waves goodbye
Come on Alec...
I won't pretend to belong to your core audience (which I suspect are fans of JRPGs), and so I understand if the game isn't going to be changed just because it'd suit me better. But I am a random sample of the people you're trying to sell the game to. As such, I make no claim to be objective, but if you ever find yourself wondering why you sold X copies of Aquaria and not 2*X, well, people like me sit with the answers. We're the ones who gave Aquaria a fair shot and decided that it wasn't for us.
I can't prove it, but I suspect that when you assemble all the criticism into a picture of what caused people not to buy the game the "slow movement" and "lack of saves" will be front and center. Even gamer-girl, which gave you a 9/10 complains about it, and that's coming from the hard core of the hardcore gamers.
Ultimately you have to decide if what you gain from lack of saves and the slow movement is worth the amount of people you scare away. Especially since, in my case at least, you had me impressed, excited and with my credit card out at the beginning but then made me reconsider.
Anyway, I wanted to give you some feedback, and now I have done so.
To respond to some other replies about the game length: I know you can go through the game much much faster if you know where to go. My reply to that is: I don't know where to go, and I don't want to have to wait until the second playthrough before a game becomes fun.
Regarding what I expected the game to be: Well, here's the big one, I suppose. Everyone who has stated that this game probably isn't for me are correct. It isn't. Aquaria is similar to a JRPG and my attitude to JRPGs is much like Yahtzee's:
http://www.escapistmagazine.com/articles/view/editorials/zeropunctuation/2563-Zero-Punctuation-Super-Paper-Mario.
I understand perfectly that that is not the general attitude of people on this forum - after all, if you didn't like the game, you wouldn't have bought it and played it and be here talking about it.
everyone is spoiled by today's games where they are much easier and do all the work for you.
I guess we differ here. I would say that today's games allow you to choose your difficulty level and allow you to skip the monotonous parts. I've been in this discussion before on the Steam forums and what it boils down to is that I get no sense of accomplishment from games. None. Zero. Doesn't matter which game. It's just not
real enough. To understand my attitude, just think about something really boring. Something you really would like to edit right out of your life. Ok, now ask yourself this - if someone walked up to you and said "I just love (BORING THING), because when it is over, I get such a sense of accomplishment - you kids today have it so easy", what would you tell them?