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Messages - Joey245

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1
Modding / Re: Something like a sequel mod
« on: November 07, 2016, 05:19:53 am »
This looks so cool! Sorry I haven't been around much - life stuff happens, y'know?

Nice to see that there's still work here - looking forward to seeing where it goes!

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Modding / Re: Something like a sequel mod
« on: November 19, 2015, 05:46:48 am »
First off: Sorry I'm late! I had no idea this was released last August, and so I was quite excited to see the first chapter released.

So, I played for about an hour, and I feel like I'm ready to give my thoughts on this.

First, the good:
+ I really, really like Li's new design. He looks much better with a head full of hair, instead of that stupid mohawk-buzzcut he had originally. And I liked the fact that his hair had turned gray in the opening scene, it really felt like a huge span of time had passed since Naija went missing.
+ The new areas are absolutely beautiful and exotic. The expansion to the Song Cave in particular made my jaw drop, and seeing Erulians swimming through the water (even little baby ones!) was a real delight.
+ The ability to save anywhere is amazing!
+ The sound effects of Li's blaster activating and deactivating are super cool.
+ I like the visions the Erulians gave when you interact with them. Wonderful bits of storytelling without words, and I'm presuming a lot of it will be foreshadowing.

The less-than-positive:
- Li's blaster is just...not very good. At all. I get that it's a starting weapon, and that it's probably not meant to be used throughout the whole game, but...meh. The main problem, I feel, is the lack of homing shots or charged shots; Energy Form's main draw was that you could hold the button and fire off a cluster of stronger blasts. It was all about staying mobile, knowing when to charge up a shot and when to spam right click until your finger seizes up. Li's little peashooter doesn't have any of those advantages; it's weak, it fires in a straight line, and the lack of shot tracking means that it's all-too-easy to miss a shot or have the enemy move a hair out of the way to dodge it. At the very least, having homing shots would go a long way to making the weapon feel useful; as it is, it's just more effective to run away from fights instead of engage enemies (especially since you don't have the Shield song right now - more on that later.)
- The use of jelly heads to make the anemones in the Song Cave close up was a neat little puzzle, but it took me a while to realize that different colored anemones needed different color jellies. It wasn't that I couldn't figure out that red unlocks red, green unlocks green, etc. It was more the fact that I had no idea that the other colors of jelly even existed, or were needed. From what I could see, red jellyfish heads were used to unlock all anemone; so when I tried throwing it at those purple ones that poison you (AWESOME visual effect BTW) and it didn't work. I assumed I was doing it wrong. I think that this could be solved by adding greater numbers and variety of jellies early on; that way, when Li figures out how to feed the anemones, the player can intuit "Oh hey, there are jellyfish of other colors besides red...I wonder if these heads will work?" I dunno, just something that irritated me.
- Another thing that really irritated me: traveling. I understand why it's this way from a story perspective, but so far 90% of my playtime has just been retreading the old Home Waters from Aquaria as Li, who's somewhat slower as Naija and nowhere near as graceful. Maybe it's because I'm impatient to see the new stuff, but I resented having to swim back and forth across Home Waters again and again, going from Home to the Song Cave to the Energy Temple, only to go back because I didn't go in the correct entrance...it just felt like padding. I'm sure the awesome stuff is coming soon, but for now, it'd be nice if there was at least some visual variety to spruce these old, well-worn grounds up a little.
- I know that Li can't sing, and that he doesn't have the power over the Verse as his sweetheart does. But it sure doesn't make the combat any easier, or make exploring any more satisfying. I keep seeing song bulbs that stare me in the face, quivering and waiting for me to sing the right note to get to their sweet treats inside. But Li can't sing at all, so they're just there, taunting me. Also, no Shield song means that there's no way to protect from projectiles, and no Bind song means that you can't get plant leaves or pick up rocks for bludgeoning and defense. Again, I know why that is from a narrative perspective...but the gameplay definitely suffers from these missing features.

Now, bear in mind that I haven't completely finished Chapter 1 yet, so I can't speak for the ending or the levels to come. But I'll be sure to come back and give my report once I finish the chapter.

Speaking of which...

Where exactly IS that light source I need? I tried bringing Lucien with me to get the Dumbo Octopus pet to follow, but then it just disappears as soon as I leave the Home Cave. It only shows up again when I enter the Energy Temple again, at which point Li decides that bringing a little baby into a place filled with bad guys might not be the best parenting decision and puts him back at home.  No matter what I do, I can't get the Dumbo Octopus to follow me, and it doesn't look like it provides all that much light anyways. Any help would be greatly appreciated. :D

Thanks again for making this happen! It made my day to see that this thing is still going strong-ish.   ;D

3
Modding / Re: Labyrinth Mod Released
« on: March 12, 2015, 04:04:44 am »
Sooooo...I've spent about the last three days just shotgunning this mod, since I realized I never actually got past the first area all those years ago (chalk it up to Mass Effect 3 coming out around that time...:P), so now I'm ready to give my full feedback!

(Note: I'm still not sure if I'm completely "finished" with the mod yet, since I'm still in the Wheel part but just got Fish Form...and that's about 5 and a half hours in, so I feel I gotta be coming up to the end soonish.)

Not sure if the original creator is still lurking on the forums or whatnot...but eh. Might as well throw my two cents into the fountain.

- The new areas look absolutely GORGEOUS. Especially the "Strange" area of the mod, which really looks like everything in a greenish-lilipad pond scaled up by about a thousand...even the parts of the pond we don't see. The microbe-looking things, the giant dragonflies, the huge tadpoles, the clusters of spores in little nets that make Naija giggle when you break the nets open...all of it looks so cool, and so beautiful. The mines were pretty cool, too, and I loved the attention to detail in the home waters. And the Depths part was equal parts dark/foreboding and bright/alien, especially the room with all the colored pods that had portals that led to different arenas. It reminded me of that alien dimensional thingy from Pacific Rim...which is pretty cool.

- I really liked this mod's approach to combat. In the main game (and in several other mods as well), your combat options for most of the game were Energy form...and that's about it, until you got Dual Form. All the other forms were more-or-less useless in combat, as the average player would just stick to Energy Form in combat scenarios and only switch to Beast/Nature/Sun form when the situation required it. In this mod, though, it's completely inverted: you're not given Energy Form until the tail end of the maze, but you're still given plenty of weapons up until then, like the Urchin Armor, or the Nature Form thorn plants. This forced me to try new things and keep experimenting, employing strategies I'd never use if I had Energy form from the start. Under fire from a Sea Dragon? Sing the Shield Song, dash and grab the beast while wearing the Urchin armor, and ride its back until it dies. Being chased by poisonous worms or relentless nautiluses? Switch to Nature Form, drop a cactus behind you, and laugh as they ram headfirst into the spiky thorns and die. Trapped in a room with lots of projectile-spitting, wall-crawling enemies? Switch to Beast Form and eat and eat and eat and eat...and get ammo for their abilities that you can unleash on the next big tough monster. It's all really rewarding, and helped me develop strategies that I'll bring with me into the main game.

-That said, however, the difficulty felt incredibly frustrating at times. This mainly has to do with how Aquaria handles death; if you die, you just get sent back to the last Save Point, all progress since then lost. And while the Save Points are plentiful in this mod...the tough, murderous enemies are even more plentiful. And all it takes is one mistake, one mistimed dash, one little projectile you never even noticed...and then bam. Game over. I found this incredibly frustrating, even with the generous save points, the generous food supplies, and the generous combat opportunities. And why, why, why, why, why, why, WHY are there giant worms in the beginning area?!? On that note: putting heavy-hitting, quick-acting, can-kill-you-in-a-minute-if-they-get-it enemies in Song Bulbs was just mean. >:(

Overall, though, I liked the Labyrinth Mod. It's a lot more cerebral than other game mods I've played for other games, but I appreciated that. It's gorgeous, engaging, and for the most part, fun. Loved it!

4
Modding / Re: Something like a sequel mod
« on: April 25, 2014, 10:52:05 pm »
Man, it's been a long time since I've been here. I rediscovered Aquaria recently, and it makes me kinda sad to see the front page of the mods forum page full of spam. :/

But it's wonderful to hear that this mod is still in progress! If there's anything I can possibly do to help out, just let me know. I'm not a coder or an artist, but I'm one heck of a gamer, and could probably be a beta tester if you want me to.

Let's keep this alive! Long Live Aquaria!

5
Modding / Re: Labyrinth Mod Released
« on: March 26, 2012, 03:51:50 pm »
Wow. This mod is really something special.

I've only had time to put about 33 minutes into the mod (college life is busy and hectic :) ), but what I've seen is pretty great.

Just a few random comments:

You should know that it took me about 33 minutes to find the first song. That Bind song was a tricky one! Pretty obscure location, too. Didn't even think to look there.

Also, putting some of the most dangerous creatures in Aquaria in the first stage alone? Nearly got killed a few times because of those worms with saw mouths and sharks. And the freakin' crabs. Made the wall-jumping frustrating.

On the plus side, the mod looks absolutely beautiful! There's plenty of eye candy, and the use of colors and different wildlife is certainly pleasing.

On the whole, a pretty interesting first impression, and I look forward to playing the rest!

6
Modding / Re: Labyrinth Mod
« on: March 26, 2012, 02:47:21 pm »
This sounds really promising. Can't wait until it's released!

7
Modding / Re: Labyrinth Mod
« on: February 21, 2012, 07:51:50 pm »
This mod is looking really great. I've only recently rediscovered Aquaria, and am looking for some new mods. I must ask, when will this be published?

8
Gameplay / Re: Quotes of Aquaria
« on: August 17, 2010, 08:00:21 pm »
I remember a comment I made in my Let's Play of Aquaria while fighting the Energy God:

Since the Energy God was very lion-like, I talked to it as if it were a kitty-cat.

*after zapping it once with the laser*
"Awww, poor kitty, did I huwt youw feewings? Here, I'll give you some catnip."
*lures the boss over to the laser*
"Okay, here's your catnip, kitty. I'll give you some catnip..."
*activates laser, damages boss*
"...IN LASER FORM, AHAHAHAHA!!!

Made me laugh for several seconds due to the stupidity of it.

Man, now I want to play the game again...

9
Modding / Oh Crap.
« on: July 08, 2010, 07:20:17 pm »
Well, I installed the new music, but I forgot to back up the music.

Would someone be so kind as to put up the original .ogg files for the original soundtrack?

I really want to listen to the old music again...

I liked the new music, but it's just not the same. I really would like the original music back...

10
Gameplay / A little-known fact about Otters in the Frozen Veil...
« on: May 23, 2010, 12:45:10 am »
Well, I was without internet for much of the day (my equivalent to being trapped on a desert island), so I was playing Aquaria to pass the time. I decided to go to the Frozen Veil to just swim around, and was screwing around there for about a half-hour.

I noticed that the Otters in that area were holding cooking ingredients. I saw one with a Plant Leaf, another with a slab of Fish Meat, and one of them had some Hot Soup. Curious, I tried finding ways to get the otters to drop what they were carrying.

I tried singing, shooting, and other things. I eventually found out, though, that in order to get them to drop the item, you need to dash into them twice. Not just bump into them, but dash into them at full speed.

Don't believe me? Here:

Aquaria: Otter Food

It's an incredibly inefficient means of getting food, obviously. The otters don't respawn the food until you leave the area, and the food items are easily acquirable by other means.

Still, it gave me satisfaction to figure it out. I'm not sure if this is common knowledge or not, but since I didn't find anything here about it, I decided to post my findings.

Feedback, please?

11
Modding / Re: Magic of Aquaria SPOILERS!!!!!!! new pics Feb 4
« on: May 01, 2010, 05:22:47 pm »
I just saw all the photos in the album. Golly Jeepers, that looks INCREDIBLE! It looks so beautiful, and has a lot of interesting ideas.

I'm eagerly looking forward to it. Any idea when it will be finished?

12
General / I have a few questions about Fear the Dark...
« on: April 27, 2010, 12:44:46 pm »
First off, let me say that Fear the Dark is an absolutely incredible song. It's one of those songs where everything comes together and just clicks. And at 9 minutes in length, it's got lots of time to be awesome.

With that said, though...I don't seem to "get" the lyrics. I know what the words are, I just don't see how it ties into Aquaria. After all, it is on the Aquaria OST, so  I expect it to have some relation to Aquaria...

Is it not supposed to be about Aquaria? Because the only thing that I could pull from it is towards the end, where it says to "Kill the ghost that haunts us everywhere, the ghost of Love that never Loved..." Could that be talking about Mia, perhaps?

If someone could answer me this, it would be much appreciated.

On the upside, it was great hearing Jenna Sharpe sing again. She's got a great voice...

13
Wow, that WAS incredible. Yes, there were a few close calls, but towards the end you really showed how a master plays.

Someone should show this to Alec. He'd definitely be impressed.

Me? I'm Gawking.

Nice job man.

14
I guess this thread is rendered moot now, since it just arrived today. :)

It's an awesome CD, Alec did a great job.

15
I ordered the Aquaria OST from the Infinite Ammo shop two weeks before Easter (so I ordered it about March 20), and it's a week after Easter, and it still hasn't arrived.

I live in Wisconsin, so I'm practically right next to Canada (where I think its shipping from), but I don't know where in Canada.

My question is, how long does it take for the OST to arrive? I know it ships within 7 days (I got an email saying it shipped), but I have no idea how long it will take to arrive.

And is the OST worth the wait? I sincerely hope it did not get lost in the mail...

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