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Bit Blot => Off-Topic => Topic started by: boomdan on August 19, 2009, 07:22:00 pm

Title: What do you think about making a MMORPG game like Aquaria
Post by: boomdan on August 19, 2009, 07:22:00 pm
I thought maybe it would be a great idea to make a great game as Aquaria but MMORPG with classes and stuff, would be wonderfull as aquaria...
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Alec on August 19, 2009, 08:45:50 pm
What do you imagine the gameplay being like?
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: boomdan on August 19, 2009, 10:06:20 pm
Character Custum (face, body)
Classes like, fast guy who will be fast but with low armor for example, tank who will have high armor but slow and so...
Maybe some intresting races.
Storyline, like in aquaria that will make u feel the story of the game.
PVP, armors, bosses, weapons.
bigger places so more ppl with fit in, storyline will change from each and each player when he lvl up.
new skills.
I think this game be pretty sweet, maybe make it 3D but the main idea is to make a wonderfull game underwater, I started to play Aquaria and I was just amazed of the it but the problem is its kinda boring cuz u see no one around so what do u think :)?
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Alphasoldier on August 20, 2009, 02:35:46 am
I would honestly say that an underwater utopolis with everyone having their own room, sounds awesome.
Being able to swim from level to level, to peaceful places and puzzle room and dangerous boss dungeons. Sounds awesome, if it's only because it's an underwater utopolis.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: boomdan on August 20, 2009, 07:20:39 pm
Yeah bro thats the point, there are alot of MMORPGS but this one will be  unique.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Chibi on August 25, 2009, 10:29:12 pm
Boring? Aquaria?  ;) It's not a bad idea, though 2D would be best IMHO (not to mention easier to work with with a small number of people).

[EDIT]: Derek has some interesting 3D head models on his blog. (http://www.derekyu.com)
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Arachne on January 26, 2010, 09:02:17 pm
Yeah, that could actually be pretty cool. I'vee yet to see an underwater MMO. 2D would be easier to pull off, since when MMOs are in 3D they're still bound by gravity (except for flying mounts), so it's easier to direct people to where they need to go for quests and such. Imagine using a 3D map. The Metroid Prime series uses them, but I find them really confusing. Still, could be done, and it would be an amazing experience being able to swim anywhere in a 3D environment.

Different races like the ones found in Aquaria could have special attributes and classes, too. I can't help but think it would be better if the battles were more action-oriented than just going up to an enemy and hacking away at it. Zooming at them to cling onto them or to take a bite out of them, maybe. Different races would also have different ranged weapons, like Naija's energy Form vc. her Beast Form shots, which could make for interesting battles.

Combining ingredients to make food would definitely work in an MMO,plus being able to make armour (sea urchin armour crafting, anyone?).

I dunno, you guys come up with something now.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Zoko on January 28, 2010, 02:32:01 am
Hmm... I would think it would look something like this:



(http://i66.servimg.com/u/f66/12/56/27/81/aquari13.gif)
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Alphasoldier on January 28, 2010, 04:53:55 am
Hahah, that looks epic, it'd almost get me motivated to getting active with game maker again. xD
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Zoko on January 28, 2010, 06:45:29 am
Hahah, that looks epic, it'd almost get me motivated to getting active with game maker again. xD

Another gamemaker user on the forums? I though I was the only one.  ;D

I know how hard it is to pick up gamemaker after not using it for a while. Especially when you also know something like Java. I've been trying to get into the coding aspect of GM but didn't get that far in before procrastination kicked in.  ::)

Also, I made these mostly with GM's image editor. It's pretty useful for making retro-themed sprites like these ones, and I'm fairly experienced with it.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Chibi on January 28, 2010, 07:22:24 am
How'd you guess my true form?  :o *hides in Sun Temple*
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Zoko on January 28, 2010, 07:28:14 am
I always suspected you were some kind of web-browsing, bug-eyed, sun-worshiping, blue humanoid aquatic life form with tentacles for feet. Intuition, I guess.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Arachne on January 30, 2010, 09:53:12 pm
I always suspected you were some kind of web-browsing, bug-eyed, sun-worshiping, blue humanoid aquatic life form with tentacles for feet. Intuition, I guess.

lol. Love it.

ooh, just saw an ad for an MMO that seems to use a lot of underwater themes. Dunno how much, but it seems to be pitching for it. More like one of those free ones, so who knows how good it is. I'd much rather have an Aquaria one.

http://pwi.perfectworld.com/ad4
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Zoko on January 31, 2010, 08:09:07 am
From what I've heard of perfect world, it's more of a generally medieval fantasy themed game, a la WOW. This just seems to be an addon.

I'll make some more of these images, they're fun.  ;D

On  a completely unrelated note, I found the difference in amount of clothing for the male and female characters to be ridiculous, yet at the same time strangely usual. Is this what the teenage MMO-gaming population is viewing as the norm? No wonder they don't go outside. But hey, if the industry is full of scantily-clad females how else are you going to compete in it? Even Naija's attire is a bit revealing.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Alphasoldier on February 02, 2010, 07:54:08 pm
Naija is rather nude in the contrary to Li. :P
But you do have a point there, Zoko.
Though how else would blizzard be selling such a horrible game if there weren't any halfnaked ladies in it, hm?
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Zoko on February 03, 2010, 05:34:41 am
Ugh. I spent about 45 mins working on a picture of a walker yesterday, got about half-way done with it. Then today I decide to work on it and find that it wasn't saved!  >:D It's always those kind of things that I get really frustrated about.

Naija is rather nude in the contrary to Li. :P
A fact which I'm sure Li appreciates very much. ;) Although the Mithalans didn't wear much either, so I guess it's a bit more customary to wear less in underwater societies.

Though how else would blizzard be selling such a horrible game if there weren't any halfnaked ladies in it, hm?
You know, I don't recall the warcraft universe to have so many women in revealing outfits in it. Warcraft 1's Garona had some pixelated cleavage, and Warcraft 2 had no women at all (there's Alleria from the expansion but she doesn't have a custom sprite and has to share one with the other elves). Warcraft 3 is where the women started to show up, and they've been getting half-nakeder ever since.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Alphasoldier on February 03, 2010, 09:19:01 am
I'm just saying that sex appeal does a good thing for the creator in the game industry.

Also makes me wonder if Alec or Derek ever thought about this regarding Naija when creating the costumes.
If it was the "Oh! That'll be an awesome looking costume." or if it was "Oh, the players will LOVE this costume." Or perhaps another?
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Alec on February 03, 2010, 12:02:26 pm
I'm just saying that sex appeal does a good thing for the creator in the game industry.

Also makes me wonder if Alec or Derek ever thought about this regarding Naija when creating the costumes.
If it was the "Oh! That'll be an awesome looking costume." or if it was "Oh, the players will LOVE this costume." Or perhaps another?

We didn't want Naija to be overly objectified. We figured she took some pride in her appearance, but it probably wasn't her top priority. We also figured she probably wouldn't be too concerned about nakedness, as she was mostly living alone or alongside strange underwater creatures.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Alphasoldier on February 03, 2010, 02:44:54 pm
Yeah, when she met Li, she was worried about all her flaws and stuff, I can remember that.
Good decisions though, best choices that could have been made imho.

Though if she wouldn't have been concerned about nakedness seeing everything else around her is naked she should've been a nudist. XD /joke plzdntaksrsly

But yes, enough offtopic. :P
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Zoko on February 03, 2010, 11:53:17 pm
Though if she wouldn't have been concerned about nakedness seeing everything else around her is naked she should've been a nudist. XD /joke plzdntaksrsly

Well, we have the nude mod a certain someone made for that, don't we? 

I'll get on topic as soon as I finish the next pic.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: NeatNit on February 18, 2010, 02:15:39 pm
The only good MMORPG I've ever played was Dungeon Runners (http://en.wikipedia.org/wiki/Dungeon_Runners)... Unfortunately it no longer exists :(

Anyway, they implemented the story in a pretty unique way... I haven't read the wikipedia page very thoroughly, but I think it mentions it there. If there was an Aquaria MMO I think this would be the best way to do it.

Edit: http://www.thetownstons.com/thetownstons/index.php/Dungeons
Quote
Dungeon maps are "spawned", or created, individually for each player or group each time they enter. You can leave a dungeon and go to Town, and return to the same map. If you leave a dungeon, sign off, and return, you will find an entirely new map. However, the basic plan of each dungeon and the "off" dungeons remain the same. The dungeon pages below contain Schematic Maps for each dungeon, and also lists of monsters encountered on each level.
Basically, the towns were filled with people, but when anyone went into a dungeon he would find himself alone, in a procedurally (I think) generated level. The server would remember the level for the player, until he has signed off (or until he manually resets dungeons). If a player crashes, he has 5 minutes to log back in or his dungeons would be lost. All this would mean is that the next time he enters, there will be a new procedurally generated level with all the monsters back in it.
There were SOME levels that were not generated, but were the same every time. I haven't gotten a chance to play the game much, but the first ever dungeon (Dew Valley Forest) was the only one I saw. :P

Obviously, if you were in a party, all the dungeons would be shared, and they had each other inside the dungeon.


Basically, this system allowed the MMO to be more story-oriented, while still keeping the feel of both singleplayer and MMO. It was a very nice outcome, and I think this system would work well for an Aquaria MMO :)
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: enchilado on May 21, 2010, 02:00:52 pm
I haven't finished Aquaria yet, so please forgive me for not reading the previous posts in fear of spoilers. It is an incredible game; beautiful, smooth... truly amazing. Though I'm not far through it yet, I know it's one of my favourite games (not that I've played an awful lot). I will be reading replies to this post, assuming there are any, so if the posters would be so good as to refrain from posting anything akin to a spoiler, that'd be grand. I would tell you what I've played through so far, but that'd be a spoiler in itself, wouldn't it?

So: I've been thinking the last few days about how an Aquaria MMORPG would be if there was one, and I've become so attached to the idea that I want to make it. Unfortunately, I don't know anything whatever about programming. I know that Aquaria is soon to be released as open-source, so I'm thinking it might be possible to use the existing engine and graphics as a base.

Here are some of my ideas, in case anyone feels like reading them:

1) No levels. I don't feel they're right for Aquaria. Rather than having the game's focus on levelling, I think it should be based around socialising (I don't know much about Aquaria's races (yet?), but whales and especially dolphins are social creatures, aren't they? And a glance at Naija's chest can tell you she's a mammal), but since players always like something to work on, what about different outfits, pets, and extremely customisable houses? Of course levels may be the best option - it'd be hard to find something to fully replace them - but if possible I think it'd be better to steer away from them. An idea that quickly occurs is songs - rather than raising levels, players work on collecting a multitude of songs, including forms.

2) Exploration. I don't know what content would need to be free and open-source, but if maps and maybe monsters could be kept secret, a huge world to explore and discover new areas and monsters would be perfect. The red save points could be converted into respawn points, where you reappear on death; in my opinion there should be no death penalty, though perhaps you could have only a few hitpoints on respawn.

3) Trading and items. Some kind of seashell could be used as currency, and players could sell and buy items. However, unlike other MMORPGS where all items appear in the Inventory, there would be different kinds of items in different windows, as with the single-player (and more importantly, existing) Aquaria. Off the top of my head, 'Food', 'Pets', 'Outfits', 'Treasures'.

3.1) Food. As with Aquaria single-player (which from now on I shall refer to as 'AQSP'), players should be able to collect different items from monsters and plants, and combine these in various ways to make various foods. So far in AQSP I've encountered foods which increase current hitpoints, and defense, speed and energy (?) temporarily. The uses of food could be extended to purely aesthetic effects, or de-aggravating monsters and such. The Food inventory should contain 5 pages of 10 slots.

3.2) Pets. Lots of different pets for lots of different things, some killing monsters for you, some giving light, others boosting your attack or slowly healing you. Others just looking fancy to show off to other players. Hard to obtain, pets would make good things to sell. The Pet inventory should contain 3 pages of 4 slots.

3.3) Outfits. Plenty of outfits, possible body and head as separate items, to customise your Aquarian avatar. What'd be really nice is the ability to make new outfits in much the same way as cooking - combining a cloth and adornments and dye. The Outfits inventory should contain 5 pages of 8 slots.

3.4) Treasures. Several possible uses for a treasure, the main one being an item to add to your home. Rather than the stationary treasures in AQSP, these should be carry-able with the Bind song (or most of them, anyway).

4) Home customisation. At best, a map editor for almost unlimited possibilities. Each tile would have a price, usually money but sometimes an item; the prices would vary between areas (eg stony floor tiles would be cheapest in a Home Waters-type area, whereas leafy floor tiles would be cheapest in a Kelp Forest-style map). Backgrounds would be different in each area, but unchangeable. Some tiles could also be free up until a certain amount have been used - 100 free floor tiles, for example.

5) Song combat. One thing I was disappointed with in AQSP was the combat; I was hoping for a lot more singing and a lot less shooting. For "Aquaria Online" I would rather see many songs to be sung in combat, the player responding to the monster's actions to defeat it as quickly as possible with a minimum loss of hitpoints.

6) Less lasers.


I'm well aware that this project is doomed to fail unless a number of experienced programmers step up for the job, but I decided to share some of my thoughts on the matter. There's probably more I could go on about, but it's late and I'm tired. At any rate, we can have fun discussing how great it'd be if it was made, yeah?
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 21, 2010, 09:35:25 pm
Too bad if an Aquaria MMORPG had spirit form it wouldn't be half as useful, since you can't... exactly freeze time in a mmorpg. :(
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Pelar on May 21, 2010, 09:53:22 pm
I wonder how boss encounters would be best presented if it were an MMO... I would think it would have to be heavily instanced to keep bosses from being endangered species. ;p

And spirit form wouldn't be very useful in current form, that's for sure.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 21, 2010, 09:55:37 pm
Some games just make their bosses really, really hard and then spawn them every hour, so no one keeps them endangered. :3

Maybe they could have time moving forward and allow holding down right click in spirit form? If Aquaria MMORPG had duels it'd be fun to watch. People would just give up on energy form and beast/dual each other to death. :3
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Pelar on May 21, 2010, 10:19:15 pm
Those games are almost always grind-fests... I'd probably never play if it were built that way.

Spirit form would probably be hard to get right. Maybe allow clipping in defined areas and shift the damage target to the player controlled spirit?
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 21, 2010, 10:23:10 pm
What do you mean by clipping?
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Pelar on May 21, 2010, 10:39:18 pm
What do you mean by clipping?

Ability to travel through "solid" objects. Actually I sort of misspoke too... it'd be more like turning clipping off so you wouldn't hit those walls.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 21, 2010, 11:36:04 pm
I was actually more concerned about the other ability of spirit form. :3

I think its ability to travel through vents is powerful enough. Nothing else--not even orbs--can travel through those. :3
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Pelar on May 21, 2010, 11:58:54 pm
Yeah, that makes sense. Typically more of a utility form than a general use form.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 22, 2010, 12:06:30 am
Yeah, that makes sense. Typically more of a utility form than a general use form.
Spirit form doesn't really even help you move unless there's a blue crystal nearby. :3
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Pelar on May 22, 2010, 12:57:04 am
I found that out the hard way during the arnassi gauntlet.  :-\
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 22, 2010, 02:53:57 am
I found that out the hard way during the arnassi gauntlet.  :-\
There's an arnassi gauntlet? o.o
The race was a race. A gauntlet is a forced run between two rows of armed, angry people. =^.^=

You know about the other ability I was referring to, though, right? ^.^
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: enchilado on May 22, 2010, 03:04:23 am
Quote from: everyone
spirit form

Well, at least it wasn't a big spoiler. I was fairly sure I'd need a different form to get through vents anyway, the only difference is I now know the name of it.

Another idea I had was, since the game is based around singing, why not have players singing together? Give combat bonuses when two people sing together, and even more if there are three, and so on. The more people there were the harder it would be to sing the same song at the same time - it'd get very hard very quickly, so after you had five or so people you'd be able to bring down a whole screenfull of monsters with a single song.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 22, 2010, 03:11:32 am
Umm... sorry, but enchilado, what were you responding to in the first half of your post? :S

That second idea sounds interesting if we had songs that did damage. xD OOH Can we lift up an entire island (or something) with 10+ players all singing the bind song hitting the same notes at the same moment? =^.^=
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Pelar on May 22, 2010, 05:54:41 am
I found that out the hard way during the arnassi gauntlet.  :-\
There's an arnassi gauntlet? o.o
The race was a race. A gauntlet is a forced run between two rows of armed, angry people. =^.^=

You know about the other ability I was referring to, though, right? ^.^

If you look by the start (where your best time is, after you clear the 1:30 time) it says "Arnassi Gauntlet" in Aquarian. Seems like they're referring to the race.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 22, 2010, 08:39:20 am
Dictionaries get wet and tear up in the water, and the one who created everything was a little boy, what do you expect if not a few diction-related errors? ^.–
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Zoko on May 22, 2010, 06:40:37 pm
The race is in fact called the Arnassi Gauntlet, which makes sense because the word gauntlet is understood to mean any kind of challenge (usually a difficult one)
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Pelar on May 22, 2010, 08:26:01 pm
I thought as much... I wasn't really discussing definition so much as just pointing out the title. :)
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 22, 2010, 08:31:21 pm
Fine, I'll admit it, I'm stupid. -_-

Carry on with trampling over me. :/
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Pelar on May 22, 2010, 11:28:03 pm
Wasn't trying to be mean. No trampling or even walking.  :)

I was just trying to hide the fact that I filled in the Aquarian alphabet while I was playing along and started translating things.  :o

There's a lot of fun flavor text floating around in this game...
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 22, 2010, 11:47:29 pm
I'll never get around to translating them all T_T
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Align on May 23, 2010, 01:12:20 am
Fortunately, for lazy people like you and me, the text comes pre-translated - you just have to change the name of two files in the Aquaria directory.
Unfortunately, I don't have Aquaria installed anymore and can't help more than that...
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 23, 2010, 01:13:20 am
It... does!? D:

Now I have to find those two files and swim all around Aquaria again >_<

Extra 20 hours of playtime xD >_<
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Align on May 23, 2010, 01:18:21 am
If it helps, I think the filenames were aquarian.png and aquarian_t.png
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Pelar on May 23, 2010, 01:25:49 am
Yeah, Aquarian is a letter-by-letter font replacement.

I just liked doing it by hand because i'm a nerd :x
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 23, 2010, 02:16:17 am
lol :3 I'm not >_<
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Pelar on May 23, 2010, 02:42:07 am
lol :3 I'm not >_<

Aren't you getting into modding the game? Sounds pretty nerdy to me.  ;)
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 23, 2010, 02:44:53 am
D:

I don't like being a...

I AM NO LONGER MODDING THE GAME! D:
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Pelar on May 23, 2010, 03:22:05 am
If it interests you, why stop?  :P

Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 23, 2010, 06:13:25 am
Because you're calling me a nerd. T_T
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Align on May 23, 2010, 12:23:35 pm
Nothing wrong with being a nerd :(
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Pelar on May 23, 2010, 05:05:04 pm
Nothing wrong with being a nerd :(

I agree with align. Bet there's a lot of people on the boards who think the same way. 'Sides, it's just a label. If you want to mod the game, mod the game!
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 23, 2010, 06:49:24 pm
Okies. =^.^=

But let's remember the topic of this thread! xD

Perhaps we could get extra spells that would bend the verse in on itself, compacting it so that it creates a whole new creature (that only lasts for a few minutes), and that creature would fight for the caster? Combined with that past idea of synchronized singing, I think it could be one of the only ways to kill some bosses--to create a temporary group pet to attack them.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Zanith on May 28, 2010, 03:25:10 am
Okies. =^.^=

But let's remember the topic of this thread! xD

Perhaps we could get extra spells that would bend the verse in on itself, compacting it so that it creates a whole new creature (that only lasts for a few minutes), and that creature would fight for the caster? Combined with that past idea of synchronized singing, I think it could be one of the only ways to kill some bosses--to create a temporary group pet to attack them.

So like a pet, but more powerful and temporary? That's a thought. Hmmm, and songs could activate different abilities for it, since having multiple abilities is the easiest way to make summons superior to regular pets.

It doesn't look like people have taken a clear stab at the story for this thing yet in this thread, so first of all, would this thing be pre- or post- Aquaria? A prequel seems easier, considering the condition of the races after the ending. Plus... I've been wondering about this for a while. Would the Verse still exist after the Creator died? I suppose since his creations didn't change afterwards, neither would it, but... eh, I guess I just like to see the Verse as being radiated from the Creator rather than being a part of all of his creations, intertwined with them.
Title: Re: What do you think about making a MMORPG game like Aquaria
Post by: Lady-Succubus on May 28, 2010, 09:33:31 am
Isn't the verse being a part of all his creations what Naija said at the beginning though?