pages: [1]
1
« on: April 09, 2010, 12:19:50 pm »
The open beta seems stable enough for v1.1 to be considered the "official" version. A special thanks to those of you who posted bugs and put up with the unstable and until recently slightly broken beta. The major changes/additions are listed below. At the moment I don't have too much more planned for Sacrifice except for a little expansion and refinement of the arena system (probably small crystal rewards). I may make the arena system and put it into its own mod.
SACRIFICE V1.1 RELEASED
http://www.moddb.com/mods/sacrifice/downloads/sacrifice
- world map
- new map (Naija, Fedor, and Elena go on an Adventure) accessed from the Veil
- arena system (located in new map)
- enemy density increased in hostile areas
- hints have been added throughout the world
- Crawlvirus now has a 40% chance to drop a small crystal
- Corrupted Cathedral: worm hole transit graphic replaced by a vortex effect w/hint
- Mithalas Nightmare: A save crystal has been added with a vortex allowing transit to and from the Abyss.
- Abyss: A save crystal has been added near the beginning of the map
- new modular dialogue tree code
Merci bisou
i will try it this weekend
2
« on: April 02, 2010, 07:32:48 pm »
I played through Sacrifice for the first time in a while and found quite a few bugs. For those of you who have been playing the Beta you can now continue the main story after fighting the priestesses and talking to Drask (big bug!). Sacrifice will be officially updated to v1.1 sometime within the next week.
SACRIFICE OPEN BETA FIXES
http://dl.dropbox.com/u/3175096/Sacrifice_v1.1-Beta.zip
- Priestess Rajah DT was always defaulting to version 2 (debug code that should have been commented out)
- the Kelp Forest and the new map have been tweaked so that they fit together better on the world map
- savepoint added to beginning of the abyss
- fixed crash with various nodes still being clickable after a character was no longer available to be talked to (died or left)
- added hint in Energy Temple if player misses the object they were asked to obtain by the Walker
- Mithala no longer improperly spawns in his prison later in the game
- Elena's graphic (currently princess costume) will always display if a player removes an outfit (would go to default naija skin)
- various grammar and formatting changes
Thank u~~~i ll wait
Pages: [1]