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Author Topic: Aquaria: Sacrifice v1.12  (Read 476761 times)

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Offline LoneTiger

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Bug: Aquaria: Sacrifice v1.1 Beta
« Reply #360 on: March 20, 2010, 05:27:20 am »
1.- Ok, I saw the Flag 0 msg pop when speaking with the little squid after leaving Mithalas cathedral, it kicks out of Aquaria but doe snot close the program, when returning however it is stuck and need to restart. Someone already posted this one earlier.

2.- Speaking with Drask in order to leave Mithalas, at the last part of conversation you have 2 choices:
A) "Drask I love you...."
and
B) I will hurry and come back

Choose option A), if you choose B) the dialog becomes blank and non responsive, clicking the X on top does not work.

Forgot to mention, this is a clean game from scrath.

Offline TheBear

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Re: Aquaria: Sacrifice v1.05
« Reply #361 on: March 21, 2010, 04:59:11 am »
SACRIFICE OPEN BETA FIXES
http://dl.dropbox.com/u/3175096/Sacrifice_v1.1-Beta.zip
- combat arena should work now... seriously this time (Yogoda pointed out error)
- fixed Drask version 1 dialogue tree (array entry for an input panel was formatted incorrectly)

Offline tor

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Re: Aquaria: Sacrifice v1.05
« Reply #362 on: March 26, 2010, 12:24:20 am »
Sacrifice looks great, good work! I just completed Aquaria, and I'm looking forward to checking this out once 1.1 is completed.

Offline TheBear

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Re: Aquaria: Sacrifice v1.05
« Reply #363 on: March 29, 2010, 11:31:09 pm »
I played through Sacrifice for the first time in a while and found quite a few bugs. For those of you who have been playing the Beta you can now continue the main story after fighting the priestesses and talking to Drask (big bug!). Sacrifice will be officially updated to v1.1 sometime within the next week.

SACRIFICE OPEN BETA FIXES
http://dl.dropbox.com/u/3175096/Sacrifice_v1.1-Beta.zip
- Priestess Rajah DT was always defaulting to version 2 (debug code that should have been commented out)
- the Kelp Forest and the new map have been tweaked so that they fit together better on the world map
- savepoint added to beginning of the abyss
- fixed crash with various nodes still being clickable after a character was no longer available to be talked to (died or left)
- added hint in Energy Temple if player misses the object they were asked to obtain by the Walker
- Mithala no longer improperly spawns in his prison later in the game
- Elena's graphic (currently princess costume) will always display if a player removes an outfit (would go to default naija skin)
- various grammar and formatting changes

Offline mitm

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Re: Aquaria: Sacrifice v1.05
« Reply #364 on: April 02, 2010, 07:32:48 pm »
I played through Sacrifice for the first time in a while and found quite a few bugs. For those of you who have been playing the Beta you can now continue the main story after fighting the priestesses and talking to Drask (big bug!). Sacrifice will be officially updated to v1.1 sometime within the next week.

SACRIFICE OPEN BETA FIXES
http://dl.dropbox.com/u/3175096/Sacrifice_v1.1-Beta.zip
- Priestess Rajah DT was always defaulting to version 2 (debug code that should have been commented out)
- the Kelp Forest and the new map have been tweaked so that they fit together better on the world map
- savepoint added to beginning of the abyss
- fixed crash with various nodes still being clickable after a character was no longer available to be talked to (died or left)
- added hint in Energy Temple if player misses the object they were asked to obtain by the Walker
- Mithala no longer improperly spawns in his prison later in the game
- Elena's graphic (currently princess costume) will always display if a player removes an outfit (would go to default naija skin)
- various grammar and formatting changes


Thank u~~~i ll wait

Offline TheBear

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Re: Aquaria: Sacrifice v1.1
« Reply #365 on: April 06, 2010, 05:18:37 am »
The open beta seems stable enough for v1.1 to be considered the "official" version. A special thanks to those of you who posted bugs and put up with the unstable and until recently slightly broken beta. The major changes/additions are listed below. At the moment I don't have too much more planned for Sacrifice except for a little expansion and refinement of the arena system (probably small crystal rewards). I may make the arena system and put it into its own mod.

SACRIFICE V1.1 RELEASED
http://www.moddb.com/mods/sacrifice/downloads/sacrifice
- world map
- new map (Naija, Fedor, and Elena go on an Adventure) accessed from the Veil
- arena system (located in new map)
- enemy density increased in hostile areas
- hints have been added throughout the world
- Crawlvirus now has a 40% chance to drop a small crystal
- Corrupted Cathedral: worm hole transit graphic replaced by a vortex effect w/hint
- Mithalas Nightmare: A save crystal has been added with a vortex allowing transit to and from the Abyss.
- Abyss: A save crystal has been added near the beginning of the map
- new modular dialogue tree code
« Last Edit: April 06, 2010, 05:30:18 am by TheBear »

Offline mitm

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Re: Aquaria: Sacrifice v1.1
« Reply #366 on: April 09, 2010, 12:19:50 pm »
The open beta seems stable enough for v1.1 to be considered the "official" version. A special thanks to those of you who posted bugs and put up with the unstable and until recently slightly broken beta. The major changes/additions are listed below. At the moment I don't have too much more planned for Sacrifice except for a little expansion and refinement of the arena system (probably small crystal rewards). I may make the arena system and put it into its own mod.

SACRIFICE V1.1 RELEASED
http://www.moddb.com/mods/sacrifice/downloads/sacrifice
- world map
- new map (Naija, Fedor, and Elena go on an Adventure) accessed from the Veil
- arena system (located in new map)
- enemy density increased in hostile areas
- hints have been added throughout the world
- Crawlvirus now has a 40% chance to drop a small crystal
- Corrupted Cathedral: worm hole transit graphic replaced by a vortex effect w/hint
- Mithalas Nightmare: A save crystal has been added with a vortex allowing transit to and from the Abyss.
- Abyss: A save crystal has been added near the beginning of the map
- new modular dialogue tree code

Merci  bisou
i will try it this weekend

Offline miezebieze

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Re: Aquaria: Sacrifice v1.05
« Reply #367 on: May 15, 2010, 12:23:06 am »
Nya-hao!

I  have a real big bug for you to squish: Instead of dialogue I see only a white (center-of-objects-)box and the savegame-thumbnails are one-coloured boxes too, when I save within the mod. :'(

Could there be something wrong with the Linux-build?

Offline bg

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Re: Aquaria: Sacrifice v1.05
« Reply #368 on: May 16, 2010, 10:03:57 pm »
Hello! I just want to thank you for this awesome mod you've made! I've just finished playing it and I really like how everything fits with the original story of Aquaria. :)

Offline WiZaRDuSS

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Re: Aquaria: Sacrifice v1.05
« Reply #369 on: May 16, 2010, 11:45:36 pm »
I must say, I'm impressed by the size of this mod, both in surroundings and storytelling. I've finished nearly everything by now, I'm at the start of the abyss, and I'm really curious how this all is going to end.
Keep up the good work

PS. for some reason I got stuck in the first multi enemy arena.. I killed everything apart from the thing that puts a purple spark on the ground, can't seem to kill that one.. but I couldn't get out anymore.

Offline toasterkat

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Re: Aquaria: Sacrifice v1.05
« Reply #370 on: May 17, 2010, 06:23:30 pm »
Hello! I'm painfully new to this forum. I purchased Aquaria just last week and am now playing through Sacrifice. I decided that I wanted  Elena's energy form to look a little different than Naija's. So, after already having experimented with modifying gfx in the original game, I set to.

These are the steps I've taken thus far:
- created a new folder named 'Elena' in the gfx folder in the original game package
- edited the copies of the energy form images and placed them in the new folder
- edited "rpg_elena.lua" to show:

     elseif (getForm() == 1) then
           entity_initSkeletal(me, "Najia", "energyformE")

rather than:

     elseif (getForm() == 1) then
           entity_initSkeletal(me, "Najia", "energyform")

- made a copy of "energyform.xml" named "energyformE.xml"
- edited "energyformE.xml" to search for energyform gfx in the Elena forder rather than Naija folder.

ALL that and still the new gfx don't load when in energyform in this mod. . .

Did I do something wrong or miss something?

Offline KSK

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Re: Aquaria: Sacrifice v1.05
« Reply #371 on: May 18, 2010, 12:14:31 am »
Great mod, fits nicely with the main game. Looking forward to updates.

But I'm not a native English speaker and I was having difficulty following some subtitles during cut scenes. I think it would be great if it there was a bit more time for reading them with the possibility of click-skipping for those who can read faster.

Also, I experienced the same problem on the arena that WiZaRDuSS had - I couldn't leave the arena in any other way than killing myself. Killed everything, including that 'thing' (you have to pull his shell off first using the bind song).

Offline TheBear

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Re: Aquaria: Sacrifice v1.1
« Reply #372 on: May 18, 2010, 02:41:02 am »
Great to see some new people enjoying Sacrifice with the bundle! I'm tempted to just completely remove the Old Fred combat arena. Maybe I'll add a button that shows where enemies are that you missed and/or lets you leave.
Quote
I  have a real big bug for you to squish: Instead of dialogue I see only a white (center-of-objects-)box and the savegame-thumbnails are one-coloured boxes too, when I save within the mod.
That would mean it can't find the images with the path I provided in code. I don't have Linux so I can't really test this. Any other Linux users having issues and if so do you know of any file pathing issues or any troubleshooting you could do?
Quote
I decided that I wanted  Elena's energy form to look a little different than Naija's.
"rpg_elena" is a special entity only used to display Elena in dialogue trees. The Elena you control is just Naija in a skin/costume (princess outfit at the moment). Most of the avatar/Naija code is "hidden" so I'd just replace the energy form gfx in the original package.

Offline toasterkat

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Re: Aquaria: Sacrifice v1.1
« Reply #373 on: May 18, 2010, 03:18:47 am »

Quote
I decided that I wanted  Elena's energy form to look a little different than Naija's.
"rpg_elena" is a special entity only used to display Elena in dialogue trees. The Elena you control is just Naija in a skin/costume (princess outfit at the moment). Most of the avatar/Naija code is "hidden" so I'd just replace the energy form gfx in the original package.
[/quote]

Ah! I see the issue. Thank you! Looks like I'm going to have to add some code to see if I can reroute the energyform to the new files just for Sacrifice. I think I can manage that. . .

Already modded the main game gfx, not wanting them to be changed globally in this instance.

Thanks much!

Offline miezebieze

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Re: Aquaria: Sacrifice v1.1
« Reply #374 on: May 18, 2010, 11:18:01 am »
That would mean it can't find the images with the path I provided in code. I don't have Linux so I can't really test this. Any other Linux users having issues and if so do you know of any file pathing issues or any troubleshooting you could do?
That could be, since I experienced great trouble installing mods in the data folder, that I installed in my home directory. The right approach is to install it in '~/.Aquaria'. If I find time, I shall look, if I can find a solution.