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Messages - Sartan

Pages: [1]
1
Support / Re: Unofficial update packs! [OSEv1.001][25th April 2014]
« on: April 03, 2015, 08:43:46 am »
Process:               aquaria [46873]
Path:                  /Applications/Aquaria-1.1.3+.app/Contents/MacOS/aquaria
Identifier:            com.bit-blot.aquaria
Version:               1.1.3+ (???)
Code Type:             X86-64 (Native)
Parent Process:        ??? [1]
Responsible:           aquaria [46873]
User ID:               501

Date/Time:             2015-04-03 02:39:17.697 -0400
OS Version:            Mac OS X 10.10.2 (14C1514)
Report Version:        11
Anonymous UUID:        F6080D28-2941-3709-3C6B-20C836C9A70B


Time Awake Since Boot: 590000 seconds

Crashed Thread:        0  Dispatch queue: com.apple.main-thread

Exception Type:        EXC_BAD_ACCESS (SIGSEGV)
Exception Codes:       EXC_I386_GPFLT

Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0   com.bit-blot.aquaria             0x00000001001cd449 RenderObject::matrixChain() + 9
1   com.bit-blot.aquaria             0x00000001001cd45a RenderObject::matrixChain() + 26
2   com.bit-blot.aquaria             0x00000001001cd063 RenderObject::getWorldPosition() + 51
3   com.bit-blot.aquaria             0x00000001000cdc50 Entity::getTargetPoint(int) + 64
4   com.bit-blot.aquaria             0x00000001001571a1 l_entity_getTargetPoint(lua_State*) + 65
5   com.bit-blot.aquaria             0x00000001002974bd luaD_precall + 589
6   com.bit-blot.aquaria             0x000000010029e4f6 luaV_execute + 1798
7   com.bit-blot.aquaria             0x00000001002979ed luaD_call + 93
8   com.bit-blot.aquaria             0x0000000100296f95 luaD_rawrunprotected + 85
9   com.bit-blot.aquaria             0x0000000100297d14 luaD_pcall + 68
10  com.bit-blot.aquaria             0x0000000100294167 lua_pcall + 279
11  com.bit-blot.aquaria             0x0000000100151f4c Script::doCall(int, int) + 172
12  com.bit-blot.aquaria             0x000000010014dc3c ScriptedEntity::onUpdate(float) + 268
13  com.bit-blot.aquaria             0x00000001001ceaed RenderObject::update(float) + 93
14  com.bit-blot.aquaria             0x00000001000ca216 Entity::update(float) + 310
15  com.bit-blot.aquaria             0x00000001001aff0f Core::updateRenderObjects(float) + 159
16  com.bit-blot.aquaria             0x00000001001b0d67 Core::main(float) + 2455
17  com.bit-blot.aquaria             0x000000010011c90d main + 157
18  com.bit-blot.aquaria             0x0000000100003614 start + 52

Thread 1:: Dispatch queue: com.apple.libdispatch-manager
0   libsystem_kernel.dylib           0x00007fff88453232 kevent64 + 10
1   libdispatch.dylib                0x00007fff93d12a6a _dispatch_mgr_thread + 52

Thread 2:: com.apple.audio.IOThread.client
0   libsystem_kernel.dylib           0x00007fff8844d4de mach_msg_trap + 10
1   libsystem_kernel.dylib           0x00007fff8844c64f mach_msg + 55
2   com.apple.audio.CoreAudio        0x00007fff9356c980 HALB_MachPort::SendMessageWithReply(unsigned int, unsigned int, unsigned int, unsigned int, mach_msg_header_t*, bool, unsigned int) + 98
3   com.apple.audio.CoreAudio        0x00007fff9356c90e HALB_MachPort::SendSimpleMessageWithSimpleReply(unsigned int, unsigned int, int, int&, bool, unsigned int) + 42
4   com.apple.audio.CoreAudio        0x00007fff9356af60 HALC_ProxyIOContext::IOWorkLoop() + 952
5   com.apple.audio.CoreAudio        0x00007fff9356ab0e HALC_ProxyIOContext::IOThreadEntry(void*) + 88
6   com.apple.audio.CoreAudio        0x00007fff9356a9eb HALB_IOThread::Entry(void*) + 157
7   libsystem_pthread.dylib          0x00007fff927c0268 _pthread_body + 131
8   libsystem_pthread.dylib          0x00007fff927c01e5 _pthread_start + 176
9   libsystem_pthread.dylib          0x00007fff927be41d thread_start + 13

Thread 3:: OggDecoder
0   libsystem_kernel.dylib           0x00007fff8845248a __semwait_signal + 10
1   SDL2.dylib                       0x00000001004a18c6 0x10046d000 + 215238
2   com.bit-blot.aquaria             0x00000001001f79ea OggDecoder::decode_loop(OggDecoder*) + 74
3   SDL2.dylib                       0x00000001004a0c7c 0x10046d000 + 212092
4   SDL2.dylib                       0x00000001004a0709 0x10046d000 + 210697
5   libsystem_pthread.dylib          0x00007fff927c0268 _pthread_body + 131
6   libsystem_pthread.dylib          0x00007fff927c01e5 _pthread_start + 176
7   libsystem_pthread.dylib          0x00007fff927be41d thread_start + 13

Thread 4:
0   libsystem_kernel.dylib           0x00007fff8844d4de mach_msg_trap + 10
1   libsystem_kernel.dylib           0x00007fff8844c64f mach_msg + 55
2   com.apple.CoreFoundation         0x00007fff887bab34 __CFRunLoopServiceMachPort + 212
3   com.apple.CoreFoundation         0x00007fff887b9ffb __CFRunLoopRun + 1371
4   com.apple.CoreFoundation         0x00007fff887b9858 CFRunLoopRunSpecific + 296
5   com.apple.AppKit                 0x00007fff8a45933b _NSEventThread + 137
6   libsystem_pthread.dylib          0x00007fff927c0268 _pthread_body + 131
7   libsystem_pthread.dylib          0x00007fff927c01e5 _pthread_start + 176
8   libsystem_pthread.dylib          0x00007fff927be41d thread_start + 13

Thread 0 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000012  rbx: 0x65702f7365697469  rcx: 0x000000000100001a  rdx: 0x000000010a01fa00
  rdi: 0x65702f7365697469  rsi: 0x0000000000000100  rbp: 0x00007fff5fbfbf60  rsp: 0x00007fff5fbfbf50
   r8: 0x0000000000000001   r9: 0x0000000000000001  r10: 0x0000000000000012  r11: 0x0000000000000010
  r12: 0x0000000000000002  r13: 0x0000608000169900  r14: 0x00007fff5fbfc040  r15: 0x00007fff7793e070
  rip: 0x00000001001cd449  rfl: 0x0000000000010206  cr2: 0x000000000117d000
 
Logical CPU:     0
Error Code:      0x00000000
Trap Number:     13

2
Gameplay / Re: Do I really need to climb the Frozen Veil?
« on: January 26, 2010, 05:13:43 pm »
For the record I think that this part of the games contains some of the worst design descisions I have ever come across in a game

You haven't played very many games, have you?

3
(We have to stop calling them laptops since that stupid lady sued for a burned lap...idiocy)

Her clothing and genitalia literally became the same object. Maybe just a little research wouldn't hurt?

4
Nope, "Personal Computer" is something that was first a computer labeled with "IBM-compatible" and is now something "Windows-compatible". The term may weaken, but I think it is still something with Windows only.

Yup. My Mac is a public computer. It just feels so naughty when people watch.  ;)

Also, continuing the terrible legacy of the original post, I say they should forget the consoles and make a text only version for the Amiga. That'll teach 'em!

5
Games / Re: Our Favorite Downloadable Games
« on: March 03, 2008, 03:02:35 am »
I'd like to recommend Gate 88, a fast-paced, frenetic blend of real-time strategy and 2D space shooter...



And Lugaru, entirely unrelated to furries in any way at all (if you're worried).


6
Games / Re: Dwarf Fortress
« on: December 23, 2007, 07:37:28 am »
I'm terrified at the very idea of starting a fortress, but I love adventurer mode. Wandering around being sneaky, throwing halberds and butterflies at people. At least, until I ran directly into a giant cave spider and got murderized.

7
Games / Re: The game
« on: November 24, 2007, 08:10:24 pm »
You seem to be discussing the most awful 'game' in existence. Logically, you must therefore be the most awful person, no?  ???

8
Games / Re: May the Sun be with you.
« on: November 21, 2007, 11:59:28 pm »
Corpus Christi, no. Boktai DS is the bastard cousin of the series.

9
Games / May the Sun be with you.
« on: November 21, 2007, 12:54:17 am »
I bear news of a truly wondrous event that undoubtedly a handful of you at most know or care about. On November 22nd, the fan translation of Shin Bokura no Taiyou, third in the series that Hideo Kojima himself, the legend behind such sagas as Metal Gear Solid, holds within his heart as his personal brainchild, will be released to the public for all the enjoy. What a thrilling run-on sentence, you should all be delighted. The point, as it were, is that this is the best damn thing ever. Greater than peanut brittle, more powerful than a locomotive, Boktai will rock your socks right out of your shoes and you should all run clamoring to your closest game stores to buy it right now. Why, I hear your dubious and mistrusting voices ask, have you not heard of it? Because the bitter truth is that the majority of gamers are horrible fat lazy sluglike creatures who don't want to travel out into the world lit by our mother Sun, which as it turns out Boktai requires. Necessitates, even. And so they have dragged poor Boktai down into obscurity. It is to weep.

But enough meaningless hemming and hawing from my gaping maw. Feast your eyes upon this forum when the fateful day comes. Iron your best writhing-in-glee outfit. Tell your friends. Be the first on your block to collect the whole set. Go nuts.

10
Games / Re: Mac Indie Games
« on: November 11, 2007, 02:19:58 am »
I'm somewhat horrified that no one has mentioned Wolfire yet. David's got some intriguing little works out so far, but look at his devlog to see what he's really capable of.

11
General / Re: Congratulations on Signing with ASW!
« on: June 19, 2007, 03:06:04 pm »
Ambrosia's got an Aquaria post up on the news blog, with what appears to be some new images. Lovely stuff.

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