Your room has 3 computers in it? Lucky you.
Your room has 3 computers in it? Lucky you.
June for the beta-test?My understanding is that Alec and Derek are shooting for a June release, not test. Given that testing has not yet begun, I am a bit pessimistic about that, but I still imagine that the game will be out in the early summer, say July.
I guess it won't be as long as MMORPGs beta test so that mean we can hope to get the final game during holidays. :D
I'd rather have the game a bit later than have it incomplete or unpolished in some way, just because they wanted to meet some self-imposed deadline. But I think Alec and Derek care too much about making a good game to let this happen anyway.
Making the level editor user friendly would take a least a couple months. :)Even if it's never official, and even if it's extremely UN-user-friendly, I, at least, would use it. Or try to, anyway.
So possibly in a later/separate release, but not in the first.
I was considering that we could include in the game, but have it be something you have to unlock... like a hidden feature... So only the people willing to cut their teeth on it would give it a shot. :)Would it be possible to encrypt the main game content? I know that is what Introversion did with Uplink -- the main game content is editable, but you have to decrypt it, first. It wouldn't necessarily be a huge burden to certain people, who have the time to hack it apart, but it would be a hurdle to get over. Also, if you have a level editor, it is kind of nice to be able to see the original scenario, to see how the game was put together in the first place. It is a good way to get hints for building levels.
My main concern with doing that is finding a way to protect the main game content. I wouldn't want people to be able to edit the existing levels and find all the secrets.
Editor's built into the game,
<Snip>
In Mod mode you can hit TAB to switch between editing the level + playing it.
Yeah, I've been lectured about the library directory already. ;)Heh. It can take some getting used to, but it makes sense once you get used to it. ;)
QuoteEditor's built into the game,
<Snip>
In Mod mode you can hit TAB to switch between editing the level + playing it.
These two points I find very interesting. In a good way.
A Very Good way.
I love the idea of being able to rapidly change between playing/creating. Something i've often wished for in EVN, and SketchFighter less so.
Oh, would it be possible to get around the Directory crap by storing the mods in the same folder (Or a subfolder thereof) as the game itself? I don't know much about windows, and certainly nothing about the directory, but... Oh, i dunno. You guys just do whatever's easiest/best.
***zamzx looks at Alec and says "Since you're sleeping right now, the community can take care of this" ***
First off, where does it say that it was released in july? The only time he mentions a release date in the blog is a tentitve _possible_ release date. The other threads about mods ------------ (started by yours truely) ----------
That's fine :)
Just as long as it gets done, I'm sure all of us will be satisfied.
How long did it take Microsoft to finish up Vista? Something like 5 years :P
Kind of like comparing apples and oranges.
I suppose you may be right 2disbetter, sorry for my poorly constructed comparison :( I'm sorry it wasn't up too par... :'(
I too can do without Vista, here's to hoping that Microsoft's next operating system keeps the flair, but drops the hardware requirements (anything over 256 megs RAM required is way too much in my opinion).
... Seriously?"They" don't make them. But just because you have the RAM doesn't mean you want your OS to use it all.
I didn't even know they still made computers with that little RAM.
Vista